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  1. Replies
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    Re: A new(?) look on archery

    Haha, when the video showed him dropping arrows when having a quiver on his back I expected the narrator to go full "Top-shop" and go;

    "Has this ever happened to you?"

    :laughter:
  2. Re: Lars Andersen: a new level of archery

    No, it rather speaks volumes about the low quality of that mail.
    Not to mention that the tip of that arrow was probably made from modern steel whereas the arrow tips in the middle ages were made of...
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    Re: City Growth Stats

    Modify the descr_settlement_mechanics file to your own wish;

    <population_levels>
    <!-- city -->
    <level name="village" base="500" upgrade="1000" min="500" max="1500"/>
    ...
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    Re: A new(?) look on archery

    Yes, because 500 of them insanely charged head on against an army of 20-30 000...



    If by repeatedly crushed you mean winning every major battle, namely the third battle of Ramla(1105), the...
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    Re: A new(?) look on archery

    Archery was also practiced and perfected in Europe as it was in the East.

    The only difference is that Europe did not have those superfancylookahhhtheyaresocooleermahgeed horse archers thus pop...
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    Re: When do you get a Citadel?

    Just simply reduce the population requirement for fortress/citadel in descr_settlement_mechanics file and all problems are solved.
  7. Re: Unspecified error with Dismounted_Knights_Hospitaller_ug2

    Yes...yes it is:roulette:
  8. Unspecified error with Dismounted_Knights_Hospitaller_ug2

    Edit;

    Nothing to see here.
    Move along.
  9. Re: Did Alexander the great have multiple personality disorder?

    They were roughly the same size, however Alexander's empire also consisted of almost the entire region we now call "Greece" which was arguably the most urbanized and developed area on Earth at the...
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    [Resource] Re: Resource Works by Paleologos

    The common folk look nice, but I still find it a shame how, ever so slightly, colorless the early medieval peasant clothing was :(

    When they are compared to the later 13/14/15th century, common...
  11. Re: MR.CROW'S WARWAGON MINIMOD RELEASEEEEED!!!!!

    Here's some of my own;

    http://i.imgur.com/wFZ9Ubx.jpg?1
    http://i.imgur.com/0K55cBC.jpg?1
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    [Resource] Re: Resource Works by Paleologos

    Christ Almighty.
    +1rep
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    Sticky: Re: SS Screenshot Thread

    Ribaults, stopping Jihad's since 1339;

    http://i.imgur.com/EX9scNT.png
  14. Sticky: Re: Eldorien's Serbian Unit Roster [New Units Preview 27/12/14]

    But...why?
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    Re: What did you do with pikes and 2Hs?

    "But Mr. Marius, don't you understand? All this time, you searched for the animations, only to fail in the realization that the animations were inside you all along."

    *Animations burst out from my...
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    Sticky: Re: SS Screenshot Thread

    Playing around with Mr.Crows war wagons;

    http://i.imgur.com/wFZ9Ubx.jpg?1
    http://i.imgur.com/0K55cBC.jpg?1

    They get killed after 5 seconds of melee if an enemy unit reaches them, even after I...
  17. Sticky: Re: Eldorien's Serbian Unit Roster [New Units Preview 27/12/14]

    I don't think it was ever confirmed as Lazar's own helmet, but it is a solid evidence of people wearing horns on their helmets :)
    Also, that is a late medieval (14-15th century) period helmet and...
  18. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Here is the link for those whom the official link refuses to load;

    http://forum.tntvillage.scambioetico.org/index.php?showtopic=416899

    Scroll down a bit to the green/yellow info data block and...
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    Re: What did you do with pikes and 2Hs?

    Yes, repeatedly over the last 11 months :laughter:
  20. Re: MR.CROW'S WARWAGON MINIMOD RELEASEEEEED!!!!!

    I would like to allow the wagon unit to move on the battlefield...regardless of how funny it will look.
    I have tried several things but all have failed.
    What is it that I am missing?


    Also, I...
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    Re: What did you do with pikes and 2Hs?

    Well while lurking/asking about this a year ago, I actually was directed to this submod;
    ...
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    Re: Help? I am aging 2 years per year!

    Sigh,

    as I told you yesterday, install the bugfix compilation;
    ...
  23. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Report;

    War wagons are automatically destroyed when battle maps with a river/bridge are loaded.
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    Re: Towers in siedges ? !

    Whelp, at least besieging the AI has finally become an actual task that will result in some casualties :thumbsup2

    Think of it as the AI putting some troops in those towers and those guys sealing...
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    Re: What did you do with pikes and 2Hs?

    Is it possible to implement crossbows having no "reload phase is first"?

    As if they come prepared on the battlefield to see the enemy come in range, then aim, shoot after which comes the reload?...
  26. Re: Blood & Roses; A Campaign Mod for the War of the Roses Era

    Well not really, war hammers and maces were present in all places where plate armor was worn, even the Ottomans used them.



    Well yes, initially.
    However as time went on and longswords became...
  27. Re: Blood & Roses; A Campaign Mod for the War of the Roses Era

    Noice mod :)
    Surprised how I haven't noticed it earlier.




    As illogical as that would seem to us in modern times, usage of swords(longswords) as primary weapons was for some reason far more...
  28. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Hmm, the links are dead for some reason and there are none left online that I could find.
    I have Bellum Crucis 7.0 on my PC but it would take me 20 hours to upload it all online for you :no:
    I will...
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    Re: sieges - AI abuse

    Well the only sure solution is not to attack the AI's ram.

    Attacking the ladders and siege towers seems to be a more preferable gamey tactic since the AI retakes those far more often.
    Even if...
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    Re: Late Knights Sub Mod (Retexture)

    Well the Two Thrones submod for the M2TW mod "Guerre de Cent Ans" is compatible with kingdoms;

    http://www.twcenter.net/forums/showthread.php?567119-Submod-Two-Thrones-Enhanced-HYW-0-9

    I have no...
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    Re: Initial observations

    I found that reducing the armor value of heavy late cavalry units resulted in them being more vulnerable to melee while still retaining their charge effect.

    If the defense stats are above 25-26...
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    Re: 0.5 turn/year sub-mod?

    The SS unofficial bug fix compilation(which everyone should install for various reasons) has a stable 2 turns per year option;
    ...
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    Re: 1648: The Two Towers

    No, not maybe.
    Yes is the proper response :tongue:
    There were no actual "Italian" families among the ruling class of Dubrovnik.



    That "province" elected the Habsburgs on a separate parliament...
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    Re: 1648: The Two Towers

    Which is why I find it strange as a choice of playable faction instead of Croatia.



    False, I claimed no such thing.



    Maybe I should apologize, but my frustration is justified.
    You have...
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    Re: 1648: The Two Towers

    Most historical maps are simplistic and inaccurate.
    I'l see what I can find.



    Italians had nothing to do with Dalmatia until the 20th century, and the Venetians never step foot in Dubrovnik...
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    Re: 1648: The Two Towers

    ...?
    I said something to support this or?



    Irrelevant, the territory they controlled was more or less under the political dominion of Venice and was so small you could barely fit it onto a...
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    Re: 1648: The Two Towers

    Makes literally 0 sense, the kingdom of Croatia legally existed at this timeline and had absolutely no political ties with the republic of Ragusa.
    Replacing Croatia, a kingdom-like state in total...
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    Re: Late Knights Sub Mod (Retexture)

    I advise you to look into other mods on the forum that have Venice as a faction.

    I myself have loads of other mod's units in my Stainless Steel gamebuild.
    It is completely legal to merge material...
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    Re: 1450 Campaign for 6.4

    Yes.



    No.


    Well...not without you seriously modifying your game build to support three campaigns that is.
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    Re: SS6.4 Slight music overhaul

    I now completely understand...and am slightly surprised you even liked the other stuff :tongue:



    Check out the new version i posted, it has, along other new tunes, some reedited and remixed RTW...
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