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  1. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    I'm not author of polish translation, but I believe that my colleagues just used translation for 6.3 version, and added translated new things from 7.0 to it :)
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    Re: Hereditiary ancillary?

    Ok and what with these unique names?
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    Sticky: Re: Heroes Hordes & beyond [KGCMv4.2]

    Seems like I have the same problem ;) How did you fix it?
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    Re: Hereditiary ancillary?

    Sorry for the dp, but I have some idea and need quick answer ;) I know, that it's possible to change settlement name, when other faction conquer it, but can it be done after specified turn? And can I...
  5. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Wait, what? Still no english translation? :shocked: We already have a polish one on polish TW forum :) Pity, that this mod doesn't have a thread in hosted modifications section, as it's way better...
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    Re: Hereditiary ancillary?

    Is there any other way to make a unique names beside this one?
  7. Re: New strat settlement model - how big should it be?

    No ideas? I still cannot fix it :(
  8. Re: New strat settlement model - how big should it be?

    I'm trying to make a character strat model now, and I have 2 questions:
    Is there a texture coordinate editor in 3ds max, like in milkshape 3d?
    When I'm trying to export my new model as .cas, I have...
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    Re: Hereditiary ancillary?

    All comments in all sections, model, groups, and so on are empty.
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    Re: Hereditiary ancillary?

    I converted vanilla barbarian fort, and all it's comments are empty. I cant identify this texture, thats the main problem.
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    Re: Hereditiary ancillary?

    Hey Gig, what are those files that you're talking about, some programs that I can download or something which will help me get rid of this problem for myself? Because It seems that I'll don't get any...
  12. Re: New strat settlement model - how big should it be?

    Any ideas???
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    Re: R&R Sub-Mod Collection v1.1

    That's something that DBM really needed, great job mate! ;)
  14. Re: New strat settlement model - how big should it be?

    I have a problem with some strat model, putting it into descr_cultures causes game shutdown at the 3/4 of loading bar when starting campaign. After opening this cas file via notepad, I think, that...
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    Re: Hereditiary ancillary?

    Comments are empty, I'm reading this entry from materials tab in milkshape, where you can select the texture. And all textures in that model has a DDS in their names after conversion, for example...
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    Re: Hereditiary ancillary?

    When converting this into milkshape format, I'm getting info about renaming those textures (sadly I can't just copy this text here) but this first problematic texture is not mentioned there, and in...
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    Re: Hereditiary ancillary?

    Maybe problem lays here, the first texture's name is unreadable, it starts with " €? €" and those hieroglyphes goes to the beggining of the second texture, which's name is fine.
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    Re: Hereditiary ancillary?

    Allright, I found a cause of those crashes, it's one of the strat models that I've added recently. If it's present in descr_cultures, then game is crashing. I modified this file a little, but I tried...
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    Re: Polished Poland

    I think it will be better, than you'll upload this on MF, because I have only models and textures, no edu, or b_m files ;)
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    Re: Hereditiary ancillary?

    I have some problem, my campaign is crashing (?) at the 75-80% of the loading bar, but it's not ctd, game is just shutting down without crash report. Only errors in log (trace level) are about...
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    Re: Polished Poland

    Tell me which hosting do you prefer and I'll upload it ;)
  22. Re: New strat settlement model - how big should it be?

    I suggest you to clean up your PM's storage mate ;)
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    Re: Polish Kingdom

    Hey guys, I really could use a help from researchers, as my map is almost empty in respect of resources, I want to make this with at least a little historical accuarycy, instead putting those...
  24. New strat settlement model - how big should it be?

    As the title says :) How do I know what size should my new strat model have? I'm trying to make some simple object in 3ds max, but I don't know if it would be tiny, or gigantic on campaign map.
  25. [Tool] Re: Python strat model converter for Milkshape Users

    Allright, found it, if someone's interested, here's a link: http://www.twcenter.net/forums/downloads.php?do=file&id=141
  26. [Tool] Re: Python strat model converter for Milkshape Users

    So how can I convert settlements strat model to m3d, or other 3d program format?
  27. [Tool] Re: Python strat model converter for Milkshape Users

    How can I make this working? I have Python 2.7.9, I launch converter, double click on file that I want to convert, something is happening, as I can see some text in the python window for half of a...
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    Re: Hereditiary ancillary?

    It is something other, cause I renamed it ;) But it's not present in geomod. And it works ok when placed manually in descr_strat.
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    Re: Hereditiary ancillary?

    No, no empty lines. I have 27 resources in desr_sm_resources, not counting the generic one.
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    Re: Hereditiary ancillary?

    Thanks :) But regarding to those resources, you're not right :tongue: In my mod sugar has value 0, and it is still present in geomod, while chocolate is not.
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    Re: Hereditiary ancillary?

    I saw in some mods, that heirs and faction leaders have different strat models than regular generals, how to achieve that? I have models in place, and entries in descr_models_strat and...
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    Re: Hereditiary ancillary?

    Next question why I can't put some resources like chocolate or dogs trough geomod, but I can do it manually in descr_strat? I mean, those resources are not present in geomod. Why?
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    Re: Polish Kingdom

    Thank you guys for all coments!



    There is the same number of settlements In northern Italy as in Prussia ;) And in whole Italy there is 19, in Prussia 11 provinces. There is one settlement for...
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    Re: Hereditiary ancillary?

    I know that there are several types of forts, the problem is that all of them (except middle_eastern) are looking the same.

    http://i58.tinypic.com/33uzzbt.jpg

    In descr_strat :
    fort 241 332...
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    Re: Hereditiary ancillary?

    How can I make forts of different cultures in Geomod? All made with this program are northern_european ones, and even worse, when I place a fort for different culture in descr_strat manually, it...
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    Re: Hereditiary ancillary?

    Can I remove somehow this "Aztec Princess" text from my named port?


    http://i59.tinypic.com/2ztj4pf.jpg
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    Re: Hereditiary ancillary?

    Yes it is.

    @edit
    I fixed it, seems that entries in descr_characters were missing ;)
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    Re: Hereditiary ancillary?

    Next problem, I created a new faction with one character, but he's cannot be created for a weird reason:

    20:38:51.373 [script.err] [error] Script Error in...
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    Re: Hereditiary ancillary?

    I knew that I forgot about something obvious :) Thank you Stevie.
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    Re: Hereditiary ancillary?

    I have a problem with spy strat_model from Rusichi mod:
    20:10:44.456 [data.invalid] [error] Unable to find character model rus_spy for character type spy.

    His entry in descr_character is:
    ...
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