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  1. downloading files doesn't work

    Hey there, was excited to try this mod but the google drive files say "access denied" and then download as smaller versions than their nominal size. I was able to get the mod to boot up but there...
  2. Re: On turn 26 as Syracuse, Carthage has a grand total of two armies with 13 units between them.

    Yeah, I hear ya Kam. It's frustrating but I suppose there's no real fix to it. I'll just avoid them and hope they build up their strength.
  3. On turn 26 as Syracuse, Carthage has a grand total of two armies with 13 units between them.

    This is really the only problem with DeI. I'm a veteran, but Carthage especially DESPERATELY needs a Rome-style script, or better several of them, that spawns full stacks periodically when they're...
  4. Carthage, as with all large empires (Egypt, Seleucids) is completely inert and does not defend itself.

    Hi gang, loving the new version -- and I know this is an old issue. But i'm playing Massalia and it's really striking. Rome at least seems to expand a bit and recruit lots of armies, but in my...
  5. No "Other nobles" to adopt as Macedon?

    Hi all, loving the Macedon update. I just haven't gotten any other nobles to adopt, just existing parties -- and I would add that for whatever reason Antigonos is the only Antigonid atm. Hireable...
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    Re: Will Kolkhis have its day?

    It would be cool to swap them out with a more interesting current minor faction as a main-line nation. Maybe Bithynia?
  7. Re: Could someone make me a submod to remove fortification stance?

    Sadly the current mod does not actually work -- the AI is still able to use it. Is there a more updated one?

    Thanks so much!
  8. Re: Could someone make me a submod to remove fortification stance?

    Works like a charm! Thanks man. Already making my game better.
  9. Re: Could someone make me a submod to remove fortification stance?

    awesome. thanks Jake! Trying now
  10. Could someone make me a submod to remove fortification stance?

    I'm mostly looking to fight field battles, and fortification battles are horribly balanced. Can anyone aid me?

    Thanks a ton!
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    Night attacks not working?

    Hi all,

    Just reinstalled DeI on a new computer and enjoying the Alexander campaign greatly. But I am unable to launch night attacks, and this makes it difficult to break up concentrations of...
  12. Re: What are you devs working on these days?

    Well, a small one for me personally -- it would be a delight to have an all factions playable submod for that one. I wouldn't mind messing around as Rome in a divided Italy or Syracuse in Sicily.
  13. What are you devs working on these days?

    Hi yall,

    Just wanted to see what your focus was at present -- I remember hearing about some roster expansions for ROTR a while back, and I just tried it for the first time in DeI. The tiny...
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    Re: Hoplite Phalanx?

    I would highly recommend the use of the alternative phalanx submod to any and all readers. It transforms the hoplites back into what they should be, formidable spearmen with an offensive edge...
  15. Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Hey Kam, any chance this mod would work with the alternative hoplite submod? I want to try the changes, but the hoplite submod is so essential for DeI that I cannot give it up. Would both work?
  16. Re: Would scripted army spawns fix the long-standing issue Rome II and DeI have with the impotence of large empires?

    Probably correct, but at the very least it would make attacking their core regions have one good field battle in it. As of right now, I conquered the entire Seleucid empire as Athens without...
  17. Would scripted army spawns fix the long-standing issue Rome II and DeI have with the impotence of large empires?

    Inspired by the necroing of that thread about how weak the Seleucid Empire was, because in my game I experience the exact same issue with both Seleucids and Ptolemies. Always. One of the great...
  18. How might I edit units' speed with the Pack File Manager?

    Specifically Thureophoroi and Thureophoroi Swordsmen -- I feel that with the same speed as heavily armored legionaries and pikemen DeI is missing the fundamental point of these military units.

    I...
  19. Re: Is there anything that can be done about the AI sending its armies to die out on the sea from attrition?

    Okay i'll try that in my newest campaign as the Seleucids, thanks Dresden. I'd use the DB editor on DeI part 1 to do that, correct?
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    Re: Tell your house rules

    If an AI Army does something foolish and/or has an utterly depleted force, I use the Save Parser to replenish their forces so I can have a full set piece battle.

    If an AI army does something...
  21. Is there anything that can be done about the AI sending its armies to die out on the sea from attrition?

    I've been having a blast playing as Epirus, but Rome continually screws itself over by repeatedly sending its legions to die by attrition in the Adriatic and Tyrrhenian seas. It seems like they're...
  22. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.23.2019)

    Does this work with the alternative hoplite phalanx mod where it's just a flat bonus? I cannot play without that mod now, given how wonky the vanilla hoplite phalanx is. It looks really cool!
    ...
  23. Re: cavalry and morale mechanics make battles a cakewalk

    Please do NOT nerf cavalry. That is not the right approach. Cavalry taking more casualties when disengaging is why the TW Attila engine is so godawful and lame and arcadey. I think that would be a...
  24. Re: I just rarely get to play open battles.

    Totally agree. Here's what you need to do -- get the SaveParser and use the set movement to increase the speed of your armies. If an enemy army has been diseased, replenish them.

    You gotta have...
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    Re: Battle Tactics

    Play the Iceni or Nervii and your tactics will have to change. Your units are strong but morale is fragile, and they don't often hold well for extended periods in combat. Your chariots are...
  26. Re: I edited the reform turn trigger and now it won't fire -- am I screwed?

    Ha! I got it. I moved up the global reforms also. Not sure why player reforms didn't work, but it's all good. Thanks for all the help!
  27. Re: I edited the reform turn trigger and now it won't fire -- am I screwed?

    That would actually be great -- I tried to edit it again after overwriting part 1, and for whatever reason it still is not working.

    I was thinking 40 for Thureos and 85 for Thorakitai -- it seems...
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    Re: 1.2.5a Fix Update!

    Oh my bad. Good to know.
  29. Re: I edited the reform turn trigger and now it won't fire -- am I screwed?

    Yeah. I am Carthage. I control all of Africa, all of Sicily, half of Spain. And also Crete and Rhodes.
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    Re: 1.2.5a Fix Update!

    Hey Dresden, is this save compatible?
  31. Re: I edited the reform turn trigger and now it won't fire -- am I screwed?

    It looks exceedingly normal to me — spaces are in the right place. I think i’m just gonna install the new fix pack today and overwrite my edited part 1 pack file. I may then try to edit again to...
  32. Re: I edited the reform turn trigger and now it won't fire -- am I screwed?

    No yeah it was the player reforms -- I have edited again. I have the tech researched and everything. Not sure what's going wrong.

    EDIT: I changed it to 35 and now i'm a couple turns past...
  33. I edited the reform turn trigger and now it won't fire -- am I screwed?

    So I changed the Thureos reforms to 30 turns and Thorakitai to 85, as I usually abandon campaigns after I attain dominance and rarely see the final reforms -- only problem is now the former has not...
  34. Re: IS DLC worth getting alongside DeI?

    So I just got the Desert Kingdoms DLC, the last one I didn't have -- and it is worth it. The Kushite roster is so delightfully ancient Egyptian it makes me feel like my armies stepped out of a time...
  35. Re: [Small Preview] Work in Progress on our Website

    Excellent idea! Thanks as always for your hard work.
  36. Re: Hellenic Auxilia (Expanded Hellenic AOR) [Proposed Mod]

    Probably you'd have to start with the pack editor -- lately i've been messing around with adding different weapons to units and it's quite easy. But I have not yet looked at recruitment. Give it a...
  37. Re: ¿how is imperatur augustus campaign+ dei and + dei + datavenia.

    I only ever play Ptolemaic Egypt, because the thought of restoring the old Diadochi in a Roman age appeals to me. I will answer you honestly -- because the AI is despicably incompetent at managing...
  38. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5 - Updated August 3

    Oh really? I just assumed they would, every other thureos sword unit does.

    Anyhow no worries if not -- I took kam's advice and added it. No trouble, very easy.

    Thanks again.
  39. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5 - Updated August 3

    Okay i'll try that, thanks Kam.
  40. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5 - Updated August 3

    Hey Dresden,

    Minor request but I thought i'd ask -- I just finished a great book on Kleomenes III and I wanted to play a Spartan run through in your Macedonian Wars campaign. Has the missing...
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