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  1. Thread: max settings

    by radsix
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    Re: max settings

    Thanks, this is helpful for planning a TWR2-ready build.
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    Re: My mod has hacked 457 Danish boys!

    Oh my good lord, the humor part of this story was how bad that user's English was :laughter:. I think you got some problems on your hands Avetis, 457 young Danish problems :laughter:
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Talk to ABH after the mod is released to the general public. He will set you up with everything. It is always nice to get translators from a language other than Spanish :laughter:.
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    Re: question about Ancient Empires mod

    Anyway, although I really have never had a formal introduction to you, it is good to have team members coming back.
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    Re: The 2015 Total War Mod Awards! Nominations OPEN!

    That is very true Aztec :yes:, however it kind of becomes hard when the modding tools seem to be disappearing with every new game. At least TW: Attila has more tools than Rome 2, although a lot of...
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    Re: question about Ancient Empires mod

    Okay, this version of the mod is for Attila. It has many, many features the Rome 2 version doesn't have, however it isn't released yet. There is also a Rome 2 version, it requires DeI because is it...
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    Re: The 2015 Total War Mod Awards! Nominations OPEN!

    CA, I think the campaign tools are missing. CA, why did you give us a tool that doesn't even work? CA, why do you shut us out on the forums? CA, why did you make .Mitch. give up on the Populous...
  8. Re: Do you have the possibility to create a new nation in total war attila game? no nation without a scratch ...

    actually, it is entirely possible to create a new faction from scratch WITHOUT replacing an Attila one. It is just difficult
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    Re: Migrating to Attila? Custom maps etc

    Just as a thought and suggestion, you could make all of the settlements destroyed and renamed to cities in that timeframe and make all factions hordes. That would mean that the player "colonizes" the...
  10. Poll: Re: channel dedicated to realistic historical battles with REAL NUMBERS (100k men and more)

    My suggestion is just change the overall unit size in main_units table, 1000 for infantry, 500 cavalry, and 750 missle troops. I have done it and gotten little to no FPS drop.
  11. Thread: Deleted thread

    by radsix
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    511

    Re: Request: Use TED to make Alpha Siege of Carthage from Rome 2.

    You realize this is what we are doing over at AE. We are waiting for Doomon to finish up Carthage to begin production.
  12. Re: [Proposal] ROME 3! - We're going to need a big mod team.

    nevermind
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    Re: Medieval Kingdoms Total War: Kingdom of Hungary UPDATE / LATE ERA units

    With modders like me and you, Attila may become as good as Medieval 2. Good job on those units. love the work you guys are putting into this project.
  14. Thread: Pikes!!

    by radsix
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    3,426

    Re: Pikes!!

    We could just replace the old pike animations with new ones. It may work
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    Re: New DLC Entry in Steam DB - Sandalwood

    Most likely a campaign DLC for Alexander the Great, spanning from Greece to his conquests in India. That is what I think it may be. It seems more likely than a unit pack of a faction that is...
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    Re: The day the forum died

    I feel like I am the only person on this forum who enjoyed every second of Rome 2. The reason being is because up until that time, halo wars had been the biggest RTS I had ever played, so when I saw...
  17. Re: How to attach a unit special ability to a unit's situation during battle

    Better yet, how to attach a piece of DB to a script.
  18. How to attach a unit special ability to a unit's situation during battle

    Hi. I am wondering how I could attach a unit special ability (like rally or custom ones) to a unit's situation in battle (like if they are routing). Thanks for whoever responds - Radsix
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    Re: Some suggestions

    Could you please leave your suggestion in the "Suggestions" thread? It would be a big help to me and some other members of the team.
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    Re: AE Dead?

    Yeah we aren't dead. It has just been hard on the team with so many studying. In fact we are all still working hard on the mod. Just because previews aren't daily doesn't mean we have given up...
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    Re: Scripted invasions and events

    Trust me The Hellene, you are going to get much more than you expect :)
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    [Resource] Re: Lua Game Functions

    hmmmm, render_campaign_to_file... can someone explore this further
  23. Thread: Suggestions.

    by radsix
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    Suggestions.

    Please keep your brilliant ideas on this page. Thanks!
  24. Re: MONEY MAKING SUGGESTIONS

    I heard about that, and I know you guys at ROM need it, along with many other great mods out there.
  25. I wonder how Warhammer is gonna deal with PFM. :)...

    I wonder how Warhammer is gonna deal with PFM. :)

    Make quality and diverse DLCs: The only kind of DLCs that CA releases are unit packs, campaign packs, and faction packs, but I personally would...
  26. MONEY MAKING SUGGESTIONS

    Make Campaign tools for R2 and Attila: making campaign tools would not only boost your community's opinion, it would also let you higher the price of the games and bring in more people looking for TW...
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    Are DEI and AE still working together?

    I am sorry to sound rude or anything, but are we still working together or have we just separated? I am trying to get some kind of role so that I know who is still active. Best of luck DEI team....
  28. Thread: Random events

    by radsix
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    19,857

    Re: Random events

    I think this may be possible withe dilemma system, but we will just have to see.
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    Re: This Year's Mod Awards

    That's odd, both the Middle Ages mod and the LOTR mod are doing it.
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    This Year's Mod Awards

    Hey AE community. It is that time of the year again, yep the modding awards. If you can, support AE by voting for us and show your support for the mod. Remember that modding can't function without...
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    Re: The 2015 Total War Mod Awards! Nominations OPEN!

    Ancient Empires Attila. Not ready yet, but it has already been the first to be able to basic mod the BAI and add in an entirely new faction from scratch.
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    Re: Campaign Map Mod Tools Petition

    This would allow me to add Sparta to the Campaign map. :yes: As well as pretty much any other major city that is necessary for the time period.
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    Sticky: Re: GaW Manual

    How does the manpower system function? Is it like .Mitch.'s? Could you post some screenshots of manpower in action?
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    Re: Charlemagne DLC Incoming?

    I would have to disagree because of the fact that one of the factions is byz for Byzantine.
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