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  1. Re: [PUBLIC BETA] 1.2.5c Released!

    @Dresden

    I don't know why my PM doesnt work. (I replied your PM but doesnt show up in sent items) So here it goes. I made it this time with rar file....
  2. Re: [PUBLIC BETA] 1.2.5c Released!

    I have fixed the following -
    - Wrong mount entries in land_units (which makes certain cavalry units to float in the air when they die). For that I created new mounts with appropriate sword_shield...
  3. Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Ger_Cimbri_light_cav should be cav_mis instead of cav_shk
  4. Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Can you look into AOR_29_phrygian_axemen too?


    And AOR_14_Numidian_Javelinmen are classed as inf_melee so they cannot do skirmish mode.
  5. Thread: Syracuse

    by Paladin94610
    Replies
    11
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    2,566

    Re: Syracuse

    One of the obstacles after conquering Sicily is that you cannot leave these coastal towns undefended. The other two towns in Sicily, Panormos and Agrigentum are quite close. If you keep an army...
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    Re: Unit Sizes [Question]

    Unit size is best set at Medium if you play coastal battles and sea invasions. Transport ship models with unit size more than '150' cannot fit all the troops. So these hundreds of extra unit models...
  7. Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    I talked about this mount animation bug a while ago, when riders hang in the air when they fall in battle. I fixed it here (just for experimental battle pack)
    Just replace the pack with this one....
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    Sticky: Re: [Support] 1.2 Bug Reports

    Thanks a lot for the details. May I know which table I need to look for? Do I have to add animation fragment entries in animation tables?
    Update: Found out I only needed to edit land_units, mounts...
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    Sticky: Re: [Support] 1.2 Bug Reports

    360522360523

    One bug I noticed. It happens mostly in cavalry engagements.
    Men fell from horses and then animation reverts them back on to horses. Then once their hitpoints run out, they stand on...
  10. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.09.2019)

    I'd like to make a suggestion. There are some shock cav who functions as horse archers but they stand and shoot. They are well handled by a human player but AI does not know how it works. So these...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Thanks for the reply mate.
    I too was puzzled when I looked into it first to fix that myself. With your note, I tested for each mod I used and found the the bug was in Alternative Phalanx submod.

    ...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Colchian Hoplites (not foot guards) too are missing 'formation attack'.
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    Re: Rise of Phasis: Colchis AAR

    Update 5 [11/5/2019]
    Chapter II: Conflict with Bosporus (Part 2)

    The next year, we invaded Arsamosata again to defeat the Armenians once more. This time the king brought his brother-in-law...
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    Re: Rise of Phasis: Colchis AAR

    Thank you for your kind compliments Turkafinwë and Alwyn. I look forward to a large and prosperous Colchian empire.:tongue:

    I'm also concurrently playing an Imperator: Rome campaign of Phasis. In...
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    Re: Rise of Phasis: Colchis AAR

    Update 4 [6/5/2019]
    Character Analysis:
    King Hieronymos, aged 47 (255BCE)
    His military and political achievements were phenomenal for the Colchians. This makes him an inspirational leader both in...
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    Re: Rise of Phasis: Colchis AAR

    Update 3 [29/4/2019]

    Chapter 1: Humble Beginnings Part 3

    The King wished he could attack the Armenians right now and take their farmlands that the Colchians badly needed. But a treaty was a...
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    Re: Rise of Phasis: Colchis AAR

    [Update 2 - 23/4/2019]
    Chapter I: Humble Beginnings (Part 2)

    In the following decades, Colchis witnessed a ruthless war being waged in the south by powerful kingdoms. It all started when the...
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    Re: Rise of Phasis: Colchis AAR

    Thanks Alwyn for compliments! Actually I've almost finished reading Anabasis: March-up Country translation and I'd like to take inspiration from it. It has such a simple writing style and a great AAR...
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    Re: Rise of Phasis: Colchis AAR

    [Update 1]

    Book One

    Chapter I: Humble Beginnings (Part 1)

    It was around 400BC when Xenophon, the famous Greek general led an enormous host of ten thousands Greek hoplites through Armenia and...
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    Rise of Phasis: Colchis AAR

    Rise of Phasis: Colchis AAR

    Table of Contents
    Book One
    Chapter I: Humble Beginnings - Part 1
    Chapter I: Humble Beginnings - Part 2
    Chapter I: Humble Beginnings - Part 3
    Chapter II : Conflict...
  21. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Divide et impera is an ambitious project and I couldn't play without it a couple of years ago. But the last several patches, especially with reintroducing 'formation attack' and max: 4rank unit depth...
  22. Re: Sons of Helios (DeI Rhodes AAR) (Update - 10th August, 2018 update)

    Battle of Side (267BC Summer)
    Erasmos converged with Carpophorus’ fleet in the late spring of 267BC and they loaded the ships with necessary supplies. Two weeks later, they made a simultaneous...
  23. Re: Sons of Helios (DeI Rhodes AAR) (16th July, 2018 update)

    Chapter 3: Crawling Out from Sea

    Rhodes emerged victorious thanks to its strong leadership and appropriate timing, which the Cretans obviously lacked. While Hierapytna was a powerful city-state,...
  24. Re: Sons of Helios (DeI Rhodes AAR) (16th July, 2018 update)

    Thanks for your support guys! At this rate this tiny island should soon get on the stage of world politics. :P I'm waiting for the ancestral update to come out of beta, and also DeI to release a...
  25. Re: Sons of Helios (DeI Rhodes AAR)

    Chapter 2: Annexation of Crete

    In the following year, (i.e.,272BC) Erasmos resumed his campaign. He had lost most of his own citizen cavalrymen and about half strength of his two levy hoplites,...
  26. Re: Sons of Helios (DeI Rhodes AAR)

    Thanks for the critics. The story is meant to use a third person narrative. About the tenses, I missed to correct those paragraphs. And I will try to get my writing as concise as possible. :tongue:...
  27. Sons of Helios (DeI Rhodes AAR) (Update - 24th August, 2018 update)

    Sons of Helios
    https://s5.postimg.cc/bpt1r8tyv/Headline.png

    Chapter 1: The War of Two Islands
    The island of Rhodes is a city-state of lucrative traders and proud sailors, and our vessels...
  28. Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    I suggest making baggage train units, with riders on every mount, (riderless mounts killing enemies, looks silly) and give them poor stamina and speed. So that they would be impractical as a cav unit...
  29. Poll: Re: Every Settlement is a Walled Settlement (Poll)

    Will AI be able to handle this? It might not build proper siege equipment though.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    It happens when they run in phalanx formation, but when they 'walk' in phalanx, spears reappear.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Spears are missing from Persian hoplites as Media Atropatene when marching in phalanx formation
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    Sticky: Re: [Tech] 1.2 Bug Reports

    My bad, I was using an English Faction Names submod and it messes with new UI.

    --Edit--
    Not really that submod, don't know which submod is causing this
  33. Replies
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Patch18 with ED,
    Political System switching screen (empire/republic/kingdom etc.) is missing effect texts.
  34. Re: Pride of the Kartli [DeI - Kartli AAR] [November 19, Update]

    Character Cast
    Revaz : A young Kartvelian merchant from Antioch in the first person narrated period (521AE, alternatively 80AD in historical timeline)
    Old Man: Old and mysterious veteran who is...
  35. Re: Pride of the Kartli [DeI - Kartli AAR] [November 16, Update]

    Character Cast
    Revaz : A young Kartvelian merchant from Antioch in the first person narrated period (521AE, alternatively 80AD in historical timeline)
    Old Man: Old and mysterious veteran who is...
  36. Re: Pride of the Kartli [DeI - Kartli AAR] [November 16, Update]

    First I thought about doing a first-person narrative story, but campaign's too long for a narration. So I decided to switch it to third-person narration and limiting it to bridge the gap between past...
  37. Re: Pride of the Kartli [DeI - Kartli AAR] [November 9, Update]

    Character Cast
    Revaz : A young Kartvelian merchant from Antioch in the first person narrated period (521AE, alternatively 80AD in historical timeline)
    Old Man: Old and mysterious veteran who is...
  38. Re: Pride of the Kartli [DeI - Kartli AAR]

    Episode 2: The Underdogs

    So this is it. This epic tale begins with the ice-capped mountains of Caucasia. Two gigantic mountains stretching from south east to north west between the Pontic Sea and...
  39. Pride of the Kartli [DeI - Kartli AAR] [November 26, Update]

    Pride of the Kartli

    AAR Information:
    Faction: Kartli
    Mod: Divide et Impera
    Difficulty: Normal/Normal
    Type: Third-Person Narrative
    Scope: Sporadic Periods
    Time Reckoning: Zoroaster...
  40. Replies
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Sabean Bodyguard Infantry and nabatean bodyguard infantry have incorrect animations and unit classes despite they can form phalanx. They should be in Phalanx infantry class and have a different...
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