anybody on the phalanx problem for bactria??
Type: Posts; User: tungri_centurio; Keyword(s):
anybody on the phalanx problem for bactria??
looks like some units are missing for bactria,can't recruit phalanx units from holosideros barracks.using steam version
phalanx is missing for bactrian first barracks???????builded holosideros barracks but no new recruits show up
maybe there is a possibility to use sythia for it,and northern europe and the east or crimea can miss a region.
i like to see some more regions in africa too,maybe carthage will be more of a...
look at this vid and the others from him,verry learnfull:thumbsup2 http://youtu.be/O_A8OPv1MH4
indeed that army looks like it is on a long time campaign and had have great victory's under its belt:thumbsup2
or lots of autoresolves;).great composition though.
put your main line on defencive stance,kill their cav with archers and cav then circle around like high fist says.
if you have slingers,use them to flank the phalanx and shoot them in the back?they...
to mutch money?? you can never have enough imo. ;)
ok,maybe i shoud try the other version of bgr first since im totally new to using bgr-v?
thanks for the tips,i noticed that my generals have almost no authority and loyalty,so im stuck within my own region untill i have some beter FM's.
wow 15 legions in one picture,against how many of your own?
thats why i dont like one turn campaigns,the AI gets a :wub: of army's and as a player you can get maybe 4 max.
atleast thats my...
he is a bit early to crusify jesus though:laughter:
DVK maybe you can ask byg to try some parts of his mod on RS
this is what he said to me:
The basic morale system from BGRI was designed on the Rome I engine. It only uses the traits system which...
i have a also a nice one:)[IMG]http://i.imgur.com/wVbSlqO.png
a wile ago someone liked the idea of using a supply system like SS6.4 BGR-V for RS.i like that to so...
i asked byg if he thinks its possible to make his mod...
you think the supply system feature can work on rtw engine?
btw how can i prevent that my army's keep rebelling if i send them on campaign?is that because they have only 50% of supply's
Oh byg i love to see this in Roma surrectum,just started my first ss campaign with your mod,its damn hard but verry Cool.
nice campaigns guys,wish i had the time to play some DeI+REP LaWL
i looks like its not working correct on the rtw engine.if it worked it was a nice extra.
i agree on the ineffectivness of javelinmen,thats why you never see them in my army's,imo they are useless for flanking,because they have limited amount of javs so max 4/5 volley's. and on frontal...
are you guys still working on 7.0 and plan to release someday?or is 6.4 the final mod...
one word,EPIC +++REP
great mod,im verry happy with your roman archers:thumbsup2+rep
@ordo, you have to install the icons and archer mod seperately, and its save compatible
oh yes,when you have the time for it,i love to see them :thumbsup2+rep
there is one for the buildings but dunno if it works with DeI
i think +one recruitment slot is good but also the mobs need to be rorarii or vigiles then. otherwise its not worth building imo
i have no idea how to mod,or even know whats possible within the rtw engine.im just a player.
but is it not possible to use the area's of the map to decide what faction becomes the rebel faction?...
this is a rare trait i never got.uploaded with http://postimage.org/ in less than a minute
thanks DVK for that link to image...
i fully agree on that one
indeed the amount of troops is good only the mobs shoud be replaced with proper units
and the difference in city centres now is not enough for me to build any different from the original one,one...
i think he likes dumbed down games:whistling
if the mobs are out its way better,they are a useless unit in this game and needs to be out of it.
so i still hope its replaced by militia spearmen or...
really nice empires guys,keep this thread up:yes:
update on my roman campaign.
invasion of britannica:
after the long defencive war against the cimbri they finnaly begged for peace after pillaging 2 of their settlements.
so the rhine legions...
just a cool picture of a defeat against boii army thats attacking a undermaned camp,did kill the general though http://i.imgur.com/T6Fg4rR.png
yea i know but can't the script be made that its just the first turns that there is a forced pease so that the faction down to one settlement can recruit new forces to attack or is something like...
its not beter, the new image shack is real nice to use,but why the hell shoud we pay.even if it's 1dollar per month
wow great victory then. against how many opponents was that?and against what units?looks like light spearmen
u used my favorite legion for killing them:yes:+rep
it can be a good feature but then the faction with one settlement left shoud go and attack the city's that surround them.
look at this picture,why pontus dont attack the greeks there??...
so there is no workaround for that? before the rebellion i had settlements rebel back to previous owner,if i remember well.dunno if thats true for 100%
what about a list with the best idea's so...