Sorry for such late answer, I was not here on TW Forums for some time.
You have (a) installed in wrong folder or (b) SSHIP-Tweaks app can't read mod files (no read permissions).
In case (b) You...
Type: Posts; User: tmodelsk; Keyword(s):
Sorry for such late answer, I was not here on TW Forums for some time.
You have (a) installed in wrong folder or (b) SSHIP-Tweaks app can't read mod files (no read permissions).
In case (b) You...
No, there's no separate download, only SSHIP-Tweaks java app.
The Battle of Bouvines 1214 AD - BazBattles YT nice 10 mins movie.
Well done.
I don't know the answers you asked, but I like what you did.
> You cannot manage something unless you can measure it.
I was tough that phrase long time ago.
Six months ago JoC has asked me a question regarding javelins and below picture - using javelin cover fire from second battle line:
> Interesting, Tomek.
> How it is with the javelins? Are they...
Current state of Aragon Kingdom in 1132 :-)
Zaragoza is Fortress :
with first level mines (let the player build next level).
it functions surprisingly well (+2.5 population growth), so...
There's already Basque Archers unit , should it be available to recruit from the start ?
Currently (below) they're available for everybody in aragon/iberia from the 'new_era' event (means ? civil...
There's already in game unit Almughavars, available to recruit for Aragon from HEAVY_MAIL_ARMOR event, so between 1162 - 1172 .
recruit_pool "Almughavars" 1 0.25 1 0 requires factions...
I 've played with LineOfSight for agents & generals a bit. I did hidden trait added for every agent & general with LineOfSight -4 or similar. Or it could be added for player agents only.
It...
I have the best solution : lets remove completely Peasant Archer !
This unit is IMO useless, very weak and probably not historical.
For western kingdoms we have hunters, professional archers, we...
Work in progress ... :yes:
https://lh4.googleusercontent.com/F3ByQOxvpNvFakbBVg0tmtBVPMyTmcPN9tLniGIcyZINUog7_U71BKfHab7qvfGaE3WflAcVR-8G8A=w1920-h943
Khaelos - I love your post, your research. I love playing as Aragon (reasons - unknown to me).
I always known current catholic Iberian roster is far from ideal, I could not imagine them winning...
I can personally confirm.
From some time (two weeks ?) I do not need Window 7 compatibility. Everything works smooth, every mod.
Definitively something has been changing, Windows 10 or perhaps ...
Interesting. Right now I'm thinking also about western military orders (Templars ,etc). But they are ok in SSHIP right now.
But also egyptian Mamluks - they've created some kind of very influential...
Unit "Abna Heavy Axemen" (edu name), first and only weapon Axe, attack 8, defence 21, horse +2, camel +2
has class = spearmen . It looks like a bug, class should be heavy .
There's already...
There're some other possibilities but requires heavy coding, new script monitors (so little little slower end turn time with each monitor).
For some guilds / guild buildings we can throw away...
I possibly found some bugs in EDU regardles "class spearmen" , don't know if they are bugs but looks like.
There are 5 units that have primary weapon "Spear", that have Primary Weapon Attribute...
Dekhatres - thanks for sharing.
I'm also recently experiment with cav balancing, but I'm in lack of historical info.
My two cents are :
for balancing we can use also MountEffect attribute:...
I've got a question to everybody, regarding Cavalry strength.
A lot of people tend to agree that cavalry (especially Heavy Cav) is overpowered is SS / SSHIP. Me either.
So, the question is -...
john_peter - I've released 1.03 version of SSHIP-Tweaks with new Garrison Script v. 1.3 among others changes (-> download instructions & link).
"Garrison Script: raise units on siege" has now new...
I've released SSHIP-Tweaks version 1.03 with new tweak 'Merchants Nerfed".
It's available for download.
You can install only this tweak over your SSHIP installation, just:
click 'Clear...
Jurand - thanks for detailed specification.
I've done this , almost, but there's one problem.
Within one single city the 'agent_limit merchant N' entries do not stack, do not sum.
Merchants...
I think I'll create a tweak 'Merchants nerfed' in my next SSHIP-Tweaks release.
I'll do it configurable, so anyone could decide - configure buildings (ex. guilds) that updates merchants number...
I personally agree. New work can be released as 'beta release' or 'preview release', so we have official release 0.9.2 and 'preview' release 0.9.3 (example).
Effect described by bigdaddy is well...
Some interesting curiosity.
Below is some schema from modern Geo-politics analysis.
Notice how strongly history (& geography) influences our contemporary world.
...
Interesting. Indeed - heavy cav is very strong. While I got to know how to deal with enemy heavy cav and how to use heavy cav on my side - I tend to agree.
Dekhatres - did you do your fix to...
My game after applying "Mediator" was also crashing after launching (some windows Error "Ok" box), but I've found a fix.
I've got Windows 10 Enterprise, MSI laptop with G Force GTX 970, M2TW Steam...
And .. what are the results currently ? The results of the pool are hidden for me (everyone?) .
England owns more: Eastern Normady (south from London) & Anjou (south from previous).
Iberian pennisula is OK.
In Rome:TW Europa Barbaroum - if I remember correctly - was implemented a system of two kinds of province governments (at least for some eastern factions).
It was represented as two 'opposing'...
Jurand - I like your proposal very much.
Some considerations :
.
after nerfing total merchants number -> the merchant guild requirement need to be reworked (lowered).
Right now there's...
Heavy Cavalry CAN be stopped even with Spear Militia IF they get support from additional units.
In the pic #1 below - Spear Militia is being charged by enemy Mailed Knights (red arrow).
Spear...
I've launched hot seat campaign as Norway, played 10 years and then 'activated' my - player control over those faction in histogram,
and on next turn I could play as each of these factions.
My...
In my opinion it works very good :tongue: .
I've played a lot of games with these tweak (http://tmsship.wikidot.com/merchants-removed) .
The work is simple, copy from description from wiki...
End turn slow down in my tweaks collection is caused by a few tweaks which use 'script monitors'.
So you can try to switch off those tweaks (listed below), or some of them.
Some alternative...
There's script event GeneralDevastatesTile , it exports settlement & region_id data, so it looks like it's possible to do it via devastation either.
But there could be one problem - quick army...
Questions about global reputation.
Where is it shown in the game ?
Is it individual per each faction, what they think about me (me - France , me - HRE, me - ... ), or 'global', the same between...
There's Quieter AI mini-mod by Kaiser29 , it has reworked faction standings (descr_faction_standing.txt).
In general, all reputation penalties are 50% lower.
You can compare original SSHIP...
It's possible to do this like this :
monitor PostBattle IsRegionOnOf Region1 Region2 Region3
so group provinces in one monitor by mercenary pools and it works, see thread additional info...
I've checked that NJ idea can be done technically.
There's monitor PostBattle which exports region_id record and there's condition IsRegionOnOf (additional info).
So there's possibility in...