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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    http://i290.photobucket.com/albums/ll264/Gigantus_pics/Modding%20Stuff/Modding%20Temp/IMG-20150821-WA0010.jpg
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    Re: A very strange bug

    That worked.

    I compared your LNT file with the one from Bare Geomod and only saw menu co-ordinate changes (centered panels) plus the lack of extra stuff (hot seat etc) that I have put into BG's...
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    Re: A very strange bug

    Nope, I wonder what is going on. What application are you using to compress?

    On the other hand if I compress my Bare Geomod's LNT file with 7zip I am getting 41KB as opposed to your 29KB, that's...
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    Re: A very strange bug

    'cannot open the archive' - looks like something went wrong when compressing
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    http://i290.photobucket.com/albums/ll264/Gigantus_pics/friends.jpg
  6. [Tutorial] Re: Creating a World – Working with the Demis online Mapper

    Indexing means that only the original RGB values of the first picture will be used\permitted - that's what causes the color distortion of the second layer.
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    [Tool] Re: Geomod Tool for Mapping

    The manual will be most helpful.
  8. [Tutorial] Re: Creating a World – Working with the Demis online Mapper

    Seems the pics are of different size to start with, did you resize the window in between takes?

    As to the colors: the pic will be in indexed mode - open the images individually, then go to...
  9. [Tutorial] Re: Creating a World – Working with the Demis online Mapper

    One is glad to be of service :buba:
  10. [Tutorial] Re: Creating a World – Working with the Demis online Mapper

    Even the little preview is totally black - something went certainly wrong when you took the screenshot. In fact your 'heights' picture has a black landmass as well.

    I would suggest to make a new...
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    Sticky: Local Moderator Forum rules

    This board is moderated in large part by local moderators who have been given their positions by reason of their involvement with this project rather than their contributions to TWC. Local...
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    Re: A very strange bug

    Can you upload the faulty LNT file? There are occasions when files get saved in an incorrect format. Simply compress the file, attach it and I'll have a look.
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    Re: A very strange bug

    What application do you use to edit the LNT file?
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    [Tutorial] Re: Creating a World – Basic mapping from scratch

    That's a reasonable approach - once you get used how to work with that version then it's advisable to upgrade again. My use of GIMP is fairly low level and the only change I have actually noted is...
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    Re: Deutsch (German)

    Ein Nachschlagelink fόr den tδglichen dummen Spruch.

    http://schwarzer-kaffee.net/bilder/2016/07/immer.jpg
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    [Tutorial] Re: Creating a World – Basic mapping from scratch

    This is the one - it's red in this picture as the selected color remains if the setting in preferences calls for 'saving on exit'
    ...
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    Re: I lost tournaments!

    One is glad to be of service :buba:
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    [Tutorial] Re: Creating a World – Basic mapping from scratch

    The terminology has changed in the later version of GIMP. 'Save as' will only use the XCF format, which is a workbook format like PSD in Photoshop. You need to use the 'export as' function.
    This...
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    Sticky: Re: Crashes and how to fix them

    I think it's a left over from XP with regards to other\all user permissions - I add it just in case.
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    Re: A very strange bug

    It's actually rather simple: make a screenshot of the option screen. This is done by using 'windowed' mode and then retrieving the shot from memory. The pic then needs to be in 1024*732 format...
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    Re: Tigger Spy Open Gates?

    I can confirm 'target' requires an ID, would have to check for the regular condition.
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    Re: Tigger Spy Open Gates?

    We had a problem with GeneralAssaultsResidence in EBII - the Is[Target]RegionOneOf condition didn't fire with region names, it needs the region ID. Otherwise it looks like a viable solution. I...
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    Sticky: Re: Crashes and how to fix them

    Nothing unusual apart from the missing space after 'level'. Very curious. You have been giving us the log from the 'logs' folder, not the main folder, I suppose?

    You could add this line to the...
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    Re: Tigger Spy Open Gates?

    The sapping script is an idea - but you still have the problem what condition\event combination you can use, see point 3.
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    Re: Killing a fort

    The spawn point should be one pixel behind the fort, that way you avoid this stuff and the label is still properly visible.

    The player will always be able to interact with the princesses unless...
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    Re: Spring/River Issue

    Take out the red marked river parts (or remove just some pixels there ) and you should be fine.
    ...
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    Re: Spring/River Issue

    You got rivers flowing back on themselves - that's always a crash, as I mentioned in the tutorial.
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    Re: Spring/River Issue

    Very likely invalid placement of blue pixels. See the sample pic from my 'basic mapping' tutorial, page 8 - the green circle shows an example of a crash cause, red is the cause for disappearing...
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    Re: Corruption and devastation

    This is the corresponding entry from descr_settlement_mechanics:

    <factor name="SIF_CORRUPTION">
    <pip_modifier value="1.25"/>
    <castle_modifier value="0.75"/>
    ...
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    Re: Coup attempt in Turkey.

    Let's return from the Japanese surrender detour, shall we?
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    Re: Killing a fort

    That's the easiest way, simply copy the lines within the monitors and replace the details.


    freeze_faction_ai [princess' faction]

    ; Initial spawn and move
    monitor_event...
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    Re: Tigger Spy Open Gates?

    You are a bit in a pickle here - neither of your suggestions have much of an application.

    2. Opening the gates cannot be scripted, it requires a spy to be present - can't be spawned if the...
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    Re: Any plans for a comprehensive 12tpy mod?

    I think version 2.2 has been set up for user friendly hot seat. Go via the multi player option, start with rome. Remove fog of war ( not advisable to use the 'follow AI' option). Then type control...
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    Re: A very strange bug

    You might be using the incorrect data\menu\textures\fe_texture1.tga version. Bare Geomod uses the kingdoms version, that's the one to go with my LNT file. If you removed my LNT file then you need to...
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    Re: Tigger Spy Open Gates?

    Not sure if you can spawn a spy into a settlement once it's besieged.
    Spawning an army for the attacker? Possible, but very convoluted.
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    Re: turn end crash

    Please provide a log, this could be a turn based historic event.
  37. Re: Creating a World - Reduced City Textures for EBII

    Hopefully it will be as simple as editing a unit model in that respect - although those models are within the settlement set up which is an IWTE issue (never got my head around THAT).
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    Re: Any plans for a comprehensive 12tpy mod?

    Movement points can be adjusted very simply in the descr_characters file for every agent. The caveat of longer distances are longer turn processing times...

    Use a good text editor to work with TXT...
  39. Re: Creating a World - Reduced City Textures for EBII

    We had discussions in the team and it would appear that it is indeed the poly count that is causing this lag. Have a look at the wall of the large barbaric settlement inside the city - those little...
  40. Re: Campaign Victory Condition Maps for EB 2.2b

    Lovely job, especially showing the target settlements ('hold regions' condition)

    Is there an underlying reason why you used a 371*218 size instead of EBII's 384*237? The slight difference in...
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