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  1. Replies
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    Re: So what would have made Rome II Great?

    On the one hand I've come to like Rome 2, but on the other god-damn that style of campaign map has a lot of appeal to me. Each place is (potentially) a major city and needs to have its needs...
  2. Re: Naval Battles - How do they even actually work

    Despite what people say, I actually quite enjoy the naval battles. There are quite a few bugs (ie refusing to ram/row where and when I say) but overall I quite like them. My tactic is always simple -...
  3. Re: CA, in the next patch, please fix how skirmishers react to getting caught by melee units.

    It sucks, but Rome 2's skirmish mode is undoubtedly the best I've played in any TW game. I recently gave M2 vanilla crack and my archers were happy to let the enemy be close enough to kiss before...
  4. Re: Diplomatic features for client states is sorely needed

    I dunno about this. On the one hand you got to see your relations with other people your reputation, what people thought of an offer etc, but on the other hand none of that seemed to matter much, and...
  5. Re: Diplomatic features for client states is sorely needed

    Yeah, satrapies are definitely > client states, you feel like you're genuinely their overlord. As you say, clients aren't really much different than defensive allies, they just pay tribute and let...
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    Re: Is Rome II worth getting?

    I'd get it now, to be honest. £7.50 for R2 and I guess the DLC (which I wouldn't recommend buying, to be honest) for only a few quid each....it's all a pretty good catch, at the end of the day.
    ...
  7. Re: Diplomatic features for client states is sorely needed

    Ayyy lmao



    That said, they actually managed to make peace sooner or later, so I guess it's not all doom and gloom on the Danube. Just wish it had happened sooner/I'd had the opportunity to make...
  8. Re: (For every action there is an equal and opposite re-action.)

    How is this even relevant to what was asked?
  9. Diplomatic features for client states is sorely needed

    My current Epirus campaign has shown how, along with different unit cards, Rome 2 really needs (or, since it's unlikely to ever get added in needed to have) a better diplomatic system RE client...
  10. Re: (For every action there is an equal and opposite re-action.)

    It's all personal preference at the end of the day - I just feel that the modded unit cards make the units feel "alive" and shows you what the men actually look like. All down to the individual at...
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    Re: Patch 16.1 Patch Notes

    Yeah, but to be honest I think the guys they get to play battles in their vids are either just horrifically bad at their own game (ie when they showcased Pydna the guy sent his missile troops ahead...
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    Re: Military Units of the Peloponnesian War

    Yes, it's accurate. The only real "cavalry powers" of Ancient Greece were Boitia, Thessaly and Macedonia. Land in southern Greece simply wasn't conducive to rearing large numbers of horses, also...
  13. Re: (For every action there is an equal and opposite re-action.)

    If you're referring to the excellent unit cards he's using, it's "Rome II Unit cards mods (with Normal's Unit Icons)" by Skidvar (although apparently not made by Skidvar, as he credits others)

    Not...
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    Re: Patch 16.1 Patch Notes

    Assuming that they haven't made the transport AI more aggressive I don't know what you lot are complaining about. I don't remember reading anything about naval battles other than how they were going...
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    Re: Patch 16.1 Patch Notes

    Disabled ramming for barbarian ships.



    Thank god. Words can't describe the sheer wtf I felt when a low-level barbarian assault ship rammed a trireme twice its size...and sunk it, but needed to...
  16. Re: Wrath of Sparta - Sparta and Athena Campaign playthroughs

    Well that's what it was like back then. If you don't want to play the Peloponnesian Wars....don't play them.

    Having siege engines and a whole host of specialised, heavy melee cav in the P. Wars...
  17. Re: Wrath of Sparta - Sparta and Athena Campaign playthroughs

    I imagine that the unit trees will reflect war as it was then...ie little to no cavalry (Spartans didn't recruit any until 7 years into the war, and even then it was something minor like a few units...
  18. Re: What I want to see before I am willing to Pre Purchase this game.

    Attila is just going to be a touched up Rome 2 - anyone who's expecting a total revolution in the game is going to be sorely disappointed, and to be honest anyone who's disappointed by this is...
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    Re: Is Rome II worth getting?

    I can enjoy the game, but wouldn't pay £30 for it, which I think is the going price on Steam. I'd be surprised if it doesn't go on sale at some point in the next few weeks/month so I'd recommend...
  20. Thread: Almost, Almost!

    by Aenima
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    Re: Almost, Almost!

    In all fairness I did play a bit of a Lustiani campaign on HATG and it was pretty fun...but it took me months to get round to it and, after the first day or two of play, I've got no desire to go back...
  21. Thread: Almost, Almost!

    by Aenima
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    Re: Almost, Almost!

    I feel that I herp-derp'd by buying the HATG and CiG campaigns, even if I did get them on sale. Other than a brief Lusitani campaign not played much of either, don't really want to.
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    Re: Faction reveal thread - The Danes

    Can't wait for a mod to change the faction name/roster and get rid of this Viking-wannabe faction.
  23. Re: so i got this for free from a friend because he cried how bad it is.

    I can see where you're coming from, but ultimately I have to disagree, especially as, at least in the early/mid campaign stages of previous TW games and their mods organising provinces and being...
  24. Re: Wrath of Sparta half a**ed? Maybe some of you can change my mind?

    My mind leans towards what these two are saying. Why release complete modding tools when it essentially renders DLC completely useless? The only thing that I can think DLC have changed that mods...
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    Poll: Re: Which faction on your first play-through?

    WRE all day errday. I love TW games that pose a challenge, and I expect the WRE to be a real struggle for survival.
  26. Re: AI is never besieging major cities, never, and I'm tired of it.

    I've got to admit that I've just had the same experience, with a Pictones army not attacking Tarraco, even with only a garrison of about 12 units vs a full stack. Hmmm.
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    Re: Rally Point 23 - Wrath of Sparta Announcement!

    This actually looks pretty cool, especially as it's something I know a lot of people were asking for a while back. Looks like CA listened!

    The only gripe I have, from looking at the campaign map,...
  28. Re: AI is never besieging major cities, never, and I'm tired of it.

    I have to agree, the Arverni refused to besiege Tarraco but one time, despite sending in god knows how many stacks and running around the countryside with them.

    However, as pointed out, this isn't...
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    Anyone got tips for naval battles?

    I made a thread asking this same thing quite a few months ago, but since a lot of patches have been released since then I figured it was only right to start up another thread on the subject.

    I'm...
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    Re: Improved Unit cards

    Awesome
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    Re: [Diplo] Reliability rating messed up?

    I disagree that being declared war on, defeating their army, retaliating and occupying their city and then offering a humbled enemy peace is untrustworthy.
  32. How did warfare change in the Hellenistic period?

    From the death of Alexander through to the battle of Actium, what military changes did the Greek world undergo? This is something I don't know a lot about but am interested in knowing. I know about...
  33. Re: "Rome 2, and the state of the game one year on" by Dr. Reynold Sanity

    But by the way people are talking you'd expect that Rome 2 didn't even have any "oranges" in the first place. I get that people are unhappy about it and there are features they wish weren't in/were...
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    Re: Attila and Rome II Mini-survey - now live

    Did it last night, figured I'd just post to say I'd contributed, and also felt that that was a pretty good survey! Questions didn't feel especially loaded, I reckon that the results will be quite...
  35. Re: "Rome 2, and the state of the game one year on" by Dr. Reynold Sanity

    Yeah, an AI that actually holds back and uses its missile superiority against me vs just charging my line, an AI that tries to actually outflank and surround my line, an AI that keeps units in...
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    Re: How historical should Atilla's roster be?

    They should be very historical, with a bit of common sense added in. IE a variety of weapons (swords, spears, axes, bows, etc) available for pretty much everyone pretty much everyone used them to...
  37. Re: Attila Features In Rome II

    I don't really see much being ported back to R2. If anything I see Attila becoming the "true" Rome 2 and mods will be made making it into the Classical Age so that we can play the campaign of Rome 2...
  38. Re: "Rome 2, and the state of the game one year on" by Dr. Reynold Sanity

    I don't really get how the soldiers are hunch-backed - they're slightly doubled over, but I find that pretty realistic. It makes you a smaller target behind your shield...what's wrong with that?
  39. Re: "Rome 2, and the state of the game one year on" by Dr. Reynold Sanity

    I have to agree with RGA, at least in part. I do feel that a lot of what Sane said was either personal opinion or just wrong. It took me a while to actually appreciate the differences that were being...
  40. Re: Rome 2 - Emperor Edition: 13.74€ @Humble Store

    Thanks. Friend of mine loves Total War but doesn't have the money to blow on it, if we manage to test my Rome 2 on his laptop (since in as me, install and give it a shot) then he'll buy this and we...
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