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  1. Re: SUBMOD of Hyrule Total War 3.6 with new settlements and New-Hyrule units etc!

    Crap I forgot I've post already XD sorry. I want to add I starting to make Terminian hylians/zoras on my own XD. I'm still working on their context, based a on Majora's Mask lore and my...
  2. Script Summon a unit based of an agent?

    Hello. I wondered if you know if there's a chance to sumon a military unit based of an agent inside an army with the help ofthe scripts.
    e.g. if I have a champion, in the battlefield appears a...
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    Re: Garrison size queries

    For my experience I think It's not possible, you could however duplicate the entries: If you want to quit all the garrisons in buildings you could make a mod file with the vanilla entries names...
  4. Re: SUBMOD of Hyrule Total War 3.6 with new settlements and New-Hyrule units etc!

    I like the idea of bringing back previous version of the game. I have 3.2 and 4.2 in my computer as different mods. Sadly I lost the patch that have ancient hylians. So I'm glad you still working on...
  5. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I Finally manage to fix the problem. I use previous the rome 2 helmet skeleton and not the lammenar thorax armour because dayes eralier I didn't know the skeleton was hidden. Now I rigg my model with...
  6. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    http://images.akamai.steamusercontent.com/ugc/92724293183071451/267BD8A4589C78D5B9C8ACE85E8570ECD457D6AD/

    In that image I have the model with the lods from 1 to 4 and the modifiers (skin) are in...
  7. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Well the skeleton I take was the helmet skeleton, the armour doesn't have skeleton, only references and not all the references (such as shoulders and de spin) I'm going to test it again tomorrow but...
  8. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I forgot to use the spoiler things instead the reply ones, sorry XD. I'm trying to import an armour. I've merged an skeleton, then rigg it, then, I typed "default" in the rigid_material. But appears...
  9. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I have some weird problem while I import my model with bob:

    I've seen similar problems in previous replies but I realize those problems are related to weapons, not other parts such as armour or...
  10. [Tutorial] Re: How to bring an external model into Attila (plus an FAQ)

    You have an idea what is going on with this error I have?
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    Re: New Attila Content in 2017

    I wish they cuold bring more engine fixes, such as the weight/push mechanics, also a file in wich we could tweak the charriot, horse and elephant mechanics. And finally a campaing Map editor.
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    Re: LOD clipping on unit models

    Excactly How could you change the LOD with the hex editor? I'm trying to do this instead of modifiyng the models with a model program.
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    [Tutorial] Re: Add custom animated bow

    Very well. Thanks for the advise.
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    Re: rigging skeleton question

    And What version of blender are you using that is compatible with MS?
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    [Tutorial] Re: Add custom animated bow

    Question: Do you know if it's possible to open the *meta files to a format more understandable? I've searching a mode to make the infantry could attack like the elephants (area attack) and I think I...
  16. Re: What do you guys think about a 64-bit version of the game?

    So. How do you guys think is the best way to approach to the company to ask them this petition? member by member or a letter with a lot of signatures or something like that?. I could try to organizes...
  17. What do you guys think about a 64-bit version of the game?

    That's right. What do you think about a "remastered" edition o the game like Skyrim: a 64-bit engine that allow more units in the game, improvement to the new technologies and new moding tools, etc.?...
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    Re: Increase movement points

    In the land_units table in the data_rome2.pack. There's a part about campaign action points.
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    Re: Bonus vs infantry

    Supposedly The bonus works same as charge, that means, the damage of the weapon is augmented based on the number of the bonus. e.g. if a weapon has 10 damage, and the bonification has 10+ against...
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    [Tool] Re: PFM 3.2 - DB schema improvements

    Nice. Thank youso much. It works XD
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    Ambient lights

    Hello eveyone. I was wondering if it's possible to change the lighting and shadows from Attila. I really hate those super-dark scenarios whes supposedly it's day Is it possible to make the game more...
  22. Cuestion about Units attack in area instead an specific unit.

    Hello guys. Does any one of you knows how to create an area attack, like the elephants does? You know, when an elephant attack desn't attack only one, but two or more and even push back or even...
  23. Re: Cuestion about area attacks (like elephants)

    I hope I was clear, if not, I'm sorry. I mean if you see the elephants attack not only 1 person but like 2 or more, not only this, but also knock the foes back and use him as ten-pin bowling ball...
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    Re: invisible sword after change ?

    Check if beneath the sword lines you doesn't add an strange comand or symbol. If you do so, the game interpreted that as the commands end in that error. That hapends to me when I've made an new pike...
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    [Resource] Re: Textures for You!

    Thank you very much! nice work
  26. Cuestion about area attacks (like elephants)

    Hello guys. Does any one of you knows how to create an area attack, like the elephants does? I'm searching everywere en db and a little in animations but without finding the answer.

    I tought...
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