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  1. Replies
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    Sticky: Re: Custom Campaign Mod 2 Released

    Is there a way to import the extra maps to the retrofit mod
  2. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    This is in part why firstly I prefer the Hard difficulty.
    There are some hardcoded effects that come from playing on Veryhard that are just annoying if you are already playing a mod with many ways...
  3. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Thanks.

    Sometimes I forget how to read. :whistling
  4. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Strange thing but it's asking for a password to unzip.
    does anyone know anything about that?
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    Re: TrueGeneral: Aimless Steel

    I've been using your BAI in a variety of mods. And having a fantastic time, if you want any specific feedback, let me know.
  6. Thread: Skynet AI

    by beermugcarl
    Replies
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    50,326

    Sticky: [Resource] Re: Skynet AI

    I actually found a copy on my computer and uploaded it. not sure how old it is. https://www.mediafire.com/file/7ei5qgijv91akc5/SkynetAI.zip/file
  7. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Have you played around with the economy too Delphor?
    I notice that you start with much larger incomes as most factions.
  8. Thread: Skynet AI

    by beermugcarl
    Replies
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    50,326

    Sticky: [Resource] Re: Skynet AI

    has anyone got a copy of the AI?
  9. Re: NEW VERSION - August 10th

    any playthroughs or feedback you would like people to focus on?
  10. Replies
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    Re: Bugs Reports & Technical Help

    I have personally found it very difficult to play as norway, novgorod, and denmark. Especially compared to playing in the middle east. But yeah, I think the difficulty is in a good spot.

    The only...
  11. Replies
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    Re: Bugs Reports & Technical Help

    It was the June version 2023 version.

    That in part is why I chose to play on H/H. I hadn't played medieval 2, especially not modified versions of the game in a long time.

    And honestly, this...
  12. Re: SSHIP Custom Campaigns Thread - Update for New Version

    Can you post a log?

    Quick check list, assuming you have only changed the strat file...

    1) assure no character names have been removed/changed.
    2) assure no buildings have been removed/changed....
  13. Replies
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    Re: Bugs Reports & Technical Help

    A file full of saves.
    Worth noting that I switched the AI's around a whole bunch. Including another AI from a certain Russian Forum user. So, I'm not sure how much that hurts your feedback.
    All...
  14. Re: NEW VERSION AVAILABLE - SSHIP 0.98, June 2023

    I've finished a few campaigns now and got deep into a few more.
    Is there any particular feedback you are looking for?
  15. Replies
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    Re: Bugs Reports & Technical Help

    I just completed a game as Kingdom of Jerusalem.
    Played up to turn 250ish.
    Every single king I got was a regent, or a ursurper. I never once selected an Heir. How can I avoid this inn the future?...
  16. Replies
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    Re: SSHIP - General Discussion

    can you say how to fix it? I would love to apply a manual fix in the mean time.

    EDIT: this was in reply to the farm recruitment bug...
  17. Replies
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    Re: SSHIP - General Discussion

    As I'm replying to both Macaras and JoC, I'm unsure if I should reply to either of you <3

    So. I understand the reasoning for the "feudal" units, but due to their upkeep being so extreme, I do...
  18. Replies
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    Re: SSHIP - General Discussion

    Hey there.
    Really love the new version of the mod, have been playing it a fair damn signficant amount.

    Now I know this isn't a mega-recent change but I hoped to spark up a discussion about the...
  19. Sticky: Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Hi there.
    I installed the game, ran it. It ran fine.
    Went away for a few weeks, came back.
    Launch the game.
    It complains that it can't find the medieval.exe file.

    Any advice other than...
  20. Re: (updated 2/26/2019) My new and improved AI errr 3.0

    if you ever have any issues then don't copy across the descr_campaign_db file as sometimes sub mods require a specific layout for it to work.
  21. Re: (updated 12/10/2018) My new and improved AI errr 3.0

    it will work with any mods you have.
  22. Replies
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    Re: Beermug's AI and Campaign Rebalance 2.0

    Mediafire links on the first page.
  23. Replies
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    Re: Beermug's AI and Campaign Rebalance 1.2

    I've updated the mod, also radically increased the stability as I noticed a stupid error I had made.

    The ai link should also be working now.



    The reason that I personally remove forts is...
  24. Re: (updated 12/10/2018) My new and improved AI errr 3.0

    In case anyone is interested, I've updated.
    still can't advanced edit my post for some reason. QQ.
  25. Thread: Skynet AI

    by beermugcarl
    Replies
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    50,326

    Sticky: [Resource] Re: Skynet AI

    hey there, I've been playing EBII and have absolutely been loving the AI switcher, do you have a template for that?

    I was trying to modify and use it myself but I couldn't find all the correct...
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    Re: Beermug's AI and Campaign Rebalance 1.2

    heh, this seems to be the side effect of the ai being coded to snipe rebel settlements if they aren't at war with anybody.
    I have for instance seen the Mongols walk across the entire world to take...
  27. Re: (05/04/2016) My new and improved AI errr 3.0

    thanks! it kept saying error for some reason, i just assumed spaghetti code and an old post :)
  28. Replies
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    Re: Beermug's AI and Campaign Rebalance 1.2

    plans: I'm essentially really happy with the current state of the mod except for a couple of small things.
    I won't be working on it at all until January due to exams.

    my current plans are to make...
  29. Re: (05/04/2016) My new and improved AI errr 3.0

    i changed it a tonne since 2016, because Z3N did some really fantastic research for EB2 that i piggy backed on.
    i actually can't change the op title to update the date for some reason though :P
  30. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    I personally prefer the map as it currently is, it has a really great east/west split.

    the only big changes I would make is swapping Ireland for another faction as Britain is crowded. maybe...
  31. Re: (05/04/2016) My new and improved AI errr 3.0

    i'm just dropping a random update due to the fact that i was working on my ai for another mod.
  32. Replies
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    Re: Beermug's AI and Campaign Rebalance 1.1

    thanks! i'm glad you are enjoying it, as i said before i helped with the balance of the titanium submod for stainless steel as well.

    i just kind of prefer the 'vanilla' feel of this one to be...
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    Re: Beermug's AI and Campaign Rebalance 1.1

    the ai tends to make very few alliances at the start of the game.
    it's programmed to gang up on stronger neighbours and make alliances against them, the world tends to erupt in war sometime around...
  34. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    can confirm, that with my ai, the Mongols tend to act like any other faction until Genghis arrives, then they go nuts and conquer everything.
  35. Replies
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    Re: Beermug's AI and Campaign Rebalance

    small patch with the AI and rebalance.

    i took your advice @heavenoverhell and tried to make them more willing to take your commands. unfortunately, short of running forced diplomacy scripts, I...
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    Re: Beermug's AI and Campaign Rebalance

    go into the data folder, find descr_campaign_db.
    Open it up and go to the misc section, go to can build forts bool and change to true.

    there shouldn't be any problems.



    Just unzip straight...
  37. Replies
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    Re: Beermug's AI and Campaign Rebalance

    yeah, the hordes do tend to slow things down, and I assume can lead to some bugging out.
    it's because every single AI unit that belongs to that faction will start walking over to the faction leader,...
  38. Replies
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    Beermug's AI and Campaign Rebalance 2.0

    INSTALL INSTRUCTIONS.
    Just unzip into your data file.

    My AI has been used in the popular submod titanium and is a fairly popular stainless steel submod, and here is the little release for total...
  39. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    I love messing around with CAI so I will definitely make a tailored AI for this as I did with stainless steel.

    as far as the BAI goes, the best I have seen is the 'really bad ai' that you can find...
  40. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    i'm excited for the next release.

    i'll shamelessly plug my own AI for you to try out http://www.twcenter.net/forums/showthread.php?594662-(05-04-2016)-My-new-and-improved-AI-errr-3-0&highlight=...
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