Search:

Type: Posts; User: Squid; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.12 seconds.

  1. Replies
    35
    Views
    733

    Re: [Discussion] Exceptional or not exceptional

    Only if you have a finite number of contributions in your possible contribution bag does the meaning of special lose it's relevance if you call too many special. Since contributions are infinite,...
  2. Replies
    35
    Views
    733

    Re: [Discussion] Exceptional or not exceptional

    It's impossible to be consistent across all applications due to a variety of factors, not the least of which is that the contributions being scrutinized are so disparate from one application to...
  3. Replies
    35
    Views
    733

    Re: [Discussion] Exceptional or not exceptional

    There are lots of things of can be considered exceptional. Last I check the definition of exceptional does not have a numerical limit. At best it could be considered to be a percentage of the total...
  4. Replies
    46
    Views
    811

    [MOVED TO VOTE] Re: Change in constitution wording.

    Sheesh that almost qualifies as a hard-to-read post. If you don't want to use the tags then at least do the from/to for each section individually to make it a bit easier to follow.
  5. Replies
    2
    Views
    204

    Re: Problems with Attachments

    I changed a setting and I think that's resolved the issue. Please let me know.


    This was the unintended result of fixing a bug in the stock vbulletin code. See...
  6. Replies
    2
    Views
    109

    Re: !Help needed! [Professional Advice]

    Moved to the Basement Forum. --Squid
  7. Thread: TW Script Editor

    by Squid
    Replies
    46
    Views
    5,272

    [Tool] Re: TW Script Editor

    Fixed.

    Fixed, I was attempting to fix another bug and reintroduced this one. :facepalm:


    Textures and stuff are all based on the sub_faction, so I assumed that names were as well.

    The...
  8. Thread: TW Script Editor

    by Squid
    Replies
    89
    Views
    9,001

    [Tool] Re: TW Script Editor

    Version 0.6.1

    Changes/Fixes from v0.6.1:


    Fixed FactionNamesReader not correctly reading surnames/womens names
    Fixed FactionNamesReader not correctly handling multiple factions per faction...
  9. Thread: TW Script Editor

    by Squid
    Replies
    46
    Views
    5,272

    [Tool] Re: TW Script Editor

    Version 0.6.1

    Changes/Fixes from v0.6.0:


    Fixed FactionNamesReader not correctly reading surnames/womens names
    Fixed FactionNamesReader not correctly handling multiple factions per faction...
  10. Thread: TW Script Editor

    by Squid
    Replies
    46
    Views
    5,272

    [Tool] Re: TW Script Editor

    Version 0.6.0

    Changes/Fixes from v0.5.9:


    For M2TW fixed settlement names using external names (required for RTW) to using internal names (required for M2TW)
    Date line in add_events blocks...
  11. Thread: TW Script Editor

    by Squid
    Replies
    89
    Views
    9,001

    [Tool] Re: TW Script Editor

    Version 0.6.0

    Changes/Fixes from v0.5.9:


    For M2TW fixed settlement names using external names (required for RTW) to using internal names (required for M2TW)
    Date line in add_events blocks...
  12. Replies
    4
    Views
    218

    Re: Pac Extractor problem

    That's what you should have, inside the DATA folder you'll find all the unpacked content.
  13. Re: TO: TWC technical help. Forum page advertising problem.

    We'll need to know which ad is the culprit before we can request it's removal. If you could provide that information it would be helpful.
  14. [ABANDONED] Re: [Decision] Change a few lines of text on the Capitol page

    Permanently hidden?!?! :P
  15. Replies
    458
    Views
    44,724

    [Resource] Re: Creating a World - Bare Geomod

    That one should be good. Is it still not properly checking settlement names?
  16. Replies
    458
    Views
    44,724

    [Resource] Re: Creating a World - Bare Geomod

    That build number doesn't match with anything in my source repository, but the real tell will be if the version for TWLibrary.dll is 1.6.2.153 or higher. Starting in that version of the library m2tw...
  17. Replies
    458
    Views
    44,724

    [Resource] Re: Creating a World - Bare Geomod

    {settlement_internal_name} settlement external name

    For m2tw the settlement_internal_name will be used and the settlement external name for rtw since the two engines each use a different mechanic...
  18. Replies
    458
    Views
    44,724

    [Resource] Re: Creating a World - Bare Geomod

    Just a note two minor errors in the campaign script that I caught while testing a new version of my script validator, there are two references to the region Bulgar_Province but there's no region by...
  19. Re: The Age of Aquarius: Seriatim [Discussion of the Triumvirate System]

    Those saying the reports should be used are overlooking, deliberately?, something that they've posted. The posts themselves were not ToS violations so, unless they were deleted for continuity, they...
  20. Re: Problem with Roman Interface SHAREDPAGE_01 (for factions culture roman)

    The same tool you use to unpack the pak files allows to pack up new pak files as well.
  21. Replies
    6
    Views
    389

    Re: Admincp syntax highlighting implemented

    Added mysql syntax highliting to the acp queries page as well as the large edit box that you can open.
  22. Replies
    6
    Views
    389

    Re: Admincp syntax highlighting implemented

    Not currently, but as I'm finding areas where I want syntax highlighting I'm adding it in.
  23. Replies
    6
    Views
    389

    Re: Admincp syntax highlighting implemented

    There are two parts to the adding the text coloring. The first is the javascript files, like the sql.js file you have above the second is where you specify the mode that the textarea in question will...
  24. Re: The Age of Aquarius: Seriatim [Discussion of the Triumvirate System]

    Not to be pedantic but isn't this what we have now already, minus the referral/censor part. You contribute you get a badge which gives you the optional privilege of participation in the curia. I'm...
  25. Replies
    6
    Views
    269

    Re: separating buildings in tech tree

    Yes, instead of having one building tree with all the upgrades you'd need to make a separate building tree for each level of the original building.
  26. Re: "Generic Error: Building level specified does not exist"

    A couple of things have you run your EDB through the EDB Validator? I don't have a link right now, but you should be able to find it in the tools/tutorials section of the workshop.

    Also you have...
  27. Re: "Generic Error: Building level specified does not exist"

    Could you post the entire building tree you've created?
  28. Replies
    57
    Views
    5,550

    Re: Site Hack Attempt

    Not practical since I connect routinely from at least 3 IPs, more if I'm on a mobile device, and I'm not the only admin who connects from multiple places.



    I'd do a full anti-virus/anti-malware...
  29. Replies
    90
    Views
    2,564

    [ABANDONED] Re: [Vote of no Confidence] PikeStance (Censor)

    Clear directive from the curator, clearly ignored by PikeStance, multiple times, VonC.
  30. Replies
    6
    Views
    389

    Admincp syntax highlighting implemented

    I've used http://codemirror.net/ to add syntax highlighting and line numbers to admincp when editing style templates or plugin code. It even includes the large edit boxes.
  31. Re: Annoying sound distortion and lag when playing game

    Moved the thread to the Medieval II Technical Help where hopefully someone will be able to help you.
  32. Replies
    43
    Views
    2,104

    Re: All mod downloads disappeared from thread.

    That might be because you haven't installed flash on IE, as I believe the basic uploader uses a flash script to do its work. If firefox is your main browser chances are that you'll have flash...
  33. Replies
    1
    Views
    210

    Re: New page loading issue

    Thank you for letting us know but we are already aware of the issue. See this thread for further details.

    Closed.
  34. Replies
    43
    Views
    2,104

    Re: All mod downloads disappeared from thread.

    What error message are you getting? All image formats (png, gif, jpe, jpeg, etc.) are supported by the forum as are the various compression formats (zip, rar, tar, gz, etc).
  35. Replies
    43
    Views
    2,104

    Re: All mod downloads disappeared from thread.

    As I originally posted, I only realized there was a problem when I had two threads complaining about lost attachments come up days after fixing the vbulletin script. I'm not one to believe in...
  36. Replies
    43
    Views
    2,104

    Re: All mod downloads disappeared from thread.

    When you upload to the downloads section you can specify who the creator is, IIRC.
  37. Replies
    43
    Views
    2,104

    Re: All mod downloads disappeared from thread.

    Edited my previous to clarify, as the wording I'd chosen was misleading. We can't know if a particular thread lost and attachment since we have no way of knowing, short of restoring a db backup from...
  38. Replies
    43
    Views
    2,104

    Re: All mod downloads disappeared from thread.

    We have no way of knowing which threads were affected by this. If that thread was affected I still wouldn't know if we have any way of restoring the lost attachments.
  39. Replies
    43
    Views
    2,104

    Re: All mod downloads disappeared from thread.

    If that's the problem, it's the epitome of no good deed goes unpunished.
  40. Replies
    43
    Views
    2,104

    Re: All mod downloads disappeared from thread.

    I posted this in teh Q&S thread, which has a similar complaint and I'm not one to believe in coincidences easily. I've copied my response from there to here.
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4