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    Re: Herakleios: War of Three Faiths

    Requesting a change if possible, seems pretty important -

    1. Can someone please replace the Rashidun voice pack with the Emirate of Cordoba? Right now all the character voice for the Rashidun are...
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    Re: New Portraits for the Muslim factions

    Thanks man. I used the few Broken Crescent had, but I would like to use this mod still, to fill in the rest of the general pictures.
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    Re: Favorite/Best BC infantry unit?

    The Knights of Saint john, Norman Knights, and Teutonic Knights are incredible too I think, but I think the Ritterbrudders from CA are just unbeatable in how cool they look. The Faris Axemen are...
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    Re: New Portraits for the Muslim factions

    Do you know how I could extract them from Broken Crescent...?
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    Sticky: Re: 31/03/2010 - Raaka's NORSE Roster

    I think it would be hilarious if I used the Dwarven faction from the Third Age, to replace the current Norway and Denmark roster in SS

    :laughter:
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    Sticky: Re: BB 4.28

    Hi Taiji, I recently got permission to use the Norse Roster for my new mod, and I was told you would most likely have the data folder, which includes the EDU, EU, ModelDB, Meshes/Textures/Attachment...
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    Sticky: Re: 31/03/2010 - Raaka's NORSE Roster

    Thanks. My modding for the KOJ, Fatimids, France, Papal States, Turks, Moors, and Persians is done. Also, to a lesser extent, modding on the Teutonic Order, England, Aragon, Portugal, Castille, and...
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    [Resource] Re: Sumskilz's Models & Textures

    Is their anymore open sourced stuff like this by the way? You know, already textured units that can be used in mods?
  9. Re: Middle Eastern Armor Upgrades and Overpowered Turks *NOW WITH STAND-ALONE MOD FOLDER*

    All of the screenshots and download links are gone... this is a regular issue now :(

    Man, I really wanted to try this.
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    Re: Ottoman re-skin

    Images/Screenshots and Download link are all down :(
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    Re: New Portraits for the Muslim factions

    This download is no longer available :(
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    [Tutorial] Re: Be a Modder: Doctoring of Medieval 2 units.

    Exactly. I should've been more clear. Paleologos and his rep demanding!!! :no:

    +rep Irishron :laughter:
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    [Tutorial] Re: Be a Modder: Doctoring of Medieval 2 units.

    Ahhhh... ok. This also explains why Vanilla units tend to have a much easier time to interchange weapons and shields, since the naming and placements are more similar and consistent. Thanks for the...
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    [Tutorial] Re: Be a Modder: Doctoring of Medieval 2 units.

    Lol you seem angry man, all I needed was a bit of clarity, and thank you for it. We are on the same team(titanium)! Unfortunately, in much of the tome I found issues, for example, with this...
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    [Resource] Re: Sumskilz's Models & Textures

    So I wasn't making a new entry necessarily, just rerouting the textures/mesh/attachements in the model db for the unit. It ended up working for the Christian guard, though the Arab and Bedouin...
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    [Tutorial] Re: Be a Modder: Doctoring of Medieval 2 units.

    Ok. So in Milkshape, I would crop the sword, then how would I paste it onto the attachments file? Using milkshape to open up the attachments file?

    Also, what is "re-arraging the UV map?"

    Sorry,...
  17. Thread: Saladin

    by Ayyubid
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    Re: Saladin

    So I wanted to add the broken crescent Salah-ad-din and his successor, portraits and general textures to my mod. Do you know how I could do this?
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    Re: BROKEN CRESCENT: Ghulams and Generals

    Haha! Agreed!
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    [Tutorial] Re: Be a Modder: Doctoring of Medieval 2 units.

    So I read everything regarding the modelDB and attachments in particular in the Unit Makers Tome of Knowledge. On page 24 it says that the attachments cover weapon and shield textures. The issue i'm...
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    [Resource] Re: Sumskilz's Models & Textures

    So I swapped out the Arab_Cavalry textures, mesh, and attachments for the Arab Faris's mesh, textures, and attachements... I added them to the right folders in the unit models and textures folder. I...
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    [Tutorial] Re: Be a Modder: Doctoring of Medieval 2 units.

    So I can do this with a unit, in which I make it's own secondary weapon it's primary, but whenever I try this with merging a different weapon from another unit into my unit, it shows a skin in...
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    [Tutorial] Re: Be a Modder: Doctoring of Medieval 2 units.

    Ok. What I had tried doing was adding the ere_elite_spearmen sword to dismounted askari nobles, all from BC, and it ended tragically lol but I retried with just making the secondary weapon the...
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    [Tutorial] Re: Be a Modder: Doctoring of Medieval 2 units.

    Viewing it in Milkshape. I was able to convert them from texture to tga files, that wasn't the issue. The issue was that when I added the tga files ("attach_aux_arabrelig_diff.tga" and...
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    [Tutorial] Re: Be a Modder: Doctoring of Medieval 2 units.

    Ok. I got that. Now with the texture conversions to tga files, i'm confused as to which texture files will work for figure and attachment. Neither of them have shown the unit skinned when I add them...
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    [Tutorial] Re: Be a Modder: Doctoring of Medieval 2 units.

    I'm sorry, but could you explain this more Noobish? What would I do to just make my own units secondary weapon a primary weapon, instead of extracting it from another unit? Could I mix and match,...
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    [Tutorial] Re: How to create a dismounted unit

    So I created a dismounted askari noble, based on the Askari Noble from broken crescent, however I can only seem to properly use the dismounted unit when it has a spear. I can't seem to figure out how...
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    [Tutorial] Re: How to create a dismounted knight.

    I dismounted it properly. But the unit wields a spear when it's dismounted now. How would I make it wield the sword of the mounted version instead? I'm trying to get my dismounted unit to use the...
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    [Tutorial] Re: Be a Modder: Doctoring of Medieval 2 units.

    So I made dismounted askari nobles. The mounted version has a lance as a primary weapon, and a sword and shield for a secondary weapon. I want my dismounted units to be using the same sword and...
  29. [Tutorial] Re: Creating a World - Importing units from another mod

    It turned out to be another counter issue, such a noob mistake. Regarding mounts, how would I use a mount from another mod in a new mod? Would I need to transfer any models or animations? Or would I...
  30. [Tutorial] Re: Creating a World - Importing units from another mod

    *FIXED* - I had my bmdb counter too low. Such a noob move :-/

    Having another error. All of my mesh/texture files are in the right files. -


    08:15:54.420 [system.io] [info] open: found...
  31. [Tutorial] Re: Creating a World - Importing units from another mod

    The templar crossbowmen and knights of jerusalem I removed from my mod to be replaced by other units. The ere varangians are an addition, though they were never an issue before. The campaign is not...
  32. [Tutorial] Re: Creating a World - Importing units from another mod

    Having errors with my descr_strat -

    04:35:00.632 [system.io] [info] open: found mods/SS6.3/data/world/maps/campaign/imperial_campaign/unlocked.txt (from: C:\Program Files\SEGA\Medieval II Total...
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    [Tutorial] Re: How to create a dismounted knight.

    The images are not appearing for me :-/

    I want to make the "Askari Nobles" from Broken Crescent dismounted unit wielding the secondary weapon, which is a sword. Then I want to add the unit to my...
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    Favorite/Best BC infantry unit?

    I'm a huge BC fan(especially a fan of the unit skins) and I was just curious to ask, what BC infantry(melee, ranged, etc.,) is your favorite, for whatever reason. Be it aesthetic, armor level, attack...
  35. [Resource] Re: Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5

    how would I use a different modelDB, one that's been edited from SS 6.4, with BC units added to it? Also, how do you open the .py file? Is their a tutorial for this?
  36. Thread: Unit Editor

    by Ayyubid
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    [Tool] Re: Unit Editor

    It was recommended to me, that I use this unit editor, since i've had issues with my modelDB, that are not showing up in my system.log. I know it's my modelDB, because it was the modelDB that...
  37. [Tutorial] Re: Creating a World - Importing units from another mod

    I tried using the unit editor, quite frankly i'm extremely confused on how to even use it. How could I use it to correct my modeldb? I also know for sure that my edu, edb, eu, and other files aside...
  38. [Tutorial] Re: Creating a World - Importing units from another mod

    I haven't tried using the knight errand one. Does it work for SS? As for the editor tool, I was told it would be much easier to use your importing method.
  39. [Tutorial] Re: Creating a World - Importing units from another mod

    I fixed that issue. Now i'm having an issue with the modelDB being very bizarre, and will revert to it's old self before any edits. Though now, after having re done all of my edits, I'm getting an...
  40. [Tutorial] Re: Creating a World - Importing units from another mod

    Ran into an issue. I already imported 2 units from BC to my mod. I had this issue before, but I forgot how I fixed it. Could someone tell me what this addresses? I looked at my bmdb, and there's...
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