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  1. Re: Regional Knight Orders for All - SS6.4 -- Updated 3/29/14

    Excellent:yes:

    Is this mod compatible with the 1450 startdate mod?(I presume it is...is it?)
    What are the chances of installing this whilst not messing up my save game?
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    Re: SS6.4 Slight music overhaul

    Just right click on an individual track and select download.
    You should also be able to download the whole thing in one click by selecting them all with the drag option but it doesn't work for me...
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    SS6.4 Slight music overhaul

    Slight music overhaul

    Pozdrav,

    i uploaded a bunch of music that I used while playing SS after I got bored with the old soundtrack. The track list is incomplete but it covers the most used...
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    Sticky: Re: SS Screenshot Thread

    Some more screens ;)
    I am so proud of what I did to my SS6.4 :tongue:
    Im hooked and I can't stop playing;


    Response to the "Cavalry is Overpowered" Thread;...
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    Sticky: Re: Post your Empires!

    Byzantium is the name the westerners gave to them.
    They themselves always called themselves Romans, and considered themselves the "Roman" Empire.

    But still...Ireland?
    It will take you some time...
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    Sticky: Re: SS Screenshot Thread

    SS6.4 + 1450 campaign submod;

    "The last Venetian"
    http://s21.postimg.org/3xjxb2z13/0000.jpg



    "Dude, I really think standing there is a bad idea"
    http://s9.postimg.org/nsljqildb/0001.jpg
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    Re: 1450 Campaign for 6.4

    Just came back to +rep Ziltoid :)

    Despite having the Kingdom of Jerusalem in the 15th century and some other awkwardness this is hands down one of my favourite submods of all time
    :salute:
    The...
  8. Re: Cavalry is Ridiculously Overpowered in this Game.

    I just got attacked by a single unit of the Genoese Patrician cavalry( http://www.stainless-steel-mod.com/Milan/Genoese_Patricians.html ) in the year of our Lord 1456;

    Holy mother of Christ, my...
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    Re: 1450 Campaign for 6.4

    After you install the mod, go to;
    Medieval II total war/mods/SS6.3 and launch SS_setup with the late campaign option.
    The 1450 mod replaces the late campaign in your options.
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    Re: English Horse Archers?

    Sigh,
    im not getting through to you am I?
    What I was saying is that the upkeep for the horse is very high considering the low payment that he is getting, which is 8-9 pennies a day for a mounted...
  11. "Making gunpowder units actually useful" mod

    Encountered bug after last update.
    Closed.
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    Re: English Horse Archers?

    My argument was not that they never fought on foot, but that they also fought while on horseback.



    Um...yeah, so why not actually use the horse's potential in battle instead of just using it to...
  13. Re: AOR Colonies (Unit) Expanded (New Release 17/08/08)

    If anyone has any of the mod files in his possession please respond and present the files either here or provide a link.

    I am especially interested in the "animationspack.rar" file.

    Thank you.
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    Re: English Horse Archers?

    Meh, I had a bad day :whistling

    Won't happen again.




    All this tells me is that the archer you spoke to has a weak body so he told you his personal experience with the bow.
    Aiming with a...
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    Re: English Horse Archers?

    You cannot aim a 100 pound longbow?
    Cannot fire a recurve longbow from a saddle?

    Longbows reached from 80 to 135 pounds of draw weight in their top notch and were fired with extreme precision in...
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    Re: English Horse Archers?

    I am not telling you, I am merely stating a few historical facts.

    For your information;...
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    Re: English Horse Archers?

    Um, nowhere in my post did i even mentioned the word "steppe" let alone compare the English to the horse archers of the eastern steppes.
    Actually, i did not even compare them to anything, or even...
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    Re: English Horse Archers?

    If you don't know anything about a subject in history, don't discuss it then or even argue since your arguments will be based only on your opinions which are for the most part(everyone's opinions,...
  19. Re: Historically, which factions greatly increased their territory?

    The Ottomans can count here but their conquest was rather slow, actually extremely slow when you look at their European conquests(for example it took them 130 years to conquer the area of present day...
  20. Re: Cavalry is Ridiculously Overpowered in this Game.

    The spreading of formations IRL battles did not mean individual troops scattering on their own but that units(!) spread out meaning that groups of 100-500 men in tight formation removed themselves...
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    Re: Construct your own villages submod

    Sure thing brah :)
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    Re: Crossbowmen and their silly reloading.

    I just joke a bit :)

    I will try to see what I can do, no promises though since i have some other stuff on my mind also(all of which well beyond my modding skills btw).
  23. Re: Cavalry is Ridiculously Overpowered in this Game.

    Well, you just explained history;

    http://en.wikipedia.org/wiki/Battle_of_Kircholm

    This is what they frontally charged at with a heavier version of light cavalry(hussar) and wiped them out in a...
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    Re: Crossbowmen and their silly reloading.

    Awesomesauce!

    I will surely get into this after 7.0 comes out!

    +rep
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    Re: Construct your own villages submod

    My apologies,

    New link is added with the addition of having stone forts on the campaign map instead of the old native wooden one.(the price of which I have considerably increased)
    This will...
  26. Re: Cavalry is Ridiculously Overpowered in this Game.

    I was only pointing out the two knights that died in that battle, the rest of the battle casualties are irrelevant.(see second response few lines bellow)



    I responded to the claim that it was...
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    Sticky: Re: Post your Empires!

    Regardess of everything, our friend Maximus here is a bit biased towards the Romans :)

    I seriously don't see how the byzantine cavalry could have been any better than the western heavy cavalry,...
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    Sticky: Re: Post your Empires!

    It truly renders me speechless to see how much damage hollywood and anime did and does to the collective mind of the human race, especially how everyone now believes armor was something kingdoms,...
  29. Re: Cavalry is Ridiculously Overpowered in this Game.

    http://www.youtube.com/watch?v=1TvKhD1ERKA&t=30m50s
    http://www.youtube.com/watch?v=NqC_squo6X4&t=9m10s
    http://www.youtube.com/watch?v=kl-ec6Ub7FM

    ...
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    Re: Mongolpocalypse Preview

    Oh, really?
    A single "research"(if you could even call it that) by a 15th century Polish priest classifies as debate winning evidence now?
    Clearly this 15th century chronicler had certain...
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    Re: Mongolpocalypse Preview

    "Teutons came to Legnica but probably they didn't take part in battle. Only a few members took part in the battle, most of them died."

    The Teutonic order has a very detailed account of it's...
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    Re: Crossbowmen and their silly reloading.

    Sigh,

    I find it difficult to reply when people obviously do not read a single word of what I write after they have read the thread title -_-

    1) As I said before, there is no reason to keep the...
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    Re: Crossbowmen and their silly reloading.

    Whelp,

    it has only been a couple of weeks since this happened to me;

    http://lmgtfy.com/?q=how+do+I+mod%3F

    I am currently doing some export_descr_unit editing and testing but I am looking for...
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    Re: Crossbowmen and their silly reloading.

    Bowmen would still have faster reload speed and that first deadly volley you mentioned was the solely sole purpose and reason of the design and usage of the crossbow and its man.

    Imagine doing...
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    Re: Crossbowmen and their silly reloading.

    No.



    Already answered that.
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    Re: Removing event requirement

    Will do, I just thought that the SS community would give a more SScentric answer and could help me faster.



    RR disabled completely removes all event requirements for recruiting units?
    I did...
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    Removing event requirement

    Hello,

    I am testing a set of my own modifications and I need an efficient way to remove all event requirements to recruit units.

    No, changing the required number of turns/years in order for the...
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    Construct your own villages submod

    Pozdrav,


    Construct your own villages submod



    Overview;

    This mod replaces the watchtowers on the campaign map with villages to add a bit of flavor when playing Stainless Steel.
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    Re: export_descr_unit

    Another question :)

    I cannot find the following units by using their names in the descr_unit file;

    Verlorene Haufe
    Noble foot knights

    Under what name are they in the file?
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    Re: export_descr_unit

    Ok, I have tested this and it seems that Data\campaign\sub\DisableRR\export_descr_unit is useless since the changes I made in that file were ignored both when I started a new campaign while using...
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