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  1. Re: Leaders Imperium and how does it affect play

    The answer might be to remove the requirement to go to Rome to get an office. I mean, since movement rates are so slow for gameplay purposes, why not, for gameplay purposes, remove the necessity to...
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    Re: Some noob questions....

    Roman governments: Basically, the Democratic Allied govt provides happiness more than law and infantry more than cavalry; Oligarchic provides law more than happiness and cavalry more than infantry.
    ...
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    Re: i am shocked

    Yes, this. We paid nothing for it, and it's a beta (though that could be clearer in this forum).

    I'm sure the EBII team would be happy to refund the purchase price to anybody who asked. ;)
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    Re: Debate over movement points

    It's a beta. They want feedback. So live with it.
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    Re: Guard Mode

    I liked to use it to hold enemy phalanxes from the front. Run a hastati unit right up to the phalanx, stopping just short, then put it in guard mode. It keeps the hastati from being shredded and pins...
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    Re: Debate over movement points

    You know, I shouldn't have answered you the way I did, because I can't compare. I altered the movement rates before I played more than few turns in my first campaign, then started another. Sorry.
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    Re: How to groom a general - tips

    Thanks!

    Is it possible for a general to have a negative command value after adjustment? Precious few of my generals have had any command stars at all, and none have had more than 3. It really...
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    Re: Guard Mode

    Guard mode tells a unit not to pursue the enemy and not to break formation. They hold their position and defend themselves only.
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    Re: Debate over movement points

    It's not going faster, really. You can move three times as fast to wherever you are going, but the things you do when you get there still take plenty of time. It feels less gamey to me that way.
    ...
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    Re: Debate over movement points

    Base value is 100 for military units, but varies for characters by type. I just tripled 'em all.
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    Re: Debate over movement points

    That's what I've been doing from Rhegium. My man in Mediolanum is still waiting for his ship to come in. ;)
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    Re: How to groom a general - tips

    I guess the extra security is from the lictors.

    I've tripled movement rates, and may increase them some more. I like it much better, especially when playing as the Romans with the otherwise...
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    Re: Debate over movement points

    I've been playing with tripled movement rates, and it makes it easier for me and the AI to form real armies and have actual campaigns.

    However, at tripled rates I still can't get a leader from...
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    Re: How to groom a general - tips

    Here's the export_descr_character_traits.txt description for Imperium:



    What do "Attack -3" and "SeigeAttack -3" mean? Does it mean that all units in that general's army have their attack...
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    Re: Debate over movement points

    A big issue playing as Rome is this: Roman leaders only have 8 turns with Imperium (I believe), and they only get it by ending the Winter turn in Rome. With the game's movement rates, it would be...
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    Re: Debate over movement points

    30 km/day equals 900 km per month (30*30), or 2700 km per quarter year (900*3).

    So 15 km/day is 450 per month and 1350 per quarter year.
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    Re: Debate over movement points

    Just answering a question.
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    Re: Debate over movement points

    The Orbis Project has information on ancient movement rates.
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    Re: How does culture spread?

    Are you sure it was the school? The EDB mentions no religion bonuses for them. Maybe it was something else?

    A guide would be very nice.
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    Re: How does culture spread?

    Per the EDB, only colonies and "tribal buildings" (Sweboz?) give a "religion_level bonus". Unless I missed something.

    eta: i did miss something. Some of the government buildings give...
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    Re: Time for some constructive critisim

    Quite a list -- and it's only partial. So any system (including the OP's well-thought out one) will be a radical abstraction and not truly "historical". Which means, IMHO, that justifying a change...
  22. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    It's been a long time since I've played M2TW, but as I understand it all recruitment slot increases are additive. So if a wall adds one slot and a government building adds one slot, a city should...
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    Re: This is ridiculous

    "I hope I die before I get old." Ah, the follies of youth.
  24. Re: Anyone else hitting 'Refresh page' every 5 seconds?

    Your signature is cruel. Very cruel. :P
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    Sticky: Re: Beta Release - FO 0.9!

    Thanks for the update.
  26. Re: Every battle in DeI is won by a rear attack....

    It also has to do with training and weapons. Highly trained units may replace ranks in the front line with fresh troops, and are likely to have better physical conditioning, while stabbing weapons...
  27. Re: Every battle in DeI is won by a rear attack....

    I believe that better quality troops should kill lesser quality at a good pace, all other things being equal, and since the lesser quality troops have lesser morale and (likely) stamina as well, they...
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    Re: Roman manipular legions...with spears?

    Oh good grief. :laughter:

    edited to quote myself: And which is why it is so odd that you use that piece to support your contention that pila were in great use by the hastati during the Epirote...
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    Re: Roman manipular legions...with spears?

    I read the whole thing and, like you, cherry-picked quotes. But IMO my quotes are much much more useful.

    "Were still being employed" means "were still being employed". I read it in conjunction...
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    Re: Roman manipular legions...with spears?

    This is from the document you linked:

    -- page 27

    -- page 35

    -- page 37

    Did you link to the wrong article? This one doesn't support you at all -- quite the opposite in fact.
  31. Re: Roman auxiliaries --> new Roman barracks line?

    I'm not sure that's a problem. Each city building is different as it is, with different province-wide economic effects and recruiting etc. All I'm really talking about is changing the names of the...
  32. Re: Roman auxiliaries --> new Roman barracks line?

    What if barracks were eliminated completely as a separate entity (freeing up a building slot) and instead the city building acted as government type and recruitment center? There would be two...
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    Re: The future of navies in DEI

    Thanks for the responses. :D

    Lieutenant Sharpe: Are there many instances of naval blockade in the ancient world? I'm certainly no expert, but I am under the impression that sea-keeping abilities...
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    Re: The future of navies in DEI

    If the modding is possible, this is how I'd like to see fleets operate:

    Reduce transports' combat capabilities to zero or near zero.

    Increase the effects of the raiding and patrol stances....
  35. Re: Math is Magic... & Increasing Roleplay and Immersion for EB1 (and maybe 2)

    Accounting Total War. ;)
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    Sticky: Re: [Official Submod] Turns per Year Options

    You are a prince among men.
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    Re: State of the Mod, 0.9 and going forward

    I already gave them my money, and in return they gave me a game that I uninstalled in September and didn't re-install until I discovered this mod a few days ago. CA will just have to live without my...
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    Sticky: Re: [Official Submod] Turns per Year Options

    Thanks for all this.
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    Re: Brainstorming slavery

    I believe that the term "public order" encompasses all that in the abstract. After all, any revolt or rioting is by definition a public order failure.
  40. Re: Suggestion for Landscape of europa who seems totally wrong in this game

    They are taking "gamers' license" in map design, but also there is going to be distortion when you try to represent such a large part of a globe as a flat map. North cannot be directly over south...
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