Type: Posts; User: Spartas Julius; Keyword(s):
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And there you explained the dilemma of every developer, uniqueness vs balance(generic). Both are on opposite sides of the spectrum.
April 30, 2016, 06:38 PM
Ah...I was afraid me meddling with my files would cause an issue.
I wonder why though, I lowered the reform dates by 10 turns.
And I modding the imperium level benefits. I haven't touched...
April 30, 2016, 06:21 PM
I've never used the navy to its full potential. Call me weird, but EU: IV has given my bad habits. If my army can reach it by marching the navy is an luxury not a necessity.
I been using it a bit...
April 30, 2016, 06:08 PM
I am a bit confused, I am not currently at my own pc. The reason I am confused is because you mention they will replaced completely.
But I can still recruit, legionarie cavalry and upgrade to...
FIrst, true the game is not a history book. However, if we follow your train of thought then every nation should be just the same thing. Except for skins and BASED on decisions then you would forge...
The short version if you do not wish to keep on reading, the Romans were historically(militarily)...OP.
Rome only began to experience trouble when Rome STOPPED behaving militarily as Romans used...
April 30, 2016, 03:23 PM
They were mainly in the North East, which as you state was that campaign. But really is a piece of armor. They aren't veterans, or in any way more capable than normal soldiers. They simply have...
April 29, 2016, 06:49 PM
I've been searching the files, but I am not as good of a modder. Wanted to ask how, where, to add an upgrade path to Legionary Cohorts. Marian Legionaries upgrade to Legionary Cohorts, can I add an...
Then I apologize, I am basing my information from when I played DEI months ago. This campaign I have limited my naval power and focused on land. Things may have changed since then.
Not sure if it was ever discussed, but I have also seen this. If you auto resolve then they loose due to some calculations the AI does. But the boost the naval units were given makes them the most...
April 29, 2016, 12:58 AM
I was wondering if anyone could point me to this chart on the pack file? What is the path to it? Been trying to mod the negative and positive consequences but can't find it.
April 26, 2016, 09:30 PM
Yes, I know I am. Thank you for your reply. I tried getting into it because I like the AOR for the letters.
Gaul, has one, Iberia has one. But the broken down numbers just feels like I have to...
Maybe small wooden walls? Like the 2nd level of walls in RTW 1...similar to the fort walls, but more resistant to fire.
April 24, 2016, 06:13 PM
The image is out of date then. On New Carthage, or Carthago Nova (RTW 1 name though) I built lv 3 auxilia barracks, lv 3 city and I can't recruit North Iberian cavalry. I can recruit some lusitanian...
April 24, 2016, 03:45 PM
I went from a picture here in the forums. That shows germania minor can be a recruitment zone for both gaul and germany. Didn't want to make two recruitment centers right next to one another. Seemed...
April 24, 2016, 03:16 PM
Let me start with saying I've never been a fan of it. BUt nevertheless I have to work with it.
I conquered Belgium and the region directly to its right. Germania Minor(the region) is there I built...
I tried looking at lua_scripts>army_caps.lua, but unfortunately I don't understand it. The idea of being able to recruit as many cataphracts as I have armies, while having only 2 per army will just...
April 22, 2016, 12:47 AM
Not entirely sure if this belongs here. However, after searching to no avail I got no choice.
Lusitanian Cavalry, has very heavy cavalry icon...but they are skirmishers at best. Their defense is...
April 21, 2016, 10:29 PM
Thank you for all of your inputs. I've decided to restrict them to basically 4 region provinces.
Thank you for your reply. I guess it is restricted to the first cohort. I'll leave it as is and recruit heavy cavalry from another province then. Was hoping every army would have 2 sarmatian...
Can't seem to find where I can change it to be like the first cohorts X limit per army, but with as many armies as you got.
I google and found the main units table. There is a campaign cap, but I'd...
Would be great. Never understood why I can't.
April 17, 2016, 06:09 PM
+1Imperium (<never understood why this)
+20%wealth to all sources
April 16, 2016, 03:23 PM
Ah I finally get the supply system.
A-I don't agree with being unable to receive recruits while i enemy territory, but I can't change that unfortunately.
B-It adds complexity, if you aren't...
April 14, 2016, 07:42 PM
-10% action cost
+5% success chance on actions
+10% success chance.
April 14, 2016, 06:49 AM
Ummm isn't that the point of supply lines? It allows recruits to reach the army as long as they are connected to the supply lines.
Guess I'll find out really soon, building a strategic depot in...
April 14, 2016, 06:39 AM
Thank you for your reply. I'll try this campaign to change and forgo the drillmaster, saves me plenty of points to put elsewhere. Question about your personal preference, or anyone who may read this;...
April 14, 2016, 05:09 AM
I have a request. Is there a way I can get instructions on how to mod the supply system to bump supply range by 1 for operational depots and farms?
i.e so that strategic depots have a range of 3,...
April 14, 2016, 05:05 AM
Sorry for the late reply...it has been rather hectic with senior season.
Ok, so I wasn't crazy. PLus the supply system says the building allows for supply into enemy territory.
I got to Carthage,...
April 12, 2016, 11:23 PM
Really?...I could have sworn months ago when I played this I was able to. So what is the point of supply wagons, ships and the supply system?
April 11, 2016, 10:25 PM
Been trying to find out the answer:
Simple question. Units cannot replenish in enemy territory?
I thought supply lines extended 3 cities away from the supply region with a granary, or port.I...
April 10, 2016, 02:53 PM
Oh wow, thank you.
April 10, 2016, 02:29 PM
Following the same train of thought, are the champions drill skills useless as well?
From what I remember, and from what I just checked on the DEI wik(royal academy) the champions have the same...
April 10, 2016, 06:07 AM
First, cool picture. That dlc seemed to have as much story as the entire game combined. Second, is drill master worth it? Or is only worth it in combination with a champion? Because 1 lv in drill...
April 10, 2016, 05:56 AM
Thank you so much for the tip. Would they happen to be. unit_experience_thresholds_tables>unit_experience_thresholds?
Experience Per Rank ...?
April 10, 2016, 05:13 AM
I googled and searched but it all amounted to "exp is important, exp rank gives x bonuses" , to no avail.
My simple question is, how much exp to "fill" the bar? This is so I can have an idea of...
April 10, 2016, 05:06 AM
Ok it happened again outside a city, like the tile next to it. So twice next to a river, twice next to a city.
So just to confirm, fortifications hugging a river end in river/bridge...
April 10, 2016, 02:04 AM
Came back to RTW2. Before I played Ancient Empires, now I just decided to not deal with submods. Upon returning I been having an issue that has already happened 3 times and I...
April 09, 2016, 10:05 PM
I believe I found a thread somewhere with the issue of "This unit cannot be replenish: Disease and Starvation".
I started a few times, fast forward battles, added money to simply build docks grain...
December 18, 2015, 01:24 AM
High commerce areas tend to have penalties against industry. Hmmmm
Currently I have Attica and Carthago that are giving me a headache.
Attica has 12% commerce bonus 8% industry