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  1. Replies
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    Re: [Video] What people get wrong about missile weapons in Total War games?

    Well done. Many people seemingly want muscle powered projectile weapons act like firearms. Maybe after watching movies with the astonishing deeds of Robin Hood or Legolas? But they did not and combat...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Missile Knockback?

    I started to play after a long pause, with 1.2.6, and I see a partly massive knockback from missiles, like arrows or javelins. In one test battle with the gastraphetes unit, the...
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    Re: Nanman DLC announced.

    Partly yes, at least in my case. Sometimes they are decisive. I only bought Attila:TW (with all DLCs) after the Sands Cultures DLC released because I liked the setting and it gave me a faction I...
  4. Thread: Troy Total War

    by geala
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    Re: Troy Total War

    I'm a "fan" of the Bronze Age and hoped for long for a TW game utilizing this era (best would be a humble start in the Middle Bronze Age and a development to the elaborated armies of the Late Bronze...
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    Sticky: Re: Troy: Pictures & Videos Thread

    The video clips clearly are an eye opener to me. I will most probably not buy the game. That's not Bronze Age for me. The units act in perfect formations and look extremely overequipped and uniform....
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    Re: Is Rome underpowered?

    Rome has strong units and good economical chances, as others said. From a different point of view, if this game were about replaying real history, it would be quite boring. Instead it sets a starting...
  7. Re: Please help me understand the state of my campaign (especially Auxilaries, Economy, Intrigue)

    Did you read this short guide for economy development https://www.twcenter.net/forums/showthread.php?800656-Province-Management-amp-Economy-Guide? Good advice in my opinion.

    Generally I would not...
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    Re: Some suggestions about roman faction

    Proposal No. 3 should possibly not need modelling if an existing barefoot man skin model could be used? Recently I changed the variantmeshdefinitions for some Oscan units, like from Samnites, Lukani...
  9. Re: Use of Vanilla Variantmodel - Reason for Distorted Soldier's Skins?

    A bit late but I could not try it earlier. Thanks a lot for your hints, without it I could not have solved my problem.

    For people like me without the skill but stupid plans: first I was a bit...
  10. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.23.2019)

    Did not know this, thanks a lot for the hint.




    I agree with mostly all what you said about cavalry but there were actually some cases of squares or columns (the better square because it's...
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    Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    It is a bit bold to tell the living dates of Homer as "fact". There is a whole lot of discussion about it, not really my field of interest, as I like the time till the middle Bronze Age and then from...
  12. Use of Vanilla Variantmodel - Reason for Distorted Soldier's Skins?

    360399


    I wanted to make some south Italian units with bare feet, like Samnites and Bruttians, cause that's the way they are usually shown in the art, instead of uniformly wearing Roman sandals. ...
  13. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.23.2019)

    After I clicked on the download button on the mediafire page, suddenly I got a loud persistent noise. First I thought there was a problem with my speakers, I toned them down and downloaded the pack...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That's interesting. I never ever fought on the British Isles in DeI, so never faced such troops. But Scotland (and Ireland) in later (late antiquity and medieval) times weren't especially famous for...
  15. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019)

    I have the javelins at about 50 to 65 meters and precursor heavy javelins, like pila, at 40 to 45 meters. I don't have such bad experience but I probably have to look more intensively at skirmisher...
  16. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019)

    Sounds great. :) I presume it is compatible with the Alternative Economy pack? Could you perhaps add a non-Steam download?

    I'm always playing with more shield defense against missiles and lower...
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    Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    I really like a lot of what CA said and plans about their Bronze Age Troy game. The pictures look marvelous. They seem to be willing to implement also a bit older equipment from Late Helladic II to...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That for example can happen if there are not enough people of the necessary population group or groups available. Did you check the units you have in the stack and compare it with the numbers in the...
  19. Re: Editing Disciplined Formation spacing for Romans in PFM

    BTW for me it were not immersion breaking at all to play with Romans in open formation, at least in mid republican times. The Romans fought as individual warriors with shield and sword and thus had a...
  20. Re: cavalry and morale mechanics make battles a cakewalk

    One problem of TW games is that they never ever got cavalry combat right. Of course TW games are far from battle realism generally, especially for antiquity and even more so the beloved medieval...
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    Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    The Iliad is of mixed worth here. I'm not sure to what findings and what descriptions (which are partly vague) you refer. I agree that some descriptions can be at least with some reason related to...
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    Re: Missing Descriptions

    To answer it myself: I had to separately extract the English loc file and overwrite the normal loc file of ID with it.

    So far so good. However the small number of soldiers in the units (160 on...
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    Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    Waiting for more info is a cunning approach, I think. It really depends wether they want to simulate the mixed time reality of the Iliad or 13th/12th c. BC Bronze Age warfare.

    A heroic focus seems...
  24. Re: New Historical total war era - Total War: Three Kingdoms!

    I cannot give advice to CA, just state my opinion. I did not buy 3K as I have zero interest in Chinese history and the period, so I have less then zero interest in the DLCs, but from my experience...
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    Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    I would propose to keep this thread more about Troy and not about rather abstract topics like is Total War still about total war, was it ever, what did and does a reference to total war mean at all...
  26. Re: cavalry and morale mechanics make battles a cakewalk

    The problem with these "make AI and player the same" approaches is that it is not possible to do it with the restrictions of the game code and at the same time make unit to unit behaviors and effects...
  27. Thread: Battles too easy

    by geala
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    2,651

    Re: Battles too easy

    If you could not win with the Romans who have rather good heavy units, wealth and recruitment potential, it would be strange. In Europa Barbarorum and DeI I mostly played as a Hellenic power and it...
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    Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    It really baffles me how someone can think of ancient western battles as "primitive" compared to 3K or seemingly the medieval period or put medieval and 16th/17th c. AD combat, which were totally...
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    Re: [Submod] Alternative Economy (Updated 09.08.19)

    Question: it is advised to use an "attacker no attrition" mod. Is this a prerequisite for the AI sieging and not immediately attacking? Or what's the reason for the proposal? Historically attackers...
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    Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    Yes, I can, studied ancient Greek for several years. But after the long time gone it's a bit inconvenient to translate. And I don't know why this has anything to do with the topic. International...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I don't understand. The question was not for slinger stats or ap abilities but why you cannot recruit slingers as Medewi. I least I don't have them available. A bug?
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    Missing Descriptions

    The game and mod work ok. But in my game with the mod several descriptions of all kinds are missing, like in the start menu for the buttons, or in the campaign map the unit descriptions (while the...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    sorry, double post, please delete
  34. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I have a question to the Medewi faction and slingers, or, the lack of the latter. Is the absence of a slinger unit for the Medewi a gameplay design, for having diversity in the sense that not all...
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    Re: The Popularity of Three Kingdoms

    I was deeply disappointed by Shogun: Total War, I bought it and some DLCs, but I never played it for long. When I first saw the battlefields it was quite a shock, after the experience in ETW (most...
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    Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    @ AnthoniusII:

    What sources and findings you are relating to? Almost all shields described in the Iliad are round. The sparse hints which are sometimes interpreted as references to tower shields...
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    Re: [Submod] Alternative Economy (Updated 09.08.19)

    Thanks again. I will use this mod and the hardcore mod then, as Data Venia has the old combat seemingly, which maybe is a bit less fair to the AI, I think.

    I played some battles to test already,...
  38. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    @ Cool_Ranch

    1. I would make big throwers at least immobile, as they were very difficult to be moved in reality. I did not achieve this in my last artillery mod, setting it in the according db...
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    Re: [Submod] Alternative Economy (Updated 09.08.19)

    Thanks for the update. Now again I don't know wether to use this mod + the official hardcore mod or Data Venia for my new campaign. :)

    Question unrelated: how can I get access to the mod files?...
  40. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    @ Cool_Ranch

    I would indeed like it if big throwers would be restricted to siege battles. Since the time I watched fast deadly trebuchets racing over the M2TW battlefields (making me stop playing...
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