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  1. Replies
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    Re: Total War Rome 2 New map!

    http://i1065.photobucket.com/albums/u400/tswalkbucket/Misc/400px-Necro2_zps63cb63c0.jpg
  2. Re: Is there a way to reduce the number of armies/fleets?

    Download Pack File Manager, open DEI mod, go to DB -> fame_levels_tables -> DeI_fame_levels, Then edit the ARMY CAP to whatever you prefer.
  3. Re: [Request] Raw Data in order to make DeI Startpos Submods via AK

    How to remove armies
    http://www.twcenter.net/forums/showthread.php?642711-How-to-Change-Region-Ownership-and-Add-Remove-Armies-using-the-Assembly-Kit
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    Re: .96 loading screen artwork

    Download pack file manager, open the DEI mod pack, then go to; UI -> loading_ui -> load images, and extract them.

    Cheers and welcome to the forums.
    ...
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    Re: Influence bug?

    Something else i've noticed, marriage no longer has any effect on a parties influence.
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    That is in the GEM_settings.txt file not sweetfx
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    This will be the last time i ask here, does anyone know how to remove bloom?
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    I never got an answer, that is why i asked again. It is really annoying and id like to know if i can remove it somehow, on all of these pictures from other people i don't see it so i assumed there...
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    does anyone know how to eliminate all bloom? I'm getting this really bad glare on helmets and weapons.


    http://i.imgur.com/zCoTN2b.jpghttp://i.imgur.com/Cbxlc6b.jpg
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    Re: Emperor Edition Map ?

    Don't hold your breath...
  11. Re: How much interest for Normal style unit cards in DEI?

    Pm'd :paperbag:
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    Sticky: Re: [Official Submod] Turns per Year Options

    How would i go about making seasons work for an 8 tpy for IA campaign?
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    Re: Total war Attila?

    Do you remember before Rome 2 released? Hype Hype Hype, CA will do anything to Hype people up into believing their game is going to be awesome. You would think people would wise up after what...
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    Re: Attila TW First impressions

    Gigantic cities again, i'll pass.
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    Sticky: Re: [Tech] Bug Reports 0.96 Version

    Don't know if this has been reported yet, using the latest update. The import food edict does not have a bonus (+0 food, +0 growth, etc).
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    I'm using default but i've had a problem for the longest time (too lazy to fix it). I do not like bloom but in every version there is always massive bloom, especially from helmets. How do i get rid...
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    Re: Frustration...

    SSD's significantly reduce load times in any game, not to mention making other things faster like boot time. It takes my computer 8 seconds to go from off to on. An SSD is well worth the extra price...
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    Re: Emperor Edition Map ?

    EE Map is so much better, I hope it is easier than it looks to incorporate it into DEI grand campaign.
  19. Thread: Graphics

    by Post Hoc
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    Re: Graphics

    I can't play without GEM.
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    Re: Imperator Augustus DLC Trailer

    Some people don't browse the main rome II forum. For example, i rarely visit that page.

    Cheers
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    Re: post your Army's names

    Could be wrong, but i think he means something likes this...

    http://i.imgur.com/bH5bY6h.jpg
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    Re: Patch 15/ Emperor Edition BETA Live Now!

    They finally fixed the coffee machine, took em long enough.
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    Re: what are you thoughts on artillary

    With one lithobolos unit in an army, it is virtually impossible to loose a battle. That's why i limit myself to only one unit per campaign. It is very easy to rack up 2000 plus kills with it.
  24. Re: Politics and Civil War mechanics are changing!!!

    Yes you cannot opt out of updates, the only way to avoid this is to only play steam in offline mode. Be careful because once an update is released, if you log on to (online) steam, you will have to...
  25. Thread: Concept Art

    by Post Hoc
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    Re: Concept Art

    open DEI with pack file manager. UI ---> loading_ui ---> load images. right click "load images" and click extract.
  26. Re: Great mod, but would like to change the unit cap if possible.

    DB ---> Script ---> _lib ---> lib_armycaps_main.lua
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    Sticky: Re: [Tech] Bug Reports 0.95 Version

    Not sure if this is a bug or intended. I had two generals/armies who had the night battle ancillary, when i clicked night battle the reinforcing army was greyed out. Tried this several times with...
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    Re: How to edit global caps

    DB -> Main_units_tables -> All global caps are here.
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    Re: Where to edit civil war triggers?

    DB -> Campaign variables -> Dres2_campaign_variables
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    Re: Rome reforms when?

    First reform imperium level 3, turn 40
    Second reform imperium level, turn 100
    Last reform imperium level 7, turn 210
  31. Re: How to remove "recruited the maximum number of this unit"?

    Even auxillia? Almost every Aux unit has a campaign cap, and a few other units in the other tables.
  32. Thread: Governor Cap

    by Post Hoc
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    Re: Governor Cap

    Off topic but they do, you just have to have 25 posts to be allowed to do certain things.

    Thanks for the hotfix dresden.
  33. Thread: Governor Cap

    by Post Hoc
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    Re: Governor Cap

    I'm also stuck on 5 governors as well.
  34. Re: Where can i found the nice DeI Loading Screens/ Main Menu Screen?

    http://www.twcenter.net/forums/showthread.php?661277-Answered-is-there-a-way-to-get-the-new-loading-pictures-(get-yours-now!)

    cheers
  35. Re: is there a way to get the new loading pictures?

    open DEI with PFM -> UI -> Loading_ui -> load images. right click load images and extract selected to where ever you want them.
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    Re: Having huge squalor issues

    Public Order System and Army Stances


    ​In order to add more dynamic army placement and prevent the monotony of the "take a city, sit army in city, take a city" campaign flow, we have changed how...
  37. Re: [Download] Divide et Impera - Download link (version 0.95d, updated 01/08/14)

    keep up the good work.
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    Re: Testing Siege AI in Campaign...

    Attack a town from the sea, land one unit on the edge of the battle field and have the rest of your ships waiting in the water. Every single enemy unit will chase that one unit that landed. This...
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    I can't get this working on Windows 8.1 (using the Win 8.1 compatible download)

    gives me a MSVCP110.dll missing error when I try to run the game?


    I had the same error message a awhile back,...
  40. Re: The issue of minor settlement battles (screenshots included)

    I believe the chance of the enemy sallying forth is at 80%, you could always mod this yourself to whatever you choose. Would take less than a minute to do.
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