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  1. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Im quietly waiting for the new release, looks like it's that time of the year where i feel like returning to Medieval 2
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    Re: Bugs Reports & Technical Help

    I will continue the campaign for now and see more, i think marrying any princess with a faction memeber leads to an automatic bastard, think there is a bug in the code , i will test a bit more, just...
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    Re: Bugs Reports & Technical Help

    https://files.fm/u/gjus7wmfe

    Seems to be a bug with children born out of a Princess - Family Member marriage, they all seem to be Bastards.
  4. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    My dude, please control yourself and ur language.

    This is how the mod is. If you don't like it you are free to play smth else , the civil war is a mechanic on this mod. You have to pay attention...
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    Re: Too Many Cavalrymen!

    Nice to see you too , guys. Even tho i was away for quite a while i kept a distant eye over here and i saw alot of improvements , kudos to you !

    It appears my thirst for medieval history came...
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    Re: Too Many Cavalrymen!

    Techncially Knights would dismount when besieging and fight as infantry , or if their horse was killed in battle. The game cant recreate this tho , so it leaves you with unfun cav stacks to fight...
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    Re: Hire graphic designer

    Don't even think it's legally ok , iirc you are using the tools and whatever provided by CA/Sega/whoever made the game for free , if you start asking money for things made in their game , you can...
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    Re: SSHIP - General Discussion

    probably at around 500-600 turns , gothic knights are literally at the ,,end'' of the timeline , at around late 15th to early 16th centuries
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    Re: Bugs Reports & Technical Help

    Working fine so far.

    Found another bug , the level 3 docks (called Port & Dockyard for Byz) have a typo in their building cost, they cost 1140 instead of 11400.
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    Re: Bugs Reports & Technical Help

    15:05:39.062 [system.io] [trace] file open,,data/unit_models/_Units/byzantine_roster/contaratoi_ug1_lod0.mesh,,not found
    15:05:39.062 [system.io] [trace] pack...
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    Re: Bugs Reports & Technical Help

    15:39:11.067 [system.io] [info] exists: missing mods/SSHIP_098/data/unit_models/nikoz/textures/nikostic1_contaratoi.texture
    15:39:11.067 [system.io] [trace] file...
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    Re: The thread for horrendous suggestions

    https://www.youtube.com/watch?v=QAnxR0dofJA

    This is for Jurand , Macaras and JLMP
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    Re: Scripts that are or will be in the SSHIP

    Well , the thing is the Early era and Late era bodyguards are 2 separate units ,so you would need to make 2 separate units for each faction or smth. It is already possible, but i think there are no...
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    Re: UNITS ROSTERS discussion

    From what i know , the Heather shields were used by well armored soldiers, particullarily the nobles (obviously) since they were already protected by the armour , a big shield would have slowed them...
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    Re: SSHIP - General Discussion

    I mean if you really want to get into it , i would set noble units at 60% catholicism honestly , you can 25% by just sending 2 priests to sit there.

    I would go 25% for the catholic semi profs(...
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    Re: SSHIP - General Discussion

    Looking good and immersive , Jurand. I cant wait to try the new version.
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    Re: Scripts that are or will be in the SSHIP

    Thing is , thats not it...

    I can say i get around 25-45 second turn times as well , i used to have them really long too but on 0.9.4 which was ages ago . So i dont think it's really the game as is...
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    Re: Bugs Reports & Technical Help

    toggle_fow in console

    auto_win attacker/defender in case you want to auto win battles (helps with some crashes etc)
  19. Re: [Release]KCC (Kostic Chronology Costumes)

    Even you said Kostic we cant be sure the exact outfits as we didnt live in that period hahahaha

    I think you are getting to riled up for nothing , i wouldnt put anything to anyone laughing at...
  20. Thread: RUM

    by Nemesis2345
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    Re: SSHIP - General Discussion

    Please refrain yourself from racist accusations and such , i think you are heavily overreacting , the mod is still work in progress , as each faction will get attention when time permits it.
    ...
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    Re: SSHIP - General Discussion

    Also , i wanted to ask the SSHIP team for a while :

    As the mod grows larger and larger in both popularity and work , i feel we should make a dedicated Discord for this mod. I feel TWC is showing...
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    Re: SSHIP - General Discussion

    2 years per turn is definetely something i dislike. I would have loved if the game would have been 4 TURNS per year , but i think its balanced as it should right now
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    Re: Bugs Reports & Technical Help

    Hello guys , testing the new version , all is going well apart from some random crashes at end turn and one ctd in battle (will investigate more as i play).

    The issue i have is with the game...
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    Re: PRINCESSES in the SSHIP

    I think its hardcoded sadly. Nothing that can be done unless you increase princesses speed , fleets will share the speeds with the slowest unit on board.
  25. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Great work , man . Did u manage to find out a compatibility with the latest version that adds the Abbasid roster etc or you keep searching? I wanna download it but idk if it fully works with the...
  26. Thread: GEORGIA

    by Nemesis2345
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    Re: GEORGIA

    Well i was actually thinking on making a list of units in SSHIP that could be removed , then repurpose the free slots for actual hisotrical units.

    One such units are the Peasants and the Levy...
  27. Re: Which faction should I play as to get the best possible user experience?

    You can find on their discord a map of the factions which are done
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    Re: What happens if you conquer Jerusalem?

    Yeah, i think only fellow Catholics don't inquire penalties for tresspassing . Other factions might get upsed and the crusaded faction will get mad if u close the distance between urself and the...
  29. Thread: LITHUANIA

    by Nemesis2345
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    Re: LITHUANIA

    Ughh arent those gambesons tho??
  30. Thread: LITHUANIA

    by Nemesis2345
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    Re: LITHUANIA

    What the guys tried to say is that , the units ported from SS 6.4 (which are most of the units in SSHIP obviously) are indeed innacurate.

    However , Kostic , Arthalion , Nikossaiz etc. are remaking...
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    Re: ITALIAN cities (Venice & Pisa)

    Well i think the Genoese guys are supposed to be their unique thing. Venice for example has those Warhammer heavy infantry which is OP against armored targets. Sicily has the Norman Knights , Hre...
  32. Re: 098 teaser: Belovèse's work

    I think you bought back the clean stuff that was present in Rome Total War scrolls (where they would also show the faction's emblem) . A big quality of life , i love it !
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    Re: KCC Unit Cards by Nemesis

    Keep it as a submod for now , i am still practicing with it , once its ready i will tell you.

    Yeah , the info_units would be my next go after this , they are outdated as well :) .
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    Re: KCC Unit Cards by Nemesis

    https://i.imgur.com/qiOJIKQ.png

    Something like this ? ( Top is unscaled v.s Bottom slightly scaled).

    As for the brightnes , yeah i indeed used kinda a lot of sharpening , i will tone it down .
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    Re: KCC Unit Cards by Nemesis

    Yes , found some motivation after all.

    https://i.imgur.com/n7nYPzt.png

    https://i.imgur.com/Cme2rTb.png
  36. Thread: GEORGIA

    by Nemesis2345
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    Re: GEORGIA

    They look very good , keep the good work umbra!
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    Re: KCC Unit Cards by Nemesis

    https://i.imgur.com/K2rlLQ7.png

    https://i.imgur.com/kCqNrcu.png

    A sneak peak of some reworked unit cards , i will get more done those days. Also , i also fixed the missing icon on the...
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    Re: SSHIP - General Discussion

    Hey guys , i am on a new computer for a couple of days and i would like to continue working on the unit cards in the meantime , would you be kind to send me via PM the latest working version of the...
  39. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/26)

    For me it works on the last 23/04 April update , but only the main file.

    The 4tpy Campaing movement ,Pope script etc dont work.
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    Re: 098 teaser: Arthalion's work

    Jurand of Paris
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