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  1. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Still working on the new building icons. Daily life has been real busy so I have not had much time to mod. It's moving along gradually though.
  2. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    From reading the article it was not clear if these were standard crossbows or something large like a ballista type contraption. Both hand-held and siege-type were used by the Japanese but it did not...
  3. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Yes, the modded castles were an Addin with the previous versions of MBS and still will be with the next one. If someone doesn't want them, they can just leave them off.

    I wanted to use the...
  4. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    As for the clan colors, units will eventually have the same colors but only the "late" versions of each unit. This is done to match history as the daimyo did not make uniform colors until the later...
  5. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    The next version I am working on is using the Expanded Map mod so it will take some time to create.
    I don't have a list of the minor mods I want to use yet but if you have suggestions please let me...
  6. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Thanks, I have created all of the units myself just using the tools CA gave us.
    I think there is a lighting mod in there too but I didn't remember who's it was that I incorporated.

    Making all of...
  7. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    The base of the current mod is TROM. This means that the CAI, BAI, Techs, Buildings and general game mechanics were all from TROM. Everything to do with the units, tweaking the resources, and...
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    Re: New resources or moddified ones

    Open the data pack and look under the ui directory. You'll be looking for a resources folder. The icons are in there.
  9. Re: Pirates! Tour of the Murakami Clan hangouts

    The Murakami's range covered most of southern Honshu and all of Shikoku and Kyushu. The Noshima and Kurushima Murakami branches sided with the Mori and had many victories as part of the Mori army....
  10. Re: Pirates! Tour of the Murakami Clan hangouts

    Noshima was the primary castle island with 3 rings; Primary (hon-maru) where the main structure stood, 2nd ring (ni-no-maru), and 3rd ring (san-no-maru). Below these defensive rings was a large...
  11. Re: Pirates! Tour of the Murakami Clan hangouts

    Not to worry, we boarded a boat from Ohshima Island and traveled about 5~10 minutes out into the straits to Noshima Island. This was the home of the 3rd and final branch of the Murakami Pirate...
  12. Re: Pirates! Tour of the Murakami Clan hangouts

    The Murakami Clan had 3 branches and each was named after the island they inhabited. The Innoshima Murakami, Kurushima Murakami, and the Noshima Murakami.
    The main Innoshima branch wanted to...
  13. Pirates! Tour of the Murakami Clan hangouts

    I just got back from my 2-day trip hunting down the Murakami Pirates of Shikoku and learned a lot about the clan as well as the places where they fortified and called "home".

    The Murakami Clan...
  14. Re: Assign TEd Battle Map to a Region on the Campaign Map

    I am modding Shogun 2 buildings and noticed that in the building_culture_variants table the "artpiece" column controls the model you see on the campaign map. If you change the vanilla Shogun castle...
  15. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    The addins are optional and do things that pretty up the game such as; Remove Realm Divide, Changing the General's pictures, Unit speed reduction, Expanding the deployment zones, changing the look of...
  16. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Shogun 2 was updated twice I think since my last update so yes, there are bugs or things that don't work as they should just so you know...
    The next update will be a while since I am working on a...
  17. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Shortly after I released the last update I changed jobs and moved to Japan (not related to playing/modding Shogun 2), my wife is Japanese so we moved closer to her family.
    Moving and starting a new...
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    Sticky: [Tool] Re: PFM 3.2 - DB schema improvements

    Attached is the tsv that is acting funny.

    The file has nothing in the Commodity column but when I import it, the table automatically fills in all blank cells with "Default".
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    Sticky: [Tool] Re: PFM 3.2 - DB schema improvements

    BUG REPORT:

    Using PFM 3.20 modding the Building_Levels table in Shogun 2.
    I used the Export feature to create a TSV file of the table. I edited the TSV in Excel then Imported the saved TSV back...
  20. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I will have a better progression of all units in my next release. The new building chain I am now working on will greatly help in the progression as well as the new tech tree I have in store.
    You...
  21. Thread: test

    by Hazbones
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    [WIP] test

    Please delete
  22. [Beta] Re: Shogun II Total Realism [Beta 14.05.31 released]

    Can you upload your mod to a different website? Mega is not allowing me to download for some reason.
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    Sticky: Re: Morning Sun Preview: 6/11/14

    Just noticed that none of the screen shots of units or map work.
    The writeup sounds interesting though.
  24. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Thanks for the report. The general's skill tree is a relic from TROM which my mod is based on. I don't even know if the original TROM still has this same bug but it would be interesting to check....
  25. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Yup, all on the West side of Japan. I was probably a zombie by the time I got to those provinces and left something out. I'll make a note of the problems. If you find more please let me know.
  26. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Ok, I'll take a look to fix for my next release.
    Can you tell me which region(s) this problem occurs?

    Thanks
  27. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I couldn't get over how bad the sieges were nor the sucky tech tree and so stopped playing. It worked out though, giving me more time to work on this mod. :-)
  28. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I thought of that and the new building chain and resources I am adding to this mod will completely change what you build in the next version. Of course that is why I am keeping this mod in Beta...
  29. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Yes, an update is in the works...

    I am working on completely changing the building chain and the building icons,
    changing some unit models and adding a few new units,
    still tweaking the unit...
  30. Sticky: Re: Sengoku Gekokujo: I am updating TROM with a new name and major changes

    I fixed the TROM siege problem a long time ago if anyone is interested in implementing it in this mod.
    The siege issue I refer to is the CTD that occurs when using a mongonel (either at a castle or...
  31. Re: A short picture diary of Yamaguchi Prefecture

    Day 2: Yamaguchi City (Suo Province) May 17, 2014

    Ok, back to the story...
    The Ouichi Clan was powerful and during the Onnin War helped to return the rightful Ashikaga Shogun to his position in...
  32. A short picture diary of Yamaguchi Prefecture

    http://www.twcenter.net/forums/attachment.php?attachmentid=307559&d=1400437652
    Lord Ouichi


    A short picture diary of Yamaguchi Prefecture
    by Hazbones


    I started a trip through Yamaguchi...
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    [WIP] Re: FoTS Expanded Map

    Just letting you know that you have Suo province listed with the Iwakuni clan. This is incorrect, Iwakuni is a town.
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    [WIP] Re: ACW - North&South II

    I really think you should include Mexico in this version of your mod. Their struggle to contain France and keeping them from joining the CSA would be one of the major subplots going on around the...
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    [WIP] Re: ACW - North&South II

    The ACW is very well documented from maps to journals written by the soldiers themselves. There are some really good maps out there that depict all the railroads and roadways of the time period as...
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    [Tutorial] Re: How to Create an Area of Recruitment

    Ok thanks. I will give it a try.
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    [Tutorial] Re: How to Create an Area of Recruitment

    Thanks! +rep

    Wow, I must have been really close in my initial AOR trials. I think the only thing I missed was adding the "region_unit_resources.loc" file. Amazing how something so trivial could...
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    [Tutorial] Re: How to Create an Area of Recruitment

    That was the very first thing I saw when I first thought about creating an AOR for Shogun 2 using the "region resource". I could never get it to work. I must have missed a table or entry somewhere....
  39. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Thanks.
    I have not updated it since CA's latest patch so you might run into some oddities but it is still playable in its current state.
  40. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I was playing with the current v005 last night just to test that and for the most part it still works. I have seen a couple oddities but the game still plays.
    I will see if I can tweak it a bit to...
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