Search:

Type: Posts; User: stevietheconquer; Keyword(s):

Page 1 of 11 1 2 3 4

Search: Search took 0.42 seconds.

  1. Re: Giving a general a battle model from another mod

    does the unit where the general battle model is in got an officer in it? if he got one then look if you got all the things for that officer too,if there is a file missing from that officer the battle...
  2. Re: The Stainless Steel Names Overhaul Project (SSNOP)

    thanks that explaned the sometimes missing names for turks as i had some with # as last one :thumbsup2
  3. Replies
    428
    Views
    21,942

    Re: SSHIP - General Discussion

    i trying too download the file but always wen i try too open sship-V.0.8.rar exe mine anti virus is blocking it and says it a dangerous file ,can it be uploaded on another site?
  4. Replies
    466
    Views
    35,120

    Sticky: Re: Titanium - Unit Preview

    great looking units thought i would maybe choose for some different faces for some units so they dont have all the same faces,maybe it too much work too make new faces,but those faces look very good...
  5. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    ok,wish this mod the best!
  6. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    2) Coding of units into mod folder. We have about 3-4 factions that still need coding into the mod.

    if i can do it, i have allready put units for different mods into another one i am surly...
  7. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    i can help too with some minor things if i can do it.
  8. Replies
    428
    Views
    21,942

    Re: SSHIP - General Discussion

    i think historical the most factions that mongols conquered where re-merge again after some time,becausce the mongols let them,they did not kill their enemies religions like other factions would do...
  9. Re: Faction Reveals Thread - Eastern Roman Empire

    there is nothing wrong too call the byzantine empire the roman empire,but for me the true roman empire will always be the roman empire united,the west and the east as one,and it stopped when they...
  10. Replies
    153
    Views
    8,793

    Re: OPEN ALPHA release

    oh yes,fix one bug and get another bug for free, lol
  11. Replies
    6
    Views
    216

    Re: 3rd turn + ctd on campaign exit

    can be a character without a name, who get a trait,maybe slave one,but i guess it can be annything.
  12. Replies
    11
    Views
    431

    Re: Southern General Model

    very nice one,gonna use them in mine private mod, as officer,he really got the armor for it
  13. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    here is a translate of the historic_event file,i don't known if it works or not,maybe someone can try it.if their is a error then it can always be corrected and it schould be then savegame compatible...
  14. Re: Changing names (factions/characters)

    i was wondering too where too do this,it looks easy but if you don't know then it can be hard too find it.
  15. Replies
    36
    Views
    3,898

    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    and i just got some battles with the latest version of this great veggie mod,and had some battles around indian lands,hindu and there the vegetation even looks better then in the european lands,great...
  16. Sticky: Re: >>> Download links for ferrum aeternum 0.80

    FA80 links;
    part 1;https://mega.co.nz/#!oE43zCKR!q9_Hboimhs1t0fuzsxBh7owXCfH1AoqlbIOAy2ve5AQ
    part 2;https://mega.co.nz/#!FRAizShB!ufzj6ochK_icMe0Ps_pUjGLoDyXN6zeqzF5Ql8DGwWI

    download the part...
  17. Replies
    428
    Views
    21,942

    Re: SSHIP - General Discussion

    looks very great campaignai i love it,the only little bit thing about the campaign ai was the ai crusading,like crusader armies did not attack and conquer their crusade targets, they just stood their...
  18. Replies
    36
    Views
    3,898

    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    thank you Alin for this great update it looks better and better in game!

    edit; just saw one plant that was not covered with snow when all the other trees and plant where,here is a picture of...
  19. Re: Asia Empires: the new order,a mod about 17th Eastern Asia

    thank you for this download link IGdood!
  20. Replies
    1,812
    Views
    280,466

    Re: EB-Twitter updates Discussion

    great looking unit,most been a hard fight for romans too beat this unit.
  21. Replies
    466
    Views
    35,120

    Sticky: Re: Titanium - Unit Preview

    well your unit of spearmen is a eye candy if you compare them with the armored spear unit,great work.
  22. Replies
    466
    Views
    35,120

    Sticky: Re: Titanium - Unit Preview

    very good looking unit!everything looks very good,your best and those shields are amazing, i can not wait too too play with them in the game:thumbsup2

    edit;and those faces have some real angry...
  23. Replies
    4
    Views
    450

    Re: EBII Vegetation...

    am using this vegetation too in a private mod i play, because i like it so much,i have found out that most of the time the file descr_geography_new.db from this mod is not always working good in...
  24. Replies
    36
    Views
    3,898

    Sticky: Re: EB2 Vegetation&lighting 1.0 testing

    yes it is for sure better then before,it looks more darker green now, i liked before too but now it looks even better sometimes when i walking with mine army around the battlefield i discover new...
  25. Replies
    62
    Views
    6,796

    Sticky: Re: DBM PATCH 1.1 RELEASED

    why are they wrong?they look like them, like on the pictures not a copy but close,the look good.:hmm:
  26. Re: Campaign_scrip not recognize after adding specific battle_models for heir and leader.

    i have this code for battle models, maybe you can change it with other code just change the faction name and battle model name.


    monitor_event FactionTurnStart FactionType russia
    and...
  27. Replies
    5
    Views
    158

    Re: strange thing

    yes Withwnar you are wright it has too do with the blank lines between "condition" line and the "and" lines yes removed the blank lines and removed the and isfactionleader and it works now like with...
  28. Replies
    5
    Views
    158

    Re: strange thing

    wel lucky it's working now here are the triggers i use now


    ;------------------------------------------Trigger highauthorityloss
    WhenToTest CharacterTurnEnd




    Condition IsFactionLeader
  29. Replies
    5
    Views
    158

    Re: strange thing

    oke just find it out why,just used condition condition two times condition,so it did not work good,now it seems too work good but i had too put the line and ISfactionleader in even when the condition...
  30. Replies
    5
    Views
    158

    strange thing

    i have a little trait with triggers but somehow the trigger always seems too fire for the factionleader even if he already got the trait,is it becausce i put this trait in when i was playing a...
  31. Replies
    5
    Views
    154

    Re: Script replacing factions?

    ok,looks very nice like all little states become one big state under one new name.
  32. Replies
    5
    Views
    154

    Re: Script replacing factions?

    a nice script,but why schould a faction who conquers another faction change his own glorious name for another defeated faction name?
  33. Re: Is it possible to create new conditions?

    sadly it distroys too the pirates in the full sea and i like too fight against them ido move_character manual.
  34. Re: This mod is BROKEN, don't even BOTHER INSTALLING !

    i like this mod very much and like too the europa barbarorum 2 , they need some small corrections and then they will be super mods for medieval 2,am waiting for playing rome 2,if all the patches are...
  35. Re: NEW VERSION 31 JULY 2014!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    just put 1 wrong file into the game(does not crash game),so put it in the new part 5 download for any one who is playing,it will make rebel general go faster become real rebel(join the slave faction...
  36. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    nice looking units,but i notice some things with the new faces of officers some of them got no eyes, like officer northern_captain_early_bowmerc, but sometimes he comes with closed helmet and then he...
  37. Replies
    6
    Views
    200

    Re: Model.db help

    if you use a officer in the unit and you have not got the officer code(the name of the officer) in the modeldb,the game will upload but will crash when loading the battle.
  38. Sticky: Re: >>> Download links for ferrum aeternum 0.80

    i have fxed the clicking on faction on the main menu(and some more things and put manny new things in),but in the submod version,it is better too install the submod for thiss mod, you can call this a...
  39. Sticky: Re: >>> Download links for ferrum aeternum 0.80

    put the seven files in a new map on your desktop then use 7z too unpack them click right on file 1 and unpack it in the map on your desktop this schould unpack all the files and there will be a new...
  40. Sticky: Re: >>> Download links for ferrum aeternum 0.80

    put this file in your desktop it's the fabat here you can laugh the mod from.

    edit;if you have installed FA version 0.80 then you can try this too;...
Results 1 to 40 of 418
Page 1 of 11 1 2 3 4