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  1. Replies
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    Re: CTD's have definitely to do with Steam

    Hi! I don't understand how did you maged to play without CTDs... Only restarting? Closing Steam (but you need it to play!)? How?
    Thanks on advance :)
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    Re: Launcher not working

    You can copy and paste it without problems, I just did it minutes ago and got APETI to work :)
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    Re: Any tips on fixing CTDs..?

    It's completely uncertain that you encounter a solution for CTDs. I've tried to start many campaigns and always there is a CTD that ruins it, some of them even in turn 3 or 4. Mainly prior to...
  4. Re: Union does not have marching music, but Confederates do

    Go here: http://www.twcenter.net/forums/showthread.php?688579-drum-and-fife-issue
  5. Re: Union does not have marching music, but Confederates do

    I have same issue, don't expect any help from creators, this mod was unfortunately abandoned. I'm trying myself to find a solution
  6. Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    I can confirm that this submod runs perfectly with 1.04a. The problems mentioned with reforms are due to OTHER script mods activated along with it. :thumbsup2
  7. Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    I see it works, garrisoning troops have positive impact in P.O. in my 1.04a game. Why do you say it doesn't??? :yes:

    What I was asking is that if really it has a conflict with the reforms. I'll...
  8. Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    Thanks for this submod!! :thumbsup2

    But, is this right????? I've playing with it in 1.03 and not a single problem, and I've updated to 1.04 but haven't started to play yet. Really it doesn't work...
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    Re: [Official Submod] Reduced Unit Upkeep/Costs

    Thanks a lot for this submod!!! :thumbsup2
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    Re: [Feedback] Impressions, Critiques and Requests for 1.0

    No problem with that, of course if you ONLY rise the cost for the elite units to make them more rare, but not the other "regular" units. I repeat that without the submods the game is unfair for the...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.0

    This is an aspect which I didn't take into account. I'll try it and will see if there's a real difference, becauese at present the battles agains phalanx were a bit annoying...

    Only to mention...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.0

    I agree, rear attacks specially from cavalry were the nightmare of any warrior or commander. I see no problem on that, you can remember lots of ancient battles where the superiority on cavalry has...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.0

    Hi! The mod is impressive and there few things that I dare to criticize... but there's one specially annoying for me, though not really horrible:

    Somebody mentioned the low kill rate in battles, I...
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    Re: [Tech] Bug Reports 1.0 Version

    I have the standalone version, fresh install without any mods ever... BUT surprisingly, after reloading the savegame several times without effect, I installed the Reduced cost and the No garrison...
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    Re: [Tech] Bug Reports 1.0 Version

    I have no other mods, just DeI. Only have activated the unitfixDEIpack and the Release pack...
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    Re: [Tech] Bug Reports 1.0 Version

    Hello! I'm new to TWR2 and DeI (only have `layed some turns with vanilla, enough to get me annoyed with the lack of historical accuracy... until I found this mod :). This is an absolutely awesome...
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    Re: 3.6 Progress Report - Sept., Oct., Nov., Dec. 2013

    I want only to thank you guys for this marvelous mod. I'm recently acquired Warpath so I'm going to try it immediately. Keep the hard work and congratulations!! :thumbsup2
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