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    Re: Town Wealth question

    There you go. The answer could be found in the ETW forum. Original town wealth is determined by the startpos file. Town wealth can grow depending on multiple factors including which buildings are...
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    Re: Town Wealth question

    My guess is that the numbers are included in the start posting file for the campaign. I can look it up tomorrow (EST), but you should be able to find it through the esf editor.
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    Re: Identifying the Frontend Movie/Image file

    There's an old tutorial (that still works) instructing you how to revert back to the blue vanilla menu.
    ...
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    Re: Ultimate Unwrap 3D

    Hi everyone (anyone??)

    I've been trying to import equipment and weapons from ETW to NTW, but would require someone to send me a .ms3d conversion of the euro_equipment.variant_weighted_mesh so that...
  5. [Request] euro_equipment from ETW in .ms3d

    Considering that both Empire Total War and Napoleon Total War use similar textures and meshes for unit equipments, I find it a shame that the mesh.variant_part_mesh for NTW does not include all...
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    Re: Adding Double-Barreled Muskets

    I started playing (I should say modding) Napoleon Total War again recently and have stumbled upon the same issue importing equipment from ETW. Although the weapons and equipments are included in the...
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    [Released] Re: NM Texture Mod v1.0.3.

    It's likely that you downloaded a Russian version of the mod that would only be compatible with the Russian.loc file... I'm not sure how you could fix it though.

    Where exactly did you download the...
  8. Re: Using multiple mesh and texture reference simultaneously

    Solved!

    Simply add the reference under another (unused) model (ie. shoulders, let's say). With the right editing, there is no clipping issue and everything works fine.

    You can see my result for...
  9. Using multiple mesh and texture reference simultaneously

    I haven't seen as many answers as questions on this section, but here I go:

    Does anyone know if it is possible to have multiple mesh and texture reference for the same part in a single unit?

    To...
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    Adding forts in startpos.esf

    Hi,

    I've started replaying NTW recently and having a look at some modifications I wanted to make but never got around to.

    I've been trying to add fortresses in some cities in the European...
  11. Sticky: [Tutorial] Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

    Same here. Does anyone have it? I merely want to make the Kingdom of Italy a protectorate of the French.
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    [Released] Re: Dismountable Generals Staff with Pistols

    I've been trying to get my generals to use pistols when dismounted (They're still using carabines). Any idea how can I achieve the same results as this mod while modding the unit.variant and...
  13. Thread: Murat unit

    by meslinjf
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    [Proposal] Murat unit

    Does anyone know if it is possible to replace Murat's General's Staff in the Europe Campaign with the unit available in the Borodino Battle? I've managed to replace Ney's staff with his unit present...
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    [Proposal] French light infantry addition

    Hello everyone,

    I've been trying to find through different unit packs and mods a way to add elite light infantry and skirmish units to the French army. I'm looking for something along the lines of...
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