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  1. Re: Saving space by deleting kindoms expansions (Steam - Definitive Edition)

    Ok thanks.
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    Re: 2min+ Turns ruining game experience

    Hi,

    Are you playing vanilla Medieval II or a mod ?
  3. Saving space by deleting kindoms expansions (Steam - Definitive Edition)

    Hello,


    In order to save several Go on my laptop's disk while playing MIITW with mods, i'm wondering whether it's possible to delete 3 among the 4 Kingdoms campaign packs on the steam version,...
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    1,343,223

    Re: SSHIP - General Discussion

    As the mongols aren't playable in the early campaign, would it be possible to make the player able to use their units ? For example, give Cumans access mongol units after the mongol invasion (this...
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    Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Thank you very much.
  6. Replies
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    Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Hi,

    In order to install this version, can i copy/paste the files over my previous SSHIP 0.9.5, or should i delete it and reinstall SS 6.3 + 6.4 before putting 0.9.6 files in the folder ?
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    3
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    2,534

    FotE without EP ?

    Hello everyone,

    Being new with Attila mods (only played IEB for a while), i'm wondering about playing FotE alone as a mod, without using EP aswell. I've read the features that EP provides, but i'd...
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    14
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    Re: Garrison script

    "Chivalry : Medieval Warfare" is the game you're evocating. But Slaytaninc must be talking about "Chivalry 2 : Sicilian Vespers", a now-quite-old mod for M2TW.
  9. Re: Hellenic Faction, Koinon Ton Aitolon - No siege engines?? Bug?

    And it seems that Achaean league is named "Aetolian league"... do you have the same glitch with your version of the mod?
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    2,370

    Re: Dismounted Reiksguard

    Many units have disappeared between COW and BOTET: for example, dismonted blood knights and von carsteins are gone. It may be the same with dismounted reiksguard
  11. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Gonna try. Thanks for your advice!
  12. Sticky: Re: Ottoman Total Overhaul - Submods and Additional Units Mod

    Hi everyone,

    Since i had Ottoman Total Overhaul Mod installed with AUM (a great mod, definitively!), a significant amount of units have no name. They are for example: " (Sword infantry)". This...
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    9,878

    Re: Texture bug darthmod napoleon

    Hi,

    Got the same problem with the latest version (2.6.5 epic edition), with italian line infantry.
  14. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Hi,

    The names of the new units that have been introduced with CB doesn't display, while i've chosen english language to play the game.
  15. Sticky: Re: [Download & Installation] Divide et Impera 1.2.3e - Rise of the Republic August 17

    Is it intended that Ptolemaïc Galatian Kleruch Bodyguards are only recruitable as a general bodyguard, and not as a "standard" unit too (like most of the other bodyguard units)? About them, they are...
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    47,929

    Re: Alexander Reloaded

    Well, in Darthmod for Napoleon Total War (Epic edition 2.65+++), in every campaign in which i was playing a coalition faction, i've always seen the French Empire expanding eastwards (steamrolling...
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    1,003,562

    Re: SSHIP - Bugs Reports & Technical Help

    Dunno whether it's a glitch or not ,but in Great Seldjuk roster, the armoured horse archer (from vanilla's Khwarezm roster) is given a total armor value of 14. It appears too low for such and unit:...
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    1,343,223

    Re: SSHIP - General Discussion

    In Great Seldjuk roster, the armoured horse archer (from vanilla's Khwarezm roster) is given a total armor value of 14. It appears too low for such and unit: fari and iqta'dar have 15 armor while...
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    1,003,562

    Re: SSHIP - Bugs Reports & Technical Help

    Found that Feudal foot knights don't have the "raises allied unit moral" characteristic, unlike their mounted couterpart and other foot knights. This looks like a glitch.
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    Well, i've never figured out why, during a battle (never the beginning, always at an advanced stage) or a siege, "Medieval 2 has encountered an error [...]"... as i said before, it has also happened...
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    129,564

    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    Playing 1100 campaign with Turks/Seljuks, near turn 40. Things are going well, only had a CTD during a battle (this appeared with vanilla too...).
  22. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Hello!

    Speaking french (i am french myself), i've sound several spelling errors in unit names:

    "seignuer" --> seigneur (lord)
    "chevallier" --> chevalier (knight)
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    Re: SSHIP - Bugs Reports & Technical Help

    I've seen a "silver surfer" general bodyguard unit, belonging to Pisan republic, in Bologna. These units are looking like tatar/mongol even if they have no texture
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    4
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    1,597

    Re: Producing other factions specific units

    Well, so, Nuln pikemen, their trademark unit, cannot be recruited from AoR? If i remember it well, it was possible in vanilla CoW...
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    Sticky: Re: IMPERIA ET BARBARI presentation and feedback

    Hello there,

    Any news about this mod's development? Hoping it's not dead...
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    Re: Doom stacks and their chevrons.

    Absolutely.
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    Re: Doom stacks and their chevrons.

    Sure, in "campaign_script.txt", just remove all the mentions of experience. I warn you... they are numerous!
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    Re: Has this mod changes battles

    While, as KAM said, there are tons of battle improvements in the mod, to make it short, battles are far slower than in vanilla. Even some people use a submod to make battles faster, that lead to a...
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    Re: [Sub-mod] Call of Warsandbox

    Well i have noticed that there is no special unit (nor mercenary) in the submod (yes it's obvious, since there is no script). Yet, in order to use, nevertheless, them, whose solution appear to be the...
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    Re: [Sub-mod] Call of Warsandbox

    Ok thanks
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    Re: [Sub-mod] Call Of Warhammer : Total War

    This is a great modification! Stacks are still spawned, but they are "light stacks" and it's no longer impossible to deal with them! + rep man ;)
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    Re: [Sub-mod] Call of Warsandbox

    Hi, i have a suggestion for this submod.

    It's a bit annoying that when you start as an imperial faction, another one is expected to attack you... so is it possible to give them good a...
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    Re: Bactria in PE2

    Somewhere like... there: http://www.twcenter.net/forums/showthread.php?643025-RTR-Project-Imperial-Campaign-v0-5-Released!
  34. Re: Antigonidai/Ptolemaioi/Seleukidai - Basileioi Antigonidai Etc.

    "Basileia ton Antigonidon" means "Kingdom of the Antigonids". Wouldn't "Basileia Antigonida" (Antigonid kingdom) sound better?

    Same, "Basileia Ptolemaia".

    Hope i didn't made a mistake in greek...
  35. Re: Antigonidai/Ptolemaioi/Seleukidai - Basileioi Antigonidai Etc.

    Maybe Basileia Seleukeia (Seleucid kingdom)?
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    Re: Unending alliances?

    The team of Stainless Steel mod for M2TW has developped several CAI types Gracul AI (ultra-agressive), Lusted AI (quite passive) and Savage AI (balanced, not very offensive but still challenging)....
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    Re: RTR Project Is Searching For Historians!

    Done, ty ;)
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    Re: RTR Project Is Searching For Historians!

    I'm waiting for ahowl11's invitation
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    Re: RTR Project Is Searching For Historians!

    Fine, i've sent the invitation. You'll find me as "Gorfou Sauteur".

    To answer to Mausolos, i'm still open for researches on another culture: as you said, the one you judge more important now ;)
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    Re: WARHAMMER FANTASY RC

    I know it's not easy to mod the CAI, if no mistake, some parts are hardcoded. The real problem, IMO, isn't some lack of might from the orcs, but the agressive dwarf behaviour. Chaos dwarves don't put...
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