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    Re: [WIP] Fall of the Eagles

    The unit system is great if we want to use it to simulate the changes in army organisation/equipment from the late Roman era to the Byzantine/post-Roman era. Faction like the Franks would eventually...
  2. Re: Does Attila lack sufficient Historical DEPTH? Compared to RTW:BI

    It's not even about historical accuracy in the sense that the team has to get everything right. It's about making a game that feels fun as if you are managing the complexity of an dying Empire with...
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    Re: Historical accuracy?

    Would the team have someone specialised in doing the historical research?
  4. Does Attila lack sufficient Historical DEPTH? Compared to RTW:BI

    I like most of the game design for Attila, such as giving us the family tree for instance. However, it seems that Attila doesn't seem to be a game that is as well researched as the previous Total War...
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    Re: I Hate the Upgrade System

    Except it's not historical if you have to upgrade all of your units into elite-tier units. Does the National guard "upgrade" into the Army once they receive new weapons?

    Limitanei and...
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    Re: Historical accuracy?

    The problem is even some of the most well known historical facts aren't even portrayed properly. For instance, the idea that Stilicho is the brother to Honorius is very ahistorical. The same could be...
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    Historical accuracy?

    One of the biggest problem with Attila TW is that it is one of the most ahistorical TW games in recent times compared to Rome 2. I am wondering if Radious and his team would make effort into doing...
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    Re: [WIP] Fall of the Eagles

    I hope the team would avoid making all the Limitanei units being upgradable to Comitatenses, and increase the number of armies per imperium in order to allow the player to play with the actual late...
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    Re: (Submod) Incressed Governor Limit

    Which is the column for editing the size of the army?
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    Re: Total War: Attila

    Honorius and Arcadius aren't brothers for some reason.
  11. Re: Rally Point 24 – Total War: ATTILA Historical Battles Revealed

    Clicks in game are supposed to represent the communication system different armies have. However, communication in real life is never as simple as people are making it out to be, and any potential...
  12. Re: Please bring back the recruitment style of the old Total War games! :(

    I wish they have the old system back. That's a lot more realistic and more historical to the way the late Roman army is organised. Units are split into much smaller regiments, and combined into a...
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    Re: Late legionary composition?

    Legions in this period are more like individual cohorts as opposed to a stack of them. The late Roman army is generally more flexible in regards to the composition of Legions.
  14. Re: Total War: ATTILA - Army Management Feature Spotlight

    Sigh, I was hoping there is an better option of organising army via a chain of command. That would be really useful on a campaign map, and make you feel like you are actually running and organising...
  15. Thread: Manpower

    by ray243
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    Re: Manpower

    Finding new men shouldn't be a problem. It's having to rebuild entire units fast enough that should be the problem for players. The difference between a veteran legion and a brand new legion should...
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    Re: How does chain of command work?

    That would be a little disappointing, as legions were no longer operating as "divisions" with their own support elements, but more like brigades that can operate somewhat independently as a tactical...
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    How does chain of command work?

    I see that in this image, on the right hand side, there is a list of military office for you to appoint your commanders. As the late Roman army was organised into regional armies as opposed to...
  18. Thread: Manpower

    by ray243
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    Re: Manpower

    Lack of manpower is not a historical fact, but a argument that isn't that well accepted among historians. The main issue for the Romans is a lack of money to recruit troops more than not having...
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    Re: Family Tree is USELESS!

    They would need to improve on the family tree we saw in Shogun 2, and actually allow us to have political intrigue within the ruling dynasty, and family feuds among the aristocracy. The wife and...
  20. Special relationship between Eastern and Western Empire?

    I wonder if they are going to implement any sort of special features in regards to the relationship between the Eastern and Western Empire. Even though the two Empires is administrated separately,...
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    Re: Family Tree is USELESS!

    There needs to be some sort of mechanism that allows you to change dynasty. If not, you are going to be playing as a single dynasty ruling for all of eternity. Which is boring.
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    Re: [Preview]The Roman Empire Part II-Tagmatic Units.

    But isn't most of the provincial Tagmatic units infantry rather than cavalry?
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    Re: [Preview]The Roman Empire Part II-Tagmatic Units.

    I am wondering if the team is also creating the Tagamatic units that is based outside of Constantinople. I thought Tagmatic units were based in many other parts of the Roman Empire during this period?
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    Sticky: Re: Modding Summit and related discussion

    I think because the definition of "modders" is rather vague to begin with. A person who edits a large amount of .txt file and create a new campaign from that might call himself a modder even though...
  25. Poll: Idea: Old features from Rome I in DLCs (e.g. Family Tree)

    Since CA has already mentioned that it is impossible to mod in features like Family Tree in Rome II, the only alternative people have is to have these features being included in the new DLCs.

    I...
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    Re: DLCs: What Do You Want?

    I want a DLC that actually adds more immersion to the game. Such as a family tree, more political intrigue, having to deal with religion and etc. As much as I would want to manage my kingdom, armies...
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    Poll: The old Rome/M2TW engine vs the warscape engine

    I think one of the main reason why so many fans are upset with Rome 2 is mainly because they wanted to see a new Roman era game that is similar to the old Rome Total war.

    What they want is an...
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    Re: Modding Summit announced : late January

    I think it is fairly possible to mod the campaign map and add new factions. This is something that has always been possible on the warscape engine.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Given all the texture mods that is making use of the textures for Rome 2, I am wondering if you guys would want to create a mini-mod for Rome 2 that aims to recreate the legion system. It is possible...
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    [Resource] Re: Preparing the Modding Summit - 2014, late January

    Can anyone ask CA whether is it possible to implement the family tree for Rome 2? Given that they are using the same engine as Shogun 2, some of the data could be found in Rome 2.
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    Re: Modding Summit announced : late January

    I am wondering if CA would be willingly to modify a few minor files in RTW's .exe to allow modders to increase unit limit, unit size limit and faction limit. That alone would be of great help for the...
  32. Re: Can DLCs sales be used to fund and extend long term patch support?

    I think everyone misunderstood my point.

    I am saying the sales generated from DLC can be used to fund free patches.
  33. Poll: Re: [UPDATE] First Look: Lanciarii - "Legatum ex Aquilarum" Unit Pack

    You can take a look at some of the RTW: BI invasion mods for more information regarding the late Roman army.

    http://www.twcenter.net/forums/showthread.php?290913-Roman-Factions
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    Re: Things you'd like to see in Patch 8

    A DLC would work.
  35. Can DLCs sales be used to fund and extend FREE long term patch support?

    I've recently look at the business model used by Paradox for their newer games that is released on steam, namely Crusader Kings II. One thing I like about their model is they are essentially using...
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    Re: Would have the older engine been more suitable?

    The biggest issue is CA decides to rely on motion-capture for their animation. However, they made a major mistake by focusing on individual duels. No matter what kind of engine you built, any game...
  37. Did motion-capture affect the dynamics of massed melee?

    One of the thing I felt was annoying was that using motion capture doesn't really help to improve the battles at all. Mainly because motion capture are usually done on a small scale, with 2-3 men...
  38. Sticky: Re: [book launch] Roman Military History (Römische Militärgeschichte) - reconstruction trial of a roman troop list of the sixth century

    Will you be releasing a translation of it in English?
  39. Thread: Kastresianoi

    by ray243
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    Re: Kastresianoi

    How did the Eastern Roman Empire dealt with the "Roman" units that was still deployed in the lands of the former western Empire after 475? Officially those units are under the command of the Eastern...
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    Re: Warscape engine is not fit for Total Wars anymore

    During the Modding summit, CA revealed that they have almost forgotten/lost the source code for the old RTW/M2TW game engine.
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