@Dresden
I don't know why my PM doesnt work. (I replied your PM but doesnt show up in sent items) So here it goes. I made it this time with rar file....
Type: Posts; User: Paladin94610; Keyword(s):
@Dresden
I don't know why my PM doesnt work. (I replied your PM but doesnt show up in sent items) So here it goes. I made it this time with rar file....
I have fixed the following -
- Wrong mount entries in land_units (which makes certain cavalry units to float in the air when they die). For that I created new mounts with appropriate sword_shield...
Ger_Cimbri_light_cav should be cav_mis instead of cav_shk
Can you look into AOR_29_phrygian_axemen too?
And AOR_14_Numidian_Javelinmen are classed as inf_melee so they cannot do skirmish mode.
One of the obstacles after conquering Sicily is that you cannot leave these coastal towns undefended. The other two towns in Sicily, Panormos and Agrigentum are quite close. If you keep an army...
Unit size is best set at Medium if you play coastal battles and sea invasions. Transport ship models with unit size more than '150' cannot fit all the troops. So these hundreds of extra unit models...
I talked about this mount animation bug a while ago, when riders hang in the air when they fall in battle. I fixed it here (just for experimental battle pack)
Just replace the pack with this one....
Thanks a lot for the details. May I know which table I need to look for? Do I have to add animation fragment entries in animation tables?
Update: Found out I only needed to edit land_units, mounts...
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One bug I noticed. It happens mostly in cavalry engagements.
Men fell from horses and then animation reverts them back on to horses. Then once their hitpoints run out, they stand on...
I'd like to make a suggestion. There are some shock cav who functions as horse archers but they stand and shoot. They are well handled by a human player but AI does not know how it works. So these...
Thanks for the reply mate.
I too was puzzled when I looked into it first to fix that myself. With your note, I tested for each mod I used and found the the bug was in Alternative Phalanx submod.
...
Colchian Hoplites (not foot guards) too are missing 'formation attack'.
Update 5 [11/5/2019]
Chapter II: Conflict with Bosporus (Part 2)
The next year, we invaded Arsamosata again to defeat the Armenians once more. This time the king brought his brother-in-law...
Thank you for your kind compliments Turkafinwë and Alwyn. I look forward to a large and prosperous Colchian empire.:tongue:
I'm also concurrently playing an Imperator: Rome campaign of Phasis. In...
Update 4 [6/5/2019]
Character Analysis:
King Hieronymos, aged 47 (255BCE)
His military and political achievements were phenomenal for the Colchians. This makes him an inspirational leader both in...
Update 3 [29/4/2019]
Chapter 1: Humble Beginnings Part 3
The King wished he could attack the Armenians right now and take their farmlands that the Colchians badly needed. But a treaty was a...
[Update 2 - 23/4/2019]
Chapter I: Humble Beginnings (Part 2)
In the following decades, Colchis witnessed a ruthless war being waged in the south by powerful kingdoms. It all started when the...
Thanks Alwyn for compliments! Actually I've almost finished reading Anabasis: March-up Country translation and I'd like to take inspiration from it. It has such a simple writing style and a great AAR...
[Update 1]
Book One
Chapter I: Humble Beginnings (Part 1)
It was around 400BC when Xenophon, the famous Greek general led an enormous host of ten thousands Greek hoplites through Armenia and...
Rise of Phasis: Colchis AAR
Table of Contents
Book One
Chapter I: Humble Beginnings - Part 1
Chapter I: Humble Beginnings - Part 2
Chapter I: Humble Beginnings - Part 3
Chapter II : Conflict...
Divide et impera is an ambitious project and I couldn't play without it a couple of years ago. But the last several patches, especially with reintroducing 'formation attack' and max: 4rank unit depth...
Battle of Side (267BC Summer)
Erasmos converged with Carpophorus’ fleet in the late spring of 267BC and they loaded the ships with necessary supplies. Two weeks later, they made a simultaneous...
Chapter 3: Crawling Out from Sea
Rhodes emerged victorious thanks to its strong leadership and appropriate timing, which the Cretans obviously lacked. While Hierapytna was a powerful city-state,...
Thanks for your support guys! At this rate this tiny island should soon get on the stage of world politics. :P I'm waiting for the ancestral update to come out of beta, and also DeI to release a...
Chapter 2: Annexation of Crete
In the following year, (i.e.,272BC) Erasmos resumed his campaign. He had lost most of his own citizen cavalrymen and about half strength of his two levy hoplites,...
Thanks for the critics. The story is meant to use a third person narrative. About the tenses, I missed to correct those paragraphs. And I will try to get my writing as concise as possible. :tongue:...
Sons of Helios
https://s5.postimg.cc/bpt1r8tyv/Headline.png
Chapter 1: The War of Two Islands
The island of Rhodes is a city-state of lucrative traders and proud sailors, and our vessels...
I suggest making baggage train units, with riders on every mount, (riderless mounts killing enemies, looks silly) and give them poor stamina and speed. So that they would be impractical as a cav unit...
Will AI be able to handle this? It might not build proper siege equipment though.
It happens when they run in phalanx formation, but when they 'walk' in phalanx, spears reappear.
Spears are missing from Persian hoplites as Media Atropatene when marching in phalanx formation
My bad, I was using an English Faction Names submod and it messes with new UI.
--Edit--
Not really that submod, don't know which submod is causing this
Patch18 with ED,
Political System switching screen (empire/republic/kingdom etc.) is missing effect texts.
Character Cast
Revaz : A young Kartvelian merchant from Antioch in the first person narrated period (521AE, alternatively 80AD in historical timeline)
Old Man: Old and mysterious veteran who is...
Character Cast
Revaz : A young Kartvelian merchant from Antioch in the first person narrated period (521AE, alternatively 80AD in historical timeline)
Old Man: Old and mysterious veteran who is...
First I thought about doing a first-person narrative story, but campaign's too long for a narration. So I decided to switch it to third-person narration and limiting it to bridge the gap between past...
Character Cast
Revaz : A young Kartvelian merchant from Antioch in the first person narrated period (521AE, alternatively 80AD in historical timeline)
Old Man: Old and mysterious veteran who is...
Episode 2: The Underdogs
So this is it. This epic tale begins with the ice-capped mountains of Caucasia. Two gigantic mountains stretching from south east to north west between the Pontic Sea and...
Pride of the Kartli
AAR Information:
Faction: Kartli
Mod: Divide et Impera
Difficulty: Normal/Normal
Type: Third-Person Narrative
Scope: Sporadic Periods
Time Reckoning: Zoroaster...
Sabean Bodyguard Infantry and nabatean bodyguard infantry have incorrect animations and unit classes despite they can form phalanx. They should be in Phalanx infantry class and have a different...