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    Re: Triple Chaos Lord Start

    I think you'd need to change the start_pos_land_units table as well as the start_pos_horde thing, beyond that it should be good so long as you've got the correct boxes checked in start_pos_characters.
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    Re: 1600 Expanded Sub-Mod

    Ok, I for one think it's an acceptable sacrifice.
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    Re: 1600 Expanded Sub-Mod

    I always really liked the look of the pike wall, but if it's better gameplay-wise then I'd be fine giving it up considering Empires reliability. What is bugged about it?
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    Re: 1600 Expanded Sub-Mod

    Well, the melee cavalry is doing well, just against ranged infantry and cavalry. I think that for dedicated ranged cavalry like harquebusiers a buff could be used, but pistoliers and other melee...
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    Re: 1600 Expanded Sub-Mod

    Thank you so much for this submod, I just got your update and everything is running really well. I was wondering though, are cavalry still effective despite their small unit sizes? When I tried...
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    Re: Lizardmen Campaign?

    We also have events referring directly to Beastmen Brayherds (and maybe even elves, but I haven't seen that yet).
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    Re: Legendary Lord Unique Starting Position

    Actually, because of CA's official backing of this mod I'm pretty sure Magnar did everything in the Assembly Kit. PFM didn't even work with Warhammer until launch day.
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    Re: Unlock non-playable factions

    Both Brettonia and the 2 Savage Orc horde factions look like an immense amount of fun, even without Legendary Lords and such. Not only that, even some other Human states have differing buildings and...
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    Re: Importing Last Roman buildings to Attila

    This wouldn't be a problem for the Roman Expedition buildings, right? Because they don't have specific building models on the battlemap?
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    How to add "Start Migration" option

    Hi all,

    I've been trying to enable migrations for nations that don't normally have the option to. This includes the Romans, Sassanids, and Desert Kingdoms of vanilla, as well as most factions in...
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    Sticky: [REQUEST/INQUIRY] Roman Migration?

    Hey guys,

    So in Attila (and Charlemagne and The Last Roman too, I suppose) there are certain factions that can't migrate and become a horde or expedition. I wanted to try out what it would be...
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    Re: When can North America Play???

    It's been more than 2 years now... https://www.facebook.com/TotalWar/posts/497508230324382
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    Re: When can North America Play???

    Well, I payed for Arena closed beta access with my Rome II pre-order, so I'd better get a code come Thursday.
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    Poll: Re: Which faction would you want!

    I'd love to see some alternate-culture nomads, such as Arabic/Middle Eastern/African.
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    Poll: Re: Your favorite Warhammer army

    Always been a huge fan of medieval gunpowder, but I dislike just sitting in one place and waiting for the enemy to suicide into rows of handguns and artillery. So I'm pretty split between Empire and...
  16. (WIP/Proposal) New Factions - Eastern Nomad Culture

    I've heard many calls for more playable factions in the East, but Attila's "Horde Mode" is just so well-designed - so here's my idea: why not have more playable factions in the East and Africa, but...
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    Re: Sassanid units reskin (request)

    Quick question about the auxiliaries of the Sassanids: are there enough skins in the game right now to create a new Dailamite and/or Gilani faction?
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    Re: DLC Predictions

    Riiiiight, and a huge amount of events took place across Ireland in this time period, right?
    Just wanted to remind you about the whole Vandal invasion thing, sparking a 3-way conflict lasting 100...
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    Re: Celtic DLC announced

    You guys do realize that if you consider inflation, the base game cost of 45$ is actually a ton cheaper than the original Total War titles. If anything, DLCs only make up the difference.

    I...
  20. Re: Arabs and Africans DLC is probably coming soon.

    I actually brought this up a week or two ago: http://www.twcenter.net/forums/showthread.php?683018-Desert-Nomads-in-Attila
    I'd personally create nomadic Arab and African factions myself, but I'd...
  21. Poll: Re: Attila Ship Combat - Is it better than Rome 2's?

    They were probably flipping through Wikipedia pages about the era and read this:

    Seems like they could've mistaken it for "greek fire ships" and tossed them into the game for barbarians.
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    New Factions and New Cultures

    Hey guys,

    Just wondering if it's possible to add in new factions, say, in already-desolate regions of the map? If so, is it also possible to add new Horde factions onto the map?

    Secondly, is...
  23. Re: Anyone else think Attila would be better without the raze feature?

    I think it should only be limited to AI Hordes, but let the player(s) have the option of razing regardless. This way it's your choice whether to run Europe into a wasteland.
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    Re: Huns are broken?

    I think that Imperium should go up a lot slower than it does now. I've had the -100 relationship since turn 35 as a Horde.
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    Re: Desert Nomads in Attila

    Not too sure bout that, I haven't seen anything close to this idea over on the mod threads. I'll probably start a mod project on this if CA doesn't first.

    Well, the Berbers (not sure if it's the...
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    Re: Advanced Unit Information?

    Yea, click the giant "+" button right beneath the summary.
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    Desert Nomads in Attila

    I came up with the idea for this while playing through a Vandal campaign.

    After much deliberation, I decided to go around the edge of the map to the northeast in an attempt to keep my distance...
  28. Thread: Celts?

    by GideonAI
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    Re: Celts?

    Well, I for one decided to avoid playing as the Saxons until they release the Celtic DLC, because I would spend quite some time fighting those factions and I want them to be more fleshed out.
  29. Thread: Celts?

    by GideonAI
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    Re: Celts?

    Jest wanted to remind everyone that even though they'll release the Celts as a DLC, we still get to fight against the Celtic factions + their new units without paying. That's how all their faction...
  30. Thread: Bastards?

    by GideonAI
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    Re: Bastards?

    I personally have 3 male family members as the Vandals. I'm about 20 years into the campaign, and my family tree now includes 8 illegitimate children.
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    Re: Future Expansion Packs

    I'd personally snap up a Celtic DLC in a heartbeat, but something else I haven't seen much discussion about is the current lack of Arabic/African nomadic tribes, which would be represented most...
  32. [WIP] Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    I think the region in general could do well with the addition of various Nomadic Arab tribes. However, I would make them start with few buildings and a small number of troops, that way the AI can't...
  33. Thread: Judaism

    by GideonAI
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    Re: Judaism

    It would be fun to have the "Israel" region have a "Jewish Traditions" modifier.
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    Poll: Re: What’s next for DLC?

    More new self-contained campaigns - they skipped Britannia as a mini-campaign for Rome 2, and it's about time I get my mod rolling.
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    Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    By the by, there's a Warhammer 40k real-time strategy space combat game announced recently called Battlefleet Gothic. One key element I noticed was the fact that the space combat takes place on a 2d...
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    Poll: Re: AIB DLC? (Arthur in Britannia)

    Regardless if it's fantasy, historical, or both, I would pick this up in a heartbeat. After Third Age, the most time I ever sunk into any version of Total War has got to be in For King Or Country...
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    Re: What Mods do you want to Play/Create?

    Dang, y'all have some really great ideas you're throwing out there!

    Personally, I won't do much unless they come out with a Britannia mini-campaign. If they do that, I'll mod the heck out of it...
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    Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    I'm still really looking forward to this, best of luck Flikitos!
  39. Re: Warhammer Total War - Will Attila the last historical total war for a while?

    To answer your question: no, they've put together a new team specifically for Warhammer.
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    Transports Are Getting A Hard Nerf

    http://wiki.totalwar.com/w/Wrath_Of_Sparta_Campaign_Pack

    What do you all think about this? Assuredly it will reduce some of the cheesy things people can do, but I'm sure others would push for...
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