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  1. Replies
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    Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Looks great, well done!

    EDIT: Oh, the mod hasn't been updated yet to have those pilum-armed infantry in yet? Damn, they look so cool. Oh well, still great work.
  2. Re: A team is making a Julian-era mod for Total War: Attila

    You probably know more about that than me, but from what I can tell the shield patterns are at least pretty decent, and the unit roster itself is reflective of real units which is a LOT more than...
  3. Re: A team is making a Julian-era mod for Total War: Attila

    You probably saw my walltexts there haha
    Basically, the ATW engine is their worst enemy because it really, really doesn't suit late Roman army organization that well. It works for earlier periods up...
  4. A team is making a Julian-era mod for Total War: Attila

    The discord link at the bottom of this item in the workshop is for a team putting together a mod for Attila in the Julian timeframe. As you can see they've made an effort for accurate unit designs,...
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    Re: Submod for Falcom Total War 3 [WIP]

    Very nice!
  6. Re: Any way for cabinet members to become president and/or generals?

    Can't see them fixing this game after all this time now though. Maybe in Empire 2 lol
  7. Re: Any way for cabinet members to become president and/or generals?

    EDIT: Sorry, my internet Australia'd and accidentally double posted.
  8. Re: Any way for cabinet members to become president and/or generals?

    Historically, sure, but my problem is that it makes the gameplay more dull. Also, you can't do a George Washington and have generals become politicians. It basically separates the political and the...
  9. Re: Any way for cabinet members to become president and/or generals?

    It also sucks that you can't have your king or members of cabinet as generals. Warrior-kings > cucks in powdered wigs that hide in the capitol.
  10. Looking for mod recommendations that are Greek-focused.

    I'm on the hunt for a Greek faction mod. I've seen quite a few that unlock the faction, but they all have Greece using a combination of European and Ottoman units, or just the Ottoman ones. Is there...
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    Sticky: Re: - XXL Summer Preview -

    Freud is a fraud tho
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    Sticky: Re: Somnium Apostatae Iuliani Discussion

    Ah yes, the good old "Gallilean assassination vs Persian soldier" argument. That takes me back.
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    Crash on Russian turn

    I'm playing some Russian mod, think it's based on Stainless Steel, and on the Kievan Russian turn the game crashes. Is there any way I can just skip that faction's turn?
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    Re: Byzantine Units Reworked (WIP)

    Awesome. It'd be a crime if those Kontaratoi Phalanxes never see the light of day.
  15. Re: The Great Conflicts main discussion thread. Please post here!

    Great units, as always.
    As for your reasons for leaving, I'm sorry to see you go. You've made great contributions to the community, and I'm kinda sad we might not see those awesome Kommenian units....
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    Re: Submod for Falcom Total War 3 [WIP]

    Cool, I'll check it out.
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    Re: Submod for Falcom Total War 3 [WIP]

    What's the other mod? I like your style, so I'm interested.
  18. Replies
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    Re: Submod for Falcom Total War 3 [WIP]

    The wrist thingys look cool tho. I mean if I were some pre-modern Grug I'd definitely wear them all the time lol
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    Re: Submod for Falcom Total War 3 [WIP]

    Well I guess everyone lifts lol
    By the way, I'm liking the two-handed spears. That animation isn't used very much in most mods, which is a shame.
    Maybe the level of armour could make everyone more...
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    Re: Submod for Falcom Total War 3 [WIP]

    I'm glad the special units won't get the same armour as the rest, because they look so damn cool. Like, bad-guys-in-a-movie-cool.
    As for the levies, I agree that it's best to have them as shared as...
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    Re: Submod for Falcom Total War 3 [WIP]

    Well apparently Constantine 1 used one, but I dunno. I just thought it was a neat idea lol. I would say it's definitely not impossible, and might be a good "what if the ERE didn't go straight down...
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    Re: Submod for Falcom Total War 3 [WIP]

    Somewhat unrelated, but I just had a cool thought. Something like the Great Cross or those Italian things, but for the ERE with a giant two headed golden eagle statue on top. Just a thought lol
    As...
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    Re: Submod for Falcom Total War 3 [WIP]

    Aww, sad about the late game lol
    hopefully I'll have everyone beaten by then though haha
    As for the shields, I know SS have theirs on the backs. They have big kite shields and they just add an...
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    Re: Submod for Falcom Total War 3 [WIP]

    Huh... yeah, now I think about it I've never seen anyone do elephant crew armour upgrades.
    Also something else I'm wondering. According to some sources, the ERE Kontaratoi used shields as well as...
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    Re: Submod for Falcom Total War 3 [WIP]

    Is it possible to do armour upgrades on weapon crews? If so, that'd be pretty cool
  26. Replies
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    Re: Submod for Falcom Total War 3 [WIP]

    They would be fine for the Romans, although you'll want to put some historical shield patterns to make them look the part
  27. Replies
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    Re: Submod for Falcom Total War 3 [WIP]

    That's something that annoyed me with vanilla m2, and even most of the mods. Playing as the ERE you eventually hit a wall where you don't get proper cannons, nor muskets, arquebus cav, pistoliers...
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    Re: Submod for Falcom Total War 3 [WIP]

    I'm liking this "armour levels = era" idea. It'll also be good for factions that IRL die off within game timeframe (the ERE for example) to keep up looks-wise with everyone else without needing too...
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    Re: Submod for Falcom Total War 3 [WIP]

    Nice :D looking forward to this famalam
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    Sticky: Re: - XXL Summer Preview -

    Looking good!
  31. Replies
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    Re: Politeia tōn Hrōmaiōn (info and units)

    To be fair I should have paid more attention to my family tree early on. But it was early days and I needed more heavy cavalry at any cost so I just let anyone who wanted to join the family, then...
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    Re: Politeia tōn Hrōmaiōn (info and units)

    I suspect it might be my fault, I've made a few changes to the tech tree and therefore you guys can't be expected to fix it.
    As for the succession thing, the reason it's a problem is that I can't...
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    Re: Politeia tōn Hrōmaiōn (info and units)

    Well I've hit a time when all my generals and governors are old farts, there's a new Emperor (who's always a usurper) every three years and public order is through the floor. No one has any loyalty...
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    Re: Politeia tōn Hrōmaiōn (info and units)

    I'm midway through a campaign at the moment. Mongol invasion just hit, so they're quickly gobbling up everything east of Baghdad and Gasmuli Crossbows have just become available. I've reconquered...
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    Re: Submod for Falcom Total War 3 [WIP]

    Noice!
  36. Re: Renaissance Pike and Shot submod for SSHIP

    Excellent mod. Only complaint is that the ERE's late muskets look like they belong to the Pope, with the keys of peter on their banner. Also their bright yellow and orange don't go well with the...
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    Re: Submod for Falcom Total War 3 [WIP]

    So glad I decided to randomly check back on this mod! Good luck with this, these units look awesome.
  38. Re: Adding units from a mod to a garrison

    I looked into it more, man this is a lot more complicated than Rome 1, the last time I did any modding. Insert incoherent rambling about kids these days and getting off my Limes *shakes spatha...
  39. Adding units from a mod to a garrison

    Hey, I'm making a personal mod and would like to add a unit I found on the workshop to garrisons for the ERE, as well as replace some that are already there. I've figured out how to swap units for...
  40. Re: Rome II HD Project: True Legions of the Third Century

    Honestly I'd just be happy with the shields only. I mean half the time the units don't even look anything like their unit cards, when I saw the card for Illyrian armoured pikes I was expecting them...
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