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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    i cant stop this...
    http://fs2.directupload.net/images/user/150528/cd93mvid.png


    http://fs2.directupload.net/images/user/150528/m955qbee.png...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    the only question will be, if the new settlements dont make problems, anything else should be no problem where you have a seperate camp folder....thankx friends, for your attention here...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    thankx, before someone is argueing....the portraits will be reworked too...21 roman gens are included, mit many sublevels...example...



    The family of the Aemilii

    Aemilii Lepidi

    Aemilii...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    ...as you will notice, i played-the first time, over 800 turns, without any problem-crash...
    i finished the fixing of romanoi today and will now take care for the eastern and further coding...

    ...
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    this movie goes overtime....i need more popcorn...:thumbsup2
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    played 60 years, so far no bugs...have to polish some building connections and will test the dictator trait, before i can go to my last chapter....parthia and armenia....

    ...
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    Re: Europa Barbarorum Bibliography

    i searched for some infos about the nesiotic league and found this site as very usefull....about the kyklades at...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    after i finished the temples, you can build now 15 temples, but not at once....depends on resources, some exclude others...also you have to look, as they provide different bonuses for other...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    hello again, before i started my roman faction testing, i noticed all that missing descriptions and recoded massivly the building tree...also some here and in the russian forum mentioned, this...
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    Re: Europa Barbarorum Bibliography

    yeah that is true, the whole museum island looks like they found some gold, everwhere they are digging....but the most anyoing for me is, that nearly 2/3 of all artefacts they have, you will not...
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    i love your devotion...:thumbsup2
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    Re: Europa Barbarorum Bibliography

    in this military forum, you can find some nice illustrations for nearly all time periods...http://www.militar.org.ua/foro/la-pintura-y-la-guerra-t18709-7305.html
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    Re: Europa Barbarorum Bibliography

    maybe you will like this blog...http://libaniusredux.blogspot.de/2008/04/clepsydra.html
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    Re: Europa Barbarorum Bibliography

    yes, you could find really nice things, during researching stuff for your own mod...http://www.erechtheion.co.uk/
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    Re: Europa Barbarorum Bibliography

    superb...this link will lead you to both...details en masse to read and watch...ancient olympia like never before...http://antikdigital.de/auswahl/auswahl.html
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    Re: Europa Barbarorum Bibliography

    this thread is great, and if you take a break from reading...just check this...https://www.youtube.com/watch?v=KmZ6HegULhk
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    absolutly beautifull...
  18. Re: [RS all] - Quintillius' Enhanced UI graphics [v2.0]

    really good, i will use it for my submod too...
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    Re: New Units !! Now Download to!!!

    very good and very fast...thank you sire...
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    Re: New Units

    i think since neos classical units are released, and i got them even before, it should be no problem, if you upload your work with them here too....
    just do it...the time is right...
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    Sticky: Re: Rise of Persia - Recruitment Center

    the strat map textures are defined in the aerial map groundtypes txt main data folder...if your mod is modfoldered, you have to change the path there too....look at mods like rtr, to see how it...
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    DVK...your passion is amazing, where others blend themselfes by retexturing newer CA titles, you just still hard working, on that old jewel....i expect another beautyful suprise, for the next prev.
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    Sticky: Re: Rise of Persia - Recruitment Center

    there are too many things, i would like to help....but i have to finish just wwc now...sorry....but mapping is just the one thing...like me or rop we need more modders in many aspekts....all the txt...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    this year goes just lame, in case of modding for me...just finished the romanoi cursus honorum...had to figure out that consul-dictator stuff...so now you can be elected as consul...later as pro...
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    Sticky: Re: Rise of Persia - Recruitment Center

    dear TWC, i know what you going through, these times are more than hard for rome1 modders....and as head of a project you really have to learn everything by yourself, expect from modelling, you need...
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    Re: need help with stubborn map

    and again, you just can see the landmass problem....if you wont change a thing and stay with this map, you just can reduce the map size or turn the map to reduce the sea area...faced the same problem...
  27. Re: the Seven Years War mod (originally: asking for permission.)

    hello again, at first i have to say that mainly until my rs2 mod is finished...means within the first half of this year, that is my absolute priority, beside this i could start to work on such map,...
  28. Re: the Seven Years War mod (originally: asking for permission.)

    as i said, the map can be improved in different directions, will upload some sample screens...
    also what should be the concept at all, for buildings, traits...etc...seasons script....i think for...
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    Re: need help with stubborn map

    sorry, i would bet on landmass problem...
  30. Re: the Seven Years War mod (originally: asking for permission.)

    map proposal....
    http://fs1.directupload.net/images/user/150126/qv2nmwzn.jpg
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    Re: Rarity's Carousel Boutique

    ...i want you back, right here...:tongue:...cause i think everyone is longing for your gifts, like me....:thumbsup2
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    its not complicated, its done when....its done....remember how long even greater projects with a team, or just the rs patch with the new traits lasted....i done all traits alone...my trait file is...
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    Sticky: Re: VARIAGMOD: UNITS for RTW - new skins & models

    i also pm neo, maybe he could released the hellenistic models too...
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    Sticky: Re: VARIAGMOD: UNITS for RTW - new skins & models

    i dont speak russian too, use google translator, make a account, download it and thank that guys...its not so hard, as it seems....
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    Sticky: Re: VARIAGMOD: UNITS for RTW - new skins & models

    no i still work the heights out...huge dimension...but the little varig mod, with the classic hoplites are out...
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    Sticky: Re: VARIAGMOD: UNITS for RTW - new skins & models

    its already out guys....have fun
  37. Replies
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    this smaler scenario map, will include all neos greek units....for wwc i can just add some picked units from them....and i have not his hellenic units....just the classical greeks...but better than...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    yup darth, you are right, i made this map in just four days...no smoothing coastlines, no trees or diversity for groundtypes....just for fun...also as base for neos greeks to release finally to the...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    imagine, this screen is from the widest zoom....this map will be huge, and huge in details...rivers, passes, dozen of islands, lakes, cities....
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    guess...:tongue:
    http://fs2.directupload.net/images/user/141224/bsu8st4e.jpg
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