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  1. Thread: Map Previews

    by romy
    Replies
    33
    Views
    9,565

    Re: Map Previews

    I've never seen a map as polished as yours in any Total War mod. It looks so great.

    The medieval atmosphere in your mod is so strong.

    This looks like one of the most polished work I have ever...
  2. Re: [Release]KCC (Kostic Chronology Costumes)

    Wonderful work !!! It looks so great. Thank you for sharing your hard work mate !
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    2
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    1,164

    Making Rebels act more like minor factions

    Hi there,

    Is there any way to make Rebels act like true local powers ? I know it's Total War but, in every game, they are being invaded too easily by other factions. I want some regions to remain...
  4. Re: [Release]KCC (Kostic Chronology Costumes)

    I was looking forward to this kind of modification since 2006 !
    They look really great ! Keep it up !!
    +rep
  5. Replies
    9
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    1,474

    Winter skins/models for battles during winter ?

    Hi there,

    I was wondering if you guys were thinking about maybe adding winter skins/models for some units lightly dressed (some of the Greek units for example) ? This would be a lot of work of...
  6. Replies
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    2,191

    How did phalanxes siege cites ?

    Hi there,

    I've always wondered how armies made of phalanxes as their core sieged cities.

    I'm aware that there were assault troops, hoplites, mercenaries and other "non sarissa units" in such...
  7. Re: Why Diadochi factions do not recruit phalanx units ?

    Thanks for your replies guys. Greatly appreciated.
  8. Why Diadochi factions do not recruit phalanx units ?

    Hi there,

    I was scouting the map on turn 70 of my Baktrian campaign and found out that there are very few phalanx units in Seleucid stacks and cities. More hoplite units than phalanxes. I thought...
  9. Replies
    173
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    56,158

    Re: [WIP] Albion - Total War

    Just saying that I'm checking this thread every time I visit twcenter and as always the work you have done so far is one the most impressive I have seen for a Total War mod.
    When I look at the...
  10. Replies
    173
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    56,158

    Re: [WIP] Albion - Total War

    Keep it coming ! Outstanding work !

    Mausolos of Caria : Thank you for clearing it up for me. ;-)
  11. Replies
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    2,732

    Making Rebels acting like any other faction ?

    Hi there,

    I wondered if it was possible to make the Slave faction more powerful instead of being abused by every faction. I mean, I do love historical accuracy and don't like games where every...
  12. Replies
    173
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    56,158

    Re: [WIP] Albion - Total War

    It looks so promising ! Wonderful work once again !


    Mausolos of Caria, do you know when the kilts appeared ? How did the scottish clansmen look back then ?
  13. Replies
    173
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    56,158

    Re: [WIP] Albion Total War - Strat Models

    Quality... Quality everywhere.

    Your work on the units, the map, the scripts... is really impressive.

    In love with this badass knight ;-)

    About the animation of the 2nd unit, wouldn't it be...
  14. Replies
    173
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    56,158

    Re: [WIP] Albion Total War - Strat Models

    As we can see, the Kingdom of England controls a lot of regions at the start of the campaign. I think that spliting the English territory and adding 2 factions would be way better IMO.

    Concerning...
  15. Replies
    173
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    56,158

    Re: [WIP] Albion Total War - Strat Models

    Once again, wonderful !!! This looks already so incredible !!!
  16. Replies
    173
    Views
    56,158

    Re: [WIP] Albion Total War - Strat Models

    I don't usually post but when I saw the presentation of your mod on mundusbellicus.com (http://www.mundusbellicus.fr/forum/total-war/medieval-ii-total-war/mods-modding/529568-albion-total-war), I was...
  17. Replies
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    203,056

    Sticky: Re: Screenshots / Empires' Maps Thread

    Maybe by making new "religions" ? Something like "western catholics" (HRE, kingdoms of France and England), "iberian catholics" (Aragon, Leon and Castille, Portugal).

    Seems to be complicated...
  18. Replies
    580
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    203,056

    Sticky: Re: Screenshots / Empires' Maps Thread

    Why not limiting the factions allowed to join a crusade to "France", "England" and HRE ? Would be more historically accurate IMO.

    Or if it's possible to limit specific factions according to the...
  19. Replies
    7,194
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    1,343,230

    Re: SSHIP - General Discussion

    Ok, thanks for your answers. I will try on my own to create a new culture.

    Last thing I wanted to share : I am playing with France at the moment and couldn't recruit any skirmish unit untill I get...
  20. Replies
    7,194
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    1,343,230

    Re: SSHIP - General Discussion

    Ok, no worries. I will post here then. Thanks for your quick reply. ;-)

    Second question :

    I always disliked the fact that the Kingdom of Jerusalem was rising cities and castles in Nothern...
  21. Replies
    7,194
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    1,343,230

    Much more agressive AI than before ?

    Hi there,

    First of all, I'm a long time occasional player since Medieval Total War (the first one) and I have to say that this mod is the best experience I have ever had in any total war game/mod....
  22. Replies
    7,194
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    1,343,230

    Re: SSHIP - General Discussion

    Hi guys, I played the version you released in April, it was the "greatest" experience I ever had with a Total War game to be honest (and I have tested a lot of mods trust me ;-) ). I mean, the...
  23. Re: one of my friends said that the team have released ss 7.0 for test ,is it real?

    Not sure if serious ?
  24. Replies
    4,287
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    1,009,752

    Sticky: Re: The Stainless Steel Historical Improvement Project - Second patch for Beta 8 released!

    I share my EDU if people want to play with my changes.

    Changes :
    *larger units : 250 men for every foot units (I plant to change to 200 for skirmishers and heavy infantry)
    ...
  25. Re: What submod can make all factions live for a long time?

    Yep, SSHIP submod is the answer :-) you have to try it out.
  26. Replies
    4,287
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    1,009,752

    Sticky: Re: The Stainless Steel Historical Improvement Project - Second patch for Beta 8 released!

    Hey guys :-)

    First of all, thanks for all the contributors of this great mod. I played the 0.7 version last year and it was one of the nicest campaings I've ever had. No big empires after some...
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