The workaround essentially converts forts into settlements, with their own income, population, tax rates, and buildings. With that in mind, here's our current region distribution (subject to change...
Type: Posts; User: Metal.Pigeon; Keyword(s):
The workaround essentially converts forts into settlements, with their own income, population, tax rates, and buildings. With that in mind, here's our current region distribution (subject to change...
The campaign map isn't game-ready yet, but here's what our terrain map looks like:
https://cdn.discordapp.com/attachments/591111038234132492/1132706780401639575/oreomap_rescale.png
"I'll explode...
https://media.moddb.com/images/mods/1/47/46846/hoysalapromo.png
The Tiger Slayers
A major hub for the spice trade along with the maritime Silk Road between the Middle East and China, Hoysala...
Hey everyone, just wanted to announce that the Falcom submod I was working on now has a hosted mod forum, so any updates will be posted there. It'll be easier to organize everything and hopefully it...
Reserved (just in case)
FAQ:
Q: The campaign is all crashy and buggy and weird and stuff. Why?
A: It isn't ready yet; the map is being made from scratch. There will be a big announcement when it's playable.
Q: Why...
https://www.twcenter.net/forums/attachment.php?attachmentid=369310&d=1691774419
Mod Team:
-Metal.Pigeon: Mod leader, unit modeler, UI art
-TheVarangian: Campaign mapper
-Voxhales: Campaign &...
https://www.twcenter.net/forums/attachment.php?attachmentid=369310&d=1691774419
"Just as there is but one lord in Heaven, there ought to be but one ruler on Earth."
-Tamerlane
One Ruler on...
Work is still underway. Here's a few pics of new unit models for Hoysala:...
Just some proof that I'm still alive:
https://media.moddb.com/images/mods/1/47/46846/fidaiyin.png
https://media.moddb.com/images/mods/1/47/46846/thaqlah.png...
I uploaded a new version of the mod at ModDB.
Here's a rough mock-up of the campaign map, though it is slightly outdated; Denmark was since replaced by Hoysala (thanks to TheHolyPilgrim):...
Thanks for taking interest in my mod, and also sorry for not posting any updates here for like a year. It's just too hard to organize everything on a single thread, so I've been using ModDB instead....
Interestingly, you can initiate diplomacy without sending a diplomat during Papal elections, so it might be cool for that to be a feature at all times (and for all factions).
Allowing the same...
Last build of 2021 available for download here.
Brief changelog:
New factions:-Sultanate of Rum
Unit changes:
-Lots of new units for many factions.
-Replaced French Ribauds with the more...
Would it be possible to enable AI-controlled armies in multiplayer? It's such a bizarre omission from MTW2 that was present in RTW.
Still alive! Here's a pic of some Luceran archers, which will be available to the Holy Roman Empire:
https://media.moddb.com/images/mods/1/47/46846/Luceran_archers.png
I uploaded a new build which you can find here (as well as on ModDB). Here's a brief changelog:
New factions:
-The Songhai Empire
-Kingdom of Ethiopia
-Kingdom of Poland (WIP)
-The Great Jin...
It's been going well! I'm going to be honest and say that I haven't posted much progress here on TWC (I have really bad timing with it going down when I update the ModDB page), but we're still moving...
The Romans got a makeover, as well as quite a few new units. Here's their new roster:
Levied Infantry: This model will probably be updated eventually....
Been a while, hasn't it? Here's a peek at the Ethiopians. Like the other African factions, they specialize in light troops and skirmishing. They are the only African faction with longbowmen, although...
Fur den Kaiser!
https://steamuserimages-a.akamaihd.net/ugc/1651092028041273808/C1D80E8D0CEE308AFCA4536819E2D3A09172C43F/...
If the vanilla splash screen is displayed, it's not installed correctly. The mod has a custom splash screen that looks like this:...
I'll just leave this here for you all to enjoy...
https://media.moddb.com/images/mods/1/47/46846/French_Serjeants.png
A new build is up; standalone and still without a functional campaign. It's mostly being released for development purposes, but some of you might be interested in checking it out. Here it is. Quick...
I didn't make the mod, so I can't really add it to the site without breaking some rules. I can add a link to the Falcom sub-forum on my page, though.
Time to add a suggestion: allowing surnames to be displayed before the given name would be nice for Asian factions. I'm working on a world map mod, and the character names for Vietnam, China, Korea,...
Maybe. I started work on this before his submod was released, and I don't think I'll replace already existing units with units from the submod (like the Europeans), but I might for the factions that...
Sadly, not yet. They'll probably be one of the last factions to be completed, but I promise they'll have a more unique roster than in vanilla.
Persia is here, courtesy of kingman1337 and...
I'm going to assume that you're talking about archers that have shields on their backs when they shoot, then take them off in melee. That's pretty simple. You'll want to use "shieldactive0" for the...
Hi all! I added an elephant archer skeleton for use in a mod I'm working on and it works perfectly fine, but implementing it somehow broke the halberd animations even though I didn't touch them....
Right now, they are actually wearing the same hats as the ashigaru (just smaller on the X-axis and longer on the Y-axis) and their models are a mix of the ashigaru and samurai. When more factions are...
I'm still hard at work. Hopefully at this rate, it'll be done by 2048.
Here's a quick peek at Novgorod. They're a pretty balanced faction all around without any glaring strengths or weaknesses....
A new standalone build was uploaded, mostly for development's sakes. There isn't as much new content to play around with, but I do hope someone has a look. Here it is.
Changelog:
-Various balance...
Thanks, mate. We're still slowly trudging along here.
I have been watching that project very closely, and there are plans to add more religions. Here's the currently planned list, if anyone's...
I'm not sure how I didn't see this mod sooner, since I'm part of the C&E team (unit modeling/roster development), but nice work so far! I do have some suggestions regarding unit rosters though.
...
Well, it's been a while since the last preview, so here's a peek at the Moors. They've received quite a bit of special attention (more than I anticipated anyway) and aren't 100% finished yet, but...
Thanks, all. I haven't done too much as of late because most of my "modding" is just organizing internal stuff like unit names. In doing so, I found out that only 233 unit spots were used and most of...
The current faction list on TWC is probably a bit out of date, since I've not been very diligent when it comes to editing it. Here's what's planned:
Europe
-Kingdom of England
-Kingdom of France...
I can't really give a real ETA for the first campaign release, since I'll probably let you all down by not having it ready. That would also make me feel bad.
Right now, 17 of the 30 factions are...