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  1. [Released] Re: Ninja's Total War mod - Fall of the Samurai Rework

    1.03 Patch
    19 August 2017



    Difficulty level cheat


    - AI : Reduced cheat on low difficulty level. (Research, income, upkeep...)
  2. [Released] Re: Ninja's Total War mod - Fall of the Samurai Rework

    1.03 Preview

    - AI cheat : I liked new AI but AI had bit too much bonuses and they caused late game steamrolling and frustration, which I hate the most.
    Some values will be adjusted accordingly,...
  3. [Released] Re: Ninja's Total War mod - Fall of the Samurai Rework

    1.02
    31 July 2017




    New Faction Unique Unit

    Sekihotai
  4. Replies
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    45,592

    Sticky: Re: Requests, Suggestions, Ideas and Feedback

    I'm sorry but not a Rome 2 question. It's FotS.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1088548898

    I'm rather new modder who made this FotS overhaul mod recently.
    And I want to...
  5. [Released] Re: Ninja's Total War mod - Fall of the Samurai Rework

    1.01 Known issues :


    - AI agents : Too many and too annoying. Will greatly reduce AI agent cap(if impossible to do so, success chance) in 1.02.
    - AI Naval harassment : One of main issue, and AI...
  6. [Released] Re: Ninja's Total War mod - Fall of the Samurai Rework

    This is my FIRST SUCCESSFUL UPDATE with Shogun 2 mod manager ever. I'm filled with overwhelming joy. God damn it.
    More like a minor hotfix, but I insisted on writing notes for it.

    1.01 patch...
  7. [Released] Re: Ninja's Total War mod - Fall of the Samurai Rework

    Current issue : Shogun 2 mod manager is not working when I trying to update any mod.

    It is only a possibility, but I may use google drive for new versions if there is any updates. I don't feel...
  8. [Released] Ninja's Total War mod - Fall of the Samurai Rework

    !!! DOWNLOAD THIS PATCH FILE AND ADD IT TO DATA FOLDER !!!

    https://drive.google.com/file/d/0B0y8lWyd_wotOFB6QjhzRy1QVXM/view

    This patch file includes reworked clan traits and effects, and...
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    6,667

    Re: [Released]Ninja's rework mods

    1.072 VERSION
    14 JULY 2017

    Battle

    - Cavalry : Greatly increased Cavalry HP.

    Note : I nerfed Cavalry HP because Vanilla Cavalry was basically Heavy Infantry on a horse.
    I believe Cavalry...
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    17,729

    [Beta] Re: Ninja's Shogun 2 overhaul mod!

    1.0 Preview

    Campaign

    - Startpos : I found many critical errors from the 'Starting position' file. It will be basically Vanilla Shogun 2 Campaign with few Immortal Generals.

    - Faction Traits...
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    Re: [Released]Ninja's rework mods

    16 July 2017

    Hotfix

    Battle

    Pike massacre : Phalanx should be invulnerable from any attack or charge from the front, but they turned into killing machines somehow.
    They were way too lethal...
  12. [Beta] Re: Ninja's FotS rework mod - BOSHIN WAR beta

    FotS rework 1.0 is almost done. Will come in July.

    Release date of Shogun 2 rework 1.0 is not sure. Data is kinda messy.
  13. Replies
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    [Beta] Re: Ninja's Shogun 2 overhaul mod!

    Hmm, one basic principle of my mod is 'historically right' as long as it doesn't mess with fun. And I just realized Nagayoshi wasn't a guy from 1545.
    I will probably fix that name.

    Also, I did...
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    Re: [Released]Ninja's rework mods

    1.072 VERSION
    14 JULY 2017

    I got lost in so many changes I made.

    Details :

    Campaign

    - Imperium effects are adjusted accordingly. Reinstated 'bonus to the Player's influence' effects.
  15. Replies
    0
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    1,279

    Ninja's Attila Rework mod

    NINJA'S ATTILA REWORK MOD - BETA

    http://steamcommunity.com/sharedfiles/filedetails/?id=969123289

    - Reduced burst damage from stronger attacker to weaker defender units.


    - Increased damage...
  16. [Beta] Re: Ninja's FotS rework mod - BOSHIN WAR beta

    I was working on Rome 2 rework too long, sorry for that.

    FotS rework 1.0 will come soon, then Shogun 2 rework will be released in July 2017.
  17. Replies
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    Re: [Released]Ninja's rework mods

    Working on details accordingly after my first Grand Campaign test play as Suebi.

    Known issues :

    - Enemy agents : Still terrible with -50% to their success chance nerf. I think their number is...
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    6,667

    Re: [Released]Ninja's rework mods

    1.07 WILL BE UPDATED AS NEW MOD, UNSUBSCRIBE OLDER VERSION.

    1.07 Mods have, literally, TONS OF changes. Detailed patch notes will come later. (Have mercy, Domine!)
    ...
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    6,667

    Re: [Released]Ninja's rework mods

    1.07

    Having more, unexpected changes.

    Campaign - will be rework about lategame steamrolling and expanding empire. Also many faction traits.



    Battle
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    6,667

    Re: [Released]Ninja's rework mods

    I do not have PaN DLC, and I do not have any insight on those factions at all. SUGGESTIONS, AND I WILL BE ETERNALLY GRATEFUL, SIR!
  21. Disabling recruitment / replenishment by Lua scripting

    http://steamcommunity.com/sharedfiles/filedetails/?id=907406749

    I'm working on new version of the mod, and I believe Rome 2 Army system is kinda dull.
    I don't want army to recruit new units or...
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    Re: [Released]Ninja's rework mods

    I wrote detailed preview about 1.07 patch twice and lost it by accidentally closing the window.
    Sons of Dis! No more!

    1.07 is about Campaign rework, mostly for late game.
    I'm trying my very...
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    Re: [Released]Ninja's rework mods

    Thank you for your support. And yes of course. I bought Unit pack DLC only for modding purpose.

    One of basic principles of my rework mod is buffing Barbarian unit while keeping civilized faction...
  24. Replies
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    6,667

    Re: [Released]Ninja's rework mods

    18 June 2017
    Hotfix


    04-Diplomacy

    Bug - Lag in diplomacy screen(whenever AI shows 'response' quotes).
    Keys causing this issue was found and removed. Now, diplomatic attitude value stacks up...
  25. Replies
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    6,667

    Re: [Released]Ninja's rework mods

    11 June 2017
    Hotfix

    http://steamcommunity.com/sharedfile.../?id=907406490
    Steam Workshop Link

    02 - Battle

    - General Bodyguard Unit bonuses now applies to new General Bodyguards with half...
  26. Replies
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    6,667

    Re: [Released]Ninja's rework mods

    6 June 2017
    1.061 patch notes

    http://steamcommunity.com/sharedfile.../?id=907406490
    Steam Workshop Link

    03 - Factions


    Barbarian Research point : added research points to the following...
  27. Replies
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    6,667

    Re: [Released]Ninja's rework mods

    6 June 2017
    1.06 patch notes

    http://steamcommunity.com/sharedfiles/filedetails/?id=907406490
    Steam Workshop Link



    Battle
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    6,667

    Re: [Released]Ninja's rework mods

    Patres et Conscripti, 1.06 update is here. But patch notes are coming...later. Too many changes to write down.
  29. Replies
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    6,667

    Re: [Released]Ninja's rework mods

    22 May 2017
    Future patches

    When DEI test play is done, Battle features will be DEI compatible mod, or modified DEI mod(if possible) in near future.

    Update : Won't do any DEI compatibility....
  30. Replies
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    17,729

    [Beta] Re: Ninja's Shogun 2 overhaul mod!

    I think I should upload new, completed 1.0 version and remove old version to solve this.
    Completed 1.0 version will come in next month, probably.

    In 1.0 version :

    - Renaming Clan : Hattori to...
  31. [Beta] Re: Ninja's FotS rework mod - BOSHIN WAR beta

    Finished test playing, and will be uploaded after few more tweaks. I have less time to work on the mod, so it will be slow work.

    - Removed the word 'Kisho' from the game. Again, it's a fake word...
  32. [Beta] Re: Ninja's FotS rework mod - BOSHIN WAR beta

    Temporarily hidden from the Steam Workshop.
    Even this buff couldn't save Choshu from destruction, so I'll close it down until I find out WHY.

    + I finally found out. AI Choshu was doing some...
  33. [Beta] Ninja's FotS rework mod - BOSHIN WAR beta

    https://drive.google.com/open?id=0B0y8lWyd_wotZk9SVkgzLWkzNVE

    !!! To apply reworked clan trait, DOWNLOAD THIS PATCH-MOD FILE !!!

    http://steamcommunity.com/sharedfiles/filedetails/?id=922785743...
  34. Replies
    11
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    17,729

    [Beta] Re: Ninja's Shogun 2 overhaul mod!

    6 May 2017 HOTFIX


    I found some bugs and issues, but AGAIN, upload is failing for no reason this time.
    File size is decreased, should be no reason to fail but it's failing. Sweet Jesus...

    ...
  35. Replies
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    3,879

    Re: Hardcoded In the Source

    Any of you guys know how to lower diplomatic relation penalty by 'different allegiance' in FotS? The key is in diplomacy_factor_strings table, but it is not in diplomacy_attitudes table.
    (I thought...
  36. Replies
    11
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    17,729

    [Beta] Re: Ninja's Shogun 2 overhaul mod!

    6 May 2017 patch notes

    EJ / Original mod


    - Increased Yari Ashigaru melee attack by 1.
    - Removed Sashimono flags from Ikko ashigaru units and warrior monks. Rebel having Sashimono? Damedesu!...
  37. How can I reduce reload time for repeated rifles even more?

    It's about FotS rifle animation. I'm working on historical FotS mod, and trying to reduce Tosa riflemen's range, and increase their rate of fire GREATLY.
    (other rifles had historically correct RoF...
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    17,729

    [Beta] Re: Ninja's Shogun 2 overhaul mod!

    0.93 with Expanded Japan mod


    http://steamcommunity.com/sharedfiles/filedetails/?id=918231226

    I found out failing upload was caused by mod file size. All those various new Daimyo model files...
  39. Replies
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    17,729

    [Beta] Re: Ninja's Shogun 2 overhaul mod!

    I FINISHED COMBINED MOD. For some reason, it says "Failed to save Sengoku_base_EJ.pack in the Steam Cloud!".
    As soon as it's done, you guys can have my mod now with EXPANDED JAPAN MOD! and make...
  40. Replies
    11
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    17,729

    [Beta] Re: Ninja's Shogun 2 overhaul mod!

    0.93 PATCH NOTES (IMPORTANT!)

    3 MAY 2017

    Updated - Expanded Japan mod : Ninja version


    I had to combine two mods because there were some keys they share, and they were very important.
    Now...
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