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  1. Replies
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    Re: Skip players first turn

    Object name, id, whatever. :) "end_turn" is what I was looking for but didn't find anything like it in descr_shortcuts.txt. How did you know to use that, or was it just a guess?
  2. [Tutorial] Re: Scripted buildings: create_building and destroy_buildings

    I would say no, only because that the only way to check for sacking and exterminating is via the SackSettlement and ExterminatePopulation events which only fire on named characters. So if a capturing...
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    Re: How does agent_limit work?

    Yes, agent limit is how many of that agent type you can have alive at the same time. Once the limit is reached you can't recruit any more, anywhere, until one dies or you build/upgrade a building...
  4. Re: Faction_creator line in descr_strat.txt

    To add to your own answer... yes, it's the same as capturing from another faction and upgrading that: it becomes your culture.

    It isn't just the strat model that changes, by the way, but also the...
  5. Re: GovernorInResidence condition doesn't work

    I don't know. Piety would be one, I expect.
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    Re: Ancillary trigger question

    The log would be telling you one important reason why that doesn't work. Seriously, the log must always be checked, as I said before in this very thread. Checking it first helps everybody out,...
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    Re: Skip players first turn

    I wanted to use call_object_shortcut but couldn't find an id for it. Is there a shortcut key for End Turn? I thought there was but I came up empty.

    I'd try replacing the terminate_monitor with...
  8. Re: GovernorInResidence condition doesn't work

    Great.

    You can't set the governor. That id you mentioned might be a leftover from RTW? All you can do is keep moving other generals out of the settlement until the one you want is governor, or...
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    Re: Skip players first turn

    monitor_event FactionTurnStart

    campaign_wait 1.0
    select_ui_element end_turn
    simulate_mouse_click lclick_up

    terminate_monitor
    end_monitor
  10. Re: How to remove destroyed factions entirely (i.e. get rid of ghost factions in diplomacy)

    No, because if there is no leader then the condition fails altogether. It is explained in that thread I linked to.
  11. Re: How to remove destroyed factions entirely (i.e. get rid of ghost factions in diplomacy)

    Strange that your script has none, but it's possible. Anyway, that's by the by: you would add that entire script to your script, not insert it into a monitor that is already there.

    EDIT: I missed...
  12. Re: Why are the Silvan Elves considered one of the easiest factions?

    And it isn't like the spiders are only out to get the Silvans. They are rebels and so at war with everybody, and they're closer to Mordor (Dol Guldur) than the Silvans so it could be argued that...
  13. Re: How to remove destroyed factions entirely (i.e. get rid of ghost factions in diplomacy)

    That's the way and it does work.

    I would avoid monitor_conditions, though, and I_NumberOfSettlements is no good for factions that can horde, like mongols, as explained here:...
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    Re: Ancillary trigger question

    The order is always: CS then EDCT then EDA. I don't know about EDG (guilds) or DFS (faction standing).
  15. Re: "GeneralWithAncKilled" condition not working?

    That's a different problem. It is only saying that BattleGeneralKilled doesn't export a character_record, so conditions that require a character_record (GeneralWithAncKilled in this example) can't be...
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    Re: William Wallace issue

    export_descr_character_traits.txt

    Add this red line...



    ;------------------------------------------
    Trait ScotlandHero
    Characters family
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    Re: William Wallace issue

    If this is the Brittania campaign then he already has a unique trait: ScotlandHero. Just add the HitPoints to that one.
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    Re: Character Label Name

    Yes it does.
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    Re: Character Label Name

    Sorry Miguel but that's not right. Labels are allowed in descr_strat and they do work. I have no idea why it isn't working for you Leadhead.

    I assume that he is still alive at the time that the...
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    Re: Citadel = huge_city ?

    This is hardcoded stuff, surely?

    There is also a "Star Fort" which, I believe, is the level above citadel but it was not implemented into the game. Mention of it still exists in the EXE and text...
  21. Re: GovernorInResidence condition doesn't work

    You're welcome. Yeah, I didn't test it so it would be good to know if it works.



    He should be able to recruit knights even if not governor? My script only works for when he is governor. For...
  22. Re: GovernorInResidence condition doesn't work

    I ran some tests and also found this...

    I spawn a character and give him -10 Chivalry, then move him into a settlement that already has a governor. (That governor is also leader - not sure of that...
  23. Re: GovernorInResidence condition doesn't work

    1) My question is should he be able to recruit knights when he is in his settlement but he is not the governor ... when some other general is in there as well, who is made governor.

    2) Oh yes, I...
  24. Re: GovernorInResidence condition doesn't work

    I'm not sure what your question is but I can see a few flaws in this.

    1) Your script seems to be assuming that he will be governor if he's in the settlement. What is supposed to happen if your...
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    Re: Dwarf Question

    They are only available in Erebor, which is a "city". There are some recruitment options for this unit in the "castle" barracks tree - they are pointless because, being a city, Erebor cannot build...
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    Re: Move an army across the campaign map

    Kill the general?

    Do priests have surnames? I can't remember. If they do then the pope probably does too, but not displayed in game like king's surnames aren't. I'm not all that familiar with...
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    Re: Best Capital Finder v1.0 [TATW 3.2]

    Is there no shortcut in the F1 list?
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    Re: Large political scripts?

    Did you mean "unique" there?

    The give_ancillary case is very strange indeed. Maybe they didn't get around to including that method in the "unique" behaviour. The fact that vanilla has a mission of...
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    Re: Best Capital Finder v1.0 [TATW 3.2]

    Thanks people. Except JJJ who laid the crack about "old".



    In what way? Is there no shortcut in the F1 list? There is but nothing happens when you use CTRL+F? A CTD when you use CTR+F?
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    [Resource] Re: Forced Diplomacy v1.2

    It was removed but not by me. I noticed yesterday that I have lost many attached files and images across my posts.

    I have re-added the attachment.
  31. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Because it was not made by the same people who made LotR:TW. A different project -> a different mod -> a different name.

    I have often wondered at the name choice though: Third Age TW. Not that I...
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    Re: Corruption (and other)

    I have written a submod to automate that technique: Best Capital Finder
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    Best Capital Finder v1.0 [TATW 3.2]

    http://www.twcenter.net/forums/attachment.php?attachmentid=323716&d=1428132895 Best Capital Finder v1.0

    TATW 3.2 (vanilla only)

    This is an in-game tool to help find the best settlement to make...
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    Re: Large political scripts?

    So you're saying that if made "unique" then this anc can only appear once in the campaign? If someone has it dies then it can never reappear? (But if removed via script then it can?)

    I would have...
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    Re: Large political scripts?

    Yes, that is what I am wondering.
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    Re: Large political scripts?

    "and not I_WorldwideAncillaryExists emperor_romans" achieves the same thing.

    Does "unique" mean "only one at a time in the world" or "only ever one in the campaign ... nobody else can get it...
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    Re: Large political scripts?

    If the scope of the achievements (e.g. capturing Constantinople) is restricted to events that fire on the leader then it could be done with a trait; no script necessary.

    e.g. Call it...
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    Re: Questions about exp and stopping builds

    1) As selv said but "not" can't be used with construction conditions: http://www.twcenter.net/forums/showthread.php?616450-heritable-titles&p=13186263&viewfull=1#post13186263

    Create an event...
  39. Re: horse_javelinmen, foot_javelinmen - Unit Attribute Question extended

    You're welcome. Good luck with it.

    Searching folders: yep, a huge time saver. To avoid it searching irrelevant and big files (e.g. images, movies) I use this in the Filters box: *.txt *.xml...
  40. Re: horse_javelinmen, foot_javelinmen - Unit Attribute Question extended

    To be certain use a multi file searcher to search your whole folder. e.g. Notepad++'s Find In Files.

    Commands are limited to script files: campaign script and advisor/showme scripts.
    Conditions...
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