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  1. Replies
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    Sticky: Re: The original thread

    I noticed that the new recruited or "spawned" dark elf generals have the "elf" trait instead of the "dark elf" trait. So only the initial generals are dark elf all the rest are elf... Is this...
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    Re: Beta Version Status : V 4.2 D (Pre Alpha) Released !!!

    I 'm in a campaign with Jutes at 405ad and everything works fine. I took over Danes and Gaets and the Franks are invading my cities with their fleets. The only thing that might need tweaking is the...
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    Re: Beta Version Status : V 4.2 D (Pre Alpha) Released !!!

    Very good mod. I use it along with some of magnar's slower battle mods.

    Is 4.2D save game compatible with 4.2C ? Or I must start a new campaign so as to use it?

    I was looking for a more...
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    Re: [Submod] 12TPY Marathon Grand Campaign

    I just saw your mod and I really want to play once more DeI. I have some questions:

    Is it compatible with: 1.15 Public Beta Test - People of Rome ?
    and if yes which is the load order in the...
  5. Re: Divide et Impera 1.15 Public Beta Test - People of Rome [Updated March 12]

    Is @PoR2_DeI.pack standalone? or I need the two main packs as well? And if yes is this the right order?

    mod "@PoR2_DeI.pack";
    mod "_divide_et_impera_release_1.pack";
    mod...
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    Re: [Important] Divide et Impera FAQ

    It doesn't work for me.

    I tried to change load order, tried changing ANSI and UTF of pack files, tried with and without other mods but nothing.

    I started different campaigns and went through...
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    Re: [Important] Divide et Impera FAQ

    So after doing this I started a new campaign as Sparta and then checked the reform log. All date values for reforms are unchanged.
    Then again I started another one with Carthage and all...
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    Re: [Important] Divide et Impera FAQ

    I edited just the main mod as it is stated in the instructions "[Manual] The DeI Scriptorium".

    So, I 've just checked the DeI_Reforms_Log.txt and all turn requirements are unchanged unfortunately:...
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    Re: [Important] Divide et Impera FAQ

    I did some searching, but my modding knowledge is very very limited, and found this:



    Maybe if I change this to "true" the changes will become active for a new campaign?

    Please guys help me...
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    Re: [Important] Divide et Impera FAQ

    OK the edit doesn't work after all.
    At turn 140 I am at war with Carthage and they have some late units in their armies (i 've set carthage reforms at turn 336).
    When I research the special purple...
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    Re: [Tech] Bug Reports 1.1 Version

    I am playing as Rome and I have frequent crashes aster the AIs have moved and the new turn begins (before any messages are loaded). Whenever this happens if I reload the autosave and hit end turn no...
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    Re: [Important] Divide et Impera FAQ

    I started a campaign with Rome with the edited reforms that I posted. At turn 50 the message of polybian reforms appeared and now I can recruit both early and late hastati and principes, both leves...
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    Re: [Important] Divide et Impera FAQ

    A question on editing reforms:

    I followed your instructions here and changed the reforms to match approximately historical time dates for a 4tpy game.

    So I open PFM, go to...
  14. Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Is it compatible with Better Blood Textures mod?
    and if not, is there another blood texture mod compatible?
  15. Re: How do you accomodate your build style for the new changes to the supply system?

    what's the point if capital has already a supply line?
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    I cannot find the new character traits manual.

    I 'm sure I 've seen somewhere as a preview. Can you please add it in the [Manual] The DeI Scriptorium .
  17. Replies
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    I really love this mod and I haven't played the vanilla game since DeI came out... So I come back to DeI after a year and I have a few questions.

    Last time I played there was a bug with ships...
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    Just a silly question: Can I install 0.52 over 0.51 , or I need a fresh 0.5 to install 0.52?
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    Re: Divide and Conquer Public Beta Release - New Version 0.5 Released

    A friend of mine says that in his Imladris campaign cannot built the second tier of gwaith-i-mirdain which makes possible to recruit the smiths of Eregion. So is this building a guild building which...
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    Re: Divide and Conquer Public Beta Release - New Version 0.5 Released

    OK, I finally made it!

    There are 2 counterattacks of 81 Ents each. The really difficult thing is that the settlement has the invinsible buildings and u cannot set up your army. But I did it by...
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    Re: Divide and Conquer Public Beta Release - New Version 0.5 Released

    I am at turn 145, Isengard campaign VH/VH. I destroyed Rohan and Galadhrim's Realm. But I cannot find a way to destroy the Ents...

    I defended Isengard from their siege and then I captured their...
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    Re: Divide and Conquer Public Beta Release - New Version 0.5 Released

    OK so here is what I did: I skipped Onodrith as I had a CTD every time I was sieging it and continued north with the Dale invasion. With the help of the Khand invasion force I conquered Dale.

    I...
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    Re: Divide and Conquer Public Beta Release - New Version 0.5 Released

    The crash I had when I was choosing custom battles is solved by deleting the two 'descr_geography_new' files, as Arachir suggested.

    Now I have a new CTD which it didn't happen in my previous...
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    Re: Divide and Conquer Public Beta Release - New Version 0.5 Released

    I still have a crash to desktop as soon as I choose the custom battles. I have another mod for TATW (turtlemod revolution) installed where i can play custom battles without a problem.

    Not a major...
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    Re: Divide and Conquer Public Beta Release - Version 0.5 Released

    Just saw that a fixed version of 0.5 is coming out today. Is it going to be save compatible or do I need to start a new game?
  26. Replies
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    Re: Divide and Conquer Public Beta Release - Version 0.5 Released

    Dwarves riding boars and elves riding elks... i think this is warhammer universe, not Middle Earth. So be patient as the next TW is gonna be warhammer with humans riding griffins and all crazy other...
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed, version 0.5 released

    In my Isengard campaign (60 turns) I don't have a single crash. The only bug I ve seen so far is the city of Bregnas that looks like Edoras on the battle map.

    But as soon as I press custom battle...
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed, version 0.5 released

    I have the same question actually. What does the different difficulties actually change?

    It will be nice as well to add such common questions as an FAQ at the first page.
  29. Replies
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    Re: Divide and Conquer Public Beta Release - v0.5 released and Large Unit Preview Revealed

    After half an hour a black cmd window popped up saying that some files could not be found. Then the installation was completed with another small window saying extracted files are being deleted.
    ...
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    Re: Best unit size for DeI?

    I haven't played DeI for some time but the last time I played (version 0.8 or 0.9) anything bigger than medium and all the battles that involved ships (especially when landing) were bugged because...
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    Re: Proposal: The Trait System in DeI 1.X

    I like the idea of traits having both positive and negative effects.

    But I see the main problem in the fact that the AI is choosing traits randomly (correct me if I am wrong). But if this is the...
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    Re: [Official Submod] Turns per Year Options

    Any chance for a 12TPY Build, Research and Cost Submod ?
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    Re: [Official Submod] Turns per Year Options

    Dresden, is it possible to make a 12TPY Build, Research and Cost Submod? and maybe double the recruitment times?

    If it is too time consuming don't bother (obviously u guys r preoccupied to...
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    Poll: [Released] Re: TRUE SAMURAI final

    fuyuki can you upload the files and explain where to put them?

    And most importantly where you able to change the territorial expansion penalty of -6 or leave it as it is and make the diplomacy go...
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    [WIP] Re: Shogun II Total Realism [Beta 14.11.08 released]

    I confirm as well that FoTS and the Sengoku campaign crash at first loading screen.
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    [WIP] Re: Shogun II Total Realism [Beta 14.10.17 released]

    Crash at turn 10 during Miyoshi AI turn.

    I play with Hattori at Hard campaign and Medium battles (Domination Campaign)

    This is the third game i tried to play and at the previous two i had...
  37. Poll: Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    OK done this but I am not sure if this is working properly.

    If I remember correct when I had BAI switcher active in a mod when I was alt-tabing I could see the black window of the switcher, which...
  38. Poll: Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    so can i use the switcher somehow? maybe if i install and run RBAI the switcher should be activated? or it isn't as simple as this?
  39. Poll: Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Is ReallyBadAI 5.7 compatible with Divide and Conquer mod? and if yes do I have to restart my campaign?

    I know that an older version of RBAI is included in tatw, but I have the impression that...
  40. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    i m asking if it is compatible with the latest RBAI v5.7 ... I know that an older version is included in tatw, but I have the impression that the AI switcher of RBAI is either not included or not...
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