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  1. Re: Asia Empires: the new order,a mod about 17th Eastern Asia

    thank you for this download link IGdood!
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    Re: EB-Twitter updates Discussion

    great looking unit,most been a hard fight for romans too beat this unit.
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    Sticky: Re: Titanium - Unit Preview

    well your unit of spearmen is a eye candy if you compare them with the armored spear unit,great work.
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    Sticky: Re: Titanium - Unit Preview

    very good looking unit!everything looks very good,your best and those shields are amazing, i can not wait too too play with them in the game:thumbsup2

    edit;and those faces have some real angry...
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    Re: EBII Vegetation...

    am using this vegetation too in a private mod i play, because i like it so much,i have found out that most of the time the file descr_geography_new.db from this mod is not always working good in...
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    Sticky: Re: EB2 Vegetation&lighting 1.0 testing

    yes it is for sure better then before,it looks more darker green now, i liked before too but now it looks even better sometimes when i walking with mine army around the battlefield i discover new...
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    Sticky: Re: DBM PATCH 1.1 RELEASED

    why are they wrong?they look like them, like on the pictures not a copy but close,the look good.:hmm:
  8. Re: Campaign_scrip not recognize after adding specific battle_models for heir and leader.

    i have this code for battle models, maybe you can change it with other code just change the faction name and battle model name.


    monitor_event FactionTurnStart FactionType russia
    and...
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    Re: strange thing

    yes Withwnar you are wright it has too do with the blank lines between "condition" line and the "and" lines yes removed the blank lines and removed the and isfactionleader and it works now like with...
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    Re: strange thing

    wel lucky it's working now here are the triggers i use now


    ;------------------------------------------Trigger highauthorityloss
    WhenToTest CharacterTurnEnd




    Condition IsFactionLeader
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    Re: strange thing

    oke just find it out why,just used condition condition two times condition,so it did not work good,now it seems too work good but i had too put the line and ISfactionleader in even when the condition...
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    strange thing

    i have a little trait with triggers but somehow the trigger always seems too fire for the factionleader even if he already got the trait,is it becausce i put this trait in when i was playing a...
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    Re: Script replacing factions?

    ok,looks very nice like all little states become one big state under one new name.
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    Re: Script replacing factions?

    a nice script,but why schould a faction who conquers another faction change his own glorious name for another defeated faction name?
  15. Re: Is it possible to create new conditions?

    sadly it distroys too the pirates in the full sea and i like too fight against them ido move_character manual.
  16. Re: This mod is BROKEN, don't even BOTHER INSTALLING !

    i like this mod very much and like too the europa barbarorum 2 , they need some small corrections and then they will be super mods for medieval 2,am waiting for playing rome 2,if all the patches are...
  17. Re: NEW VERSION 31 JULY 2014!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    just put 1 wrong file into the game(does not crash game),so put it in the new part 5 download for any one who is playing,it will make rebel general go faster become real rebel(join the slave faction...
  18. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    nice looking units,but i notice some things with the new faces of officers some of them got no eyes, like officer northern_captain_early_bowmerc, but sometimes he comes with closed helmet and then he...
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    Re: Model.db help

    if you use a officer in the unit and you have not got the officer code(the name of the officer) in the modeldb,the game will upload but will crash when loading the battle.
  20. Sticky: Re: >>> Download links for ferrum aeternum 0.80

    i have fxed the clicking on faction on the main menu(and some more things and put manny new things in),but in the submod version,it is better too install the submod for thiss mod, you can call this a...
  21. Sticky: Re: >>> Download links for ferrum aeternum 0.80

    put the seven files in a new map on your desktop then use 7z too unpack them click right on file 1 and unpack it in the map on your desktop this schould unpack all the files and there will be a new...
  22. Sticky: Re: >>> Download links for ferrum aeternum 0.80

    put this file in your desktop it's the fabat here you can laugh the mod from.

    edit;if you have installed FA version 0.80 then you can try this too;...
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    Re: Problem with Cristiano children

    what was the faction you deleted?not venice? maybe you look at tutorials of how too put new faction in game and see if anny entry ore something is left behind.

    edit;maybe script for faction that...
  24. Re: Qustion NEW VERSION 31 JULY 2014!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    there are manny tutorials about transfer one unit from 1 mod too another one,look in the mod work shop

    about the unlock other factions; go too the file descr_sm_factions in the FA\data open it and...
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    Re: WOTW Units for Ferrum Aeturnum

    i have allready put manny units in of the great sandy western units look here;http://www.twcenter.net/forums/showthread.php?497890-NEW-VERSION-31-JULY-2014!!STEVIETHECONQUER-SUBMOD-FOR-VERSION-0-80
    ...
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    Sticky: Re: SS Screenshot Thread

    maybe that's the original name in old scottisch?
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    Sticky: Re: Titanium - Unit Preview

    i realy like those shield textures,very good work nothing more.....
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    Sticky: Re: Titanium - Unit Preview

    the shield textures looks very nice
  29. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    i don't know if some people who playing this great mod has troubles when ai fights a siege battle specially when they attack a settlement,it seems that the units of ai get freeze and dont move again...
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    Re: Model.db help

    the only thing i can see that maybe a error can be is from unit;"Spartan Warrior"


    like;
    10 f_seleukid
    37 unit_models/att/spartan_greek.texture
    44...
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    Re: Sassanids Unit Preview WIP

    very nice units
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    Re: new factionleader

    thank you Withwnar this was what i needed,i have test it and it seems too do what i wanted,this trait give it some time too get away the traits some generals get with the old factionleader.

    ...
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    new factionleader

    am having some troubles with a script that sometimes wrong fires after a factionleader dies(and a new one comes) a loyal general becomes a normal general and a disloyal general becomes normal back...
  34. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    great news and thanks for this great work!
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    Re: Strange ctd in battle

    nice too see happiness!
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    Re: Crash at loading saved game

    this is what i was saying in another thread that a thought had the same issue as this one;i thought i got this ctd a long time ago,and druvator the bodemloze told me how too fix this,i thought it had...
  37. Re: a re-working of and much better! Britannia" Campaign~ ChC Britannia: Claimants,heirs & Conquerors~ emerald visions~

    don't know if the monastries where good economic centers as they where getting money and not gave money away?even thought some monks where making honey and ale
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    Sticky: Re: Titanium - Unit Preview

    they looking good,but can it be their are some with a blond beard too?maybe their where only black bearded people their,good work on them they looking good and their weapons looks good too.sorry for...
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    Sticky: Re: Western Unit Overhaul v3.0

    thank you for this update!and enjoy your own units while relaxing playing a campaign and good rest and a good health.
  40. Sticky: Re: DLV+BB 4.32 Featuring GeminiSandy's Western Units Overhaul

    amazing strat models,they look like your units in the battle field,and some king model that looks too great
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