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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    @Leo - I think sometimes your jokes are as lost on me as my descriptions are on you...:laughter:

    Yes an option to rotate the pathfinding and the vegetation terrain would be a good idea. The...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    @Leo -Zero idea what that post is meant to mean but as you don't really pay any attention to anything I say and fail often to grasp the basics its probably irrelevant. I get better understanding from...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    As explained it isn't. What you aren't realising is the blocking color is a direction and when there is no direction required there is only a single byte difference in the 'color' between blocked and...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    @leo - Ok understand now. I misunderstood the first note when you said "IWTE likes to erase the nodes" so I thought you were talking about the change process not saving correctly or corrupting....
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    leo - just to be clear does the number 2 items show the 'squares' as you have shown them or does it show no squares? ie where you are showing white with the pink square outline. It is significant so...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    Just tried to recreate the issue you described but failed. I created a new bridge 10x10 hanged it to 10x50 blocked off about half and saved. reloaded it was OK. I then edited down to a single path....
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    [Resource] Re: Mapping - maperitive

    Unfortunately, Takes too much memory and downloads to extract the OSM data. after various attempts I decided its better to give up on the river and coastline bits unless you ant to do it as separate...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    @Leo - Thanks for pointing that out. I'll try and check it and see what the problem is. If IWTE is deleting pathblocks it will be a bug. Edit : it wasn't so no bug however the view of the breaches...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    I take it from that description you've set up a level surface of 251*251 points all set to height zero.
    There are two merge processes that are used in the world terrain. They are described in this...
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    Re: 4.4 Alternative patch [RELEASED]

    :laughter:
    We'll see.
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    [Resource] Re: Mapping - maperitive

    Reading a bit more on the documentation it should be possible to create a map with just rivers to use as the basis for the map features. I just need to figure out the right rule set to apply to the...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    @Arkay - Thanks for the feedback.

    Regarding the vegetation process yes I'd set it up similar. Currently it generates a TGA which you have to edit outside of IWTE and uses a double column and row...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    @gosho - I think you are assuming somethings that don't apply to the world terrain. Let me try and explain.

    The world terrain data is just a series of points (think of them like vertices) which...
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    [Tool] Re: Geomod Tool for Mapping

    Thanks that's what I figured it was going to do. Not an issue for me as I never really had any problems with that. This time around I was after something a little different to save some time.
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    171*171 verts is 29241 verts..... which is what it is expecting. You seem to be trying to load an MS3d terrain which has 29254 verts. I guess after you merged with the gate object you didn't...
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    [Tool] Re: Geomod Tool for Mapping

    Hi, its alright I was only looking at it to see what you were saying it could do to help convert a river line to an actual river (I ws curious if you set it to check map_heights or readjust map...
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    [Tool] Re: Geomod Tool for Mapping

    Hi, thanks for the response. It was objecting to a missing file and crashing straight away so I tried on another testing mod directory but then it was objecting as not all units were set up correct....
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    [Tool] Re: Geomod Tool for Mapping

    Hi Gigantus
    A quick question. I finally downloaded geomod to see the rivers thing you mentioned on the map imperative thread. Unfortunately I wasn't able to install and use it so no real idea about...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    IWTE v14_04_B Released :

    with version 14_04_B
    1) Rewrite of worldpathfinding functionality. Now very simplified and quick. You just paint open of closed items in the 2d window by using left or...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    I finally got around to sorting out the worldpathfinding in IWTE as it was quite a slow process.
    In the next version it will be a simple paint process in IWTE. Left click will block out the...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    @Falconwatch -
    Which version of IWTE are you using?
    Which version of Milkshape are you using?
    The objects part should handle different milkshape versions but the terrain bit isn't.
    Is there any...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    @RubiconDecision - Understand where you are coming from but the issue is what happens if the attacker is mostly mounted. Also the size of the central bit. Other thing is even if the central keep is...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    Its my fault I was trying to exclude some packages from the exe. Try version 14_04_A. Its the same as 13_03_C but with nothing excluded.
    Note you don't actually need a version of python to run IWTE.
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    ITWE?

    I think its just that people who know how to use IWTE have other mods they are working on and no real interest in Constantinople.
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    [Resource] Re: Mapping - maperitive

    You can generate a map with the hill shading from this already. Just by using the other map options and turning on the layers. It is something I was going to look at though.
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    [Resource] Re: Mapping - maperitive

    I was thinking of making my own tool for some of the map bits. Originally to add to IWTE but might create as a separate tool. It was more to handle some of the basic steps I used to go through when...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    new version uploaded

    with version 14_03_C
    1) Bug Fix to assign complex to TB1 block process. Fixed loop/crash if new assignment left a parent entry without a child.
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    Hi, I should have a fix or this out in the next couple of days (maybe later today). Bug occurs when a parent in the block set no longer has any children and should of been removed. It was causing a...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    Jox25 - First I'm looking at that error with the blocks. Not sure if its been there a very long time or got added when I was sorting out the DMB table1 info due to their complex structure not being...
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    [Resource] Re: Mapping - maperitive

    Hi
    A much simpler method to know the 'existing' coast would be to generate an identical map with one of the map options that uses the same color for the sea. Then simply use it as a layer to...
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    [Resource] Mapping - maperitive

    Hi, I was looking to start a new map and wanted to use a good set of satellite data as the source. I was used to using the 3dem data maps from a few years back but also decided to have a look and see...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    @evenmov - the individual city technology is handled via the techtrees and the entry in the the EDB file.

    Can't remember if there is a tutorial on Techtrees and pkg files though. Mak may know.
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    Jox25 - Arrow towers are normally consecutive objects. Each object having a number of groups (usually 2). The groups denote undamaged and then damaged. The consecutive objects denote tower upgrades....
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    @Leo - Was it game object 3 that was deleted then or is that one of the techtrees that wasn't deleted?

    OK Mak recreated the issue. Its quite simple. The deployment change was always replacing the...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    New version released

    with version 14_03_A
    1) Fix to table block setting. Hopefully fixed the ongoing crash/index error tied to closeness of points used.
    2) Replacing or deleting a collision...
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    Sticky: [Tool] Re: IWTE - World editing(Added tutorial)

    @Jox25 - I've been testing the blocks and the deletion of breaches so they should be released shortly. I've also got a correction in to remove 'extra breaches assigned to same object so that should...
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    [Tool] Re: .strings.bin converter

    Hi, after my last post i wanted to check something. I can recreate the error you have. To overcome it you need to set up an association with the .py file extension.

    It needs somthing like
    ...
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    [Tool] Re: .strings.bin converter

    Hi, beats me also but it certainly worked fine for me. I just ran your version of the batch file and the file you sent converted fine


    Edit : you could just take out the if and reduce that last...
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    [Tool] Re: .strings.bin converter

    Can you post both the batch file you are using and the python file? At the moment its still looking like you are not running the batch file correctly though its hard to figure out why.
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    [Tool] Re: .strings.bin converter

    Guys, you need to run the bat file as has been said .. but it will likely still error.

    If you run the python script direct it will give you something like

    Traceback (most recent call last):
    ...
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