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  1. Replies
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    Re: Geomod damaged my descr_strat file

    I am making backups, unfortunatelly I forgot to update my descr_strat one, and the newest is two weeks old :( And I made some changes n this time. I wasn't relly expecting that this can be recovered,...
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    Geomod damaged my descr_strat file

    Today I was working with geomod, when I wanted to save and exit program freezed, save was not completed and I lost 400 lines of code in descr_strat. I suppose it's impossible to restore this?...
  3. Re: Building that blocks other other ones capabilities?

    Can you explain me this? :D I did like Gebilde said, and my princess still couldn't marry rebel generals. Then I made a family tree for rebels, but something was wrong, campaign loading bar was...
  4. Re: Building that blocks other other ones capabilities?

    I found a submod for SS, that allows princesses to marry rebel generals, unfortunatelly there is no download link. http://www.twcenter.net/forums/showthread.php?440382-Rebel-Generals-Enhanced-for-6-4...
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    Re: Rebel Generals Enhanced for 6.4

    Have anybody link to this submod?
  6. Re: Building that blocks other other ones capabilities?

    1. Can you tell me what does zero mean?

    "and I_CharacterTypeNearTile sicily merchant, 0, 66, 329"

    2. Can princesses marry rebel generals?
    3. I made ascript, that is constructing a building in...
  7. Sticky: Re: Real Shields Project v0.33 (For use with Western Unit Overhaul)

    Hey Niko, how's the work on the new version going? ;)
  8. Re: Building that blocks other other ones capabilities?

    But the problem is, that this character have to be outside the city :) The position don't have to be 100% accurate though, may be pixel or two in any direction from it if this matters.
  9. Re: Building that blocks other other ones capabilities?

    Ok, so how can I test remaining movement points percentage?
  10. Re: Building that blocks other other ones capabilities?

    Yes indeed, forgot about this :) How to make that the script will activate if character is standing at certain position for several turns? I think I already seen something like this before, but I...
  11. Re: Building that blocks other other ones capabilities?

    I made a script to capture a settlement, it works, but why this settlement still have rebel symbol, when it's ungarrisoned?
    http://i67.tinypic.com/2j4ro6t.jpg
  12. Re: Building that blocks other other ones capabilities?

    1. Is it possible to create ai that wil make certain faction focus on buying settlements instead of conquering them?
    2. Are ai controlled faction receiving yes/no events, just like player?
  13. Replies
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    Re: Polish Kingdom

    As for polish bodyguards, I propably make two units: One for Lesser and Greater Poland, Silesia, Pomerania and Opole-Racibórz, and one separate for the Mazovia. It's because Mazovian armies started...
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    Re: Polish Kingdom

    Some mini preview :) Silesian Knights and Princely Banner (generals bodyguard), also in silesian colours ;)


    http://i65.tinypic.com/2llf0c9.jpg


    http://i65.tinypic.com/2427ps3.jpg
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    Re: Petition to Remove/Lighten the Hardcoded Limits

    Maybe this petition would get more signers if it was announced on the TWC homepage?
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    Sticky: Re: SS Screenshot Thread

    No, unfortunatelly not :(
  17. Replies
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    Sticky: Re: SS Screenshot Thread

    Why? I hope you don't belive in the German WWII propaganda, that polish cavalry was charging at their tanks? :)
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    [Tool] Re: Geomod Tool for Mapping

    I have a problem with GM, it is consantly freezing for a few seconds every 3-5 minutes, any chances to fix it? It's not preventing me from working with GM, but it's highly irritating :)
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    Re: RUS 2 Total War

    Your translation itself is working, but installing whole patch corrupts game, it ctd's at loading screen after launching capaign, there are no problems with custom battles. By the way, shouldn't this...
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    Re: RUS 2 Total War

    Great job mate but well, campaign is not working :) I get these errors in log file:


    12:52:58.946 [script.err] [error] Script Error in mods/russ2/data/export_descr_character_traits.txt, at line...
  21. Re: Building that blocks other other ones capabilities?

    1. Is there a limit for total amount of resources on map?
    2. I guess it's impossible to make new type of action to an agent, but can I script that if merchant will stand right to the another's...
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    Re: Polish Kingdom

    Check PM ;)

    Some units cards of polish units:


    Czeladź Zbrojna/Armed Servants
    http://i.imgur.com/YI3zuSl.png

    Kmiecie/Serfs
    http://i.imgur.com/si2St7a.png
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    Re: Polish Kingdom

    Of course, There are already some in Poland. Prusia and Livland :)
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    Re: Polish Kingdom

    Thinking about vacations? Ever been in Dalmatia?


    http://i66.tinypic.com/oky6j6.jpg

    http://i67.tinypic.com/jj7c49.jpg

    http://i67.tinypic.com/beypd.jpg
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    Sticky: Re: Western Unit Overhaul v4.0 (Jan 26, 2015)

    Hey Sandy, any news about your mod?
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    Re: Merging textures with different sizes

    Allright, is uv mapping very hard and/or time consuming?
  27. Replies
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    Re: Polish Kingdom

    Check pm, I see you can send them ;)
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    Re: Polish Kingdom

    I will send PM to you :)
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    Re: Polish Kingdom

    Of course, Bulgaria is still unfinished :) Lack of resources is a bad thing ;)
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    Merging textures with different sizes

    Can I copy texture from smaller tex file 1024 x 1024 to bigger one, 2048 x 1024 without necessity of remapping? As far as I know I can do it in the other way.
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    Re: Polish Kingdom

    Of course you can! :) For example in searching for informations. Are you interested in history of some specific region or country?
  32. Replies
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    Re: Polish Kingdom

    Corsica belonged to the Republic of Pisa in that time :) As for Germany, my map ends on the west on Tecklenburg, cities like Munster, Koln, Dortmund and Dusseldorf are missing.
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    Re: Polish Kingdom

    No, there is not a tiny bit of France on my map, there isn't even whole Germany :)
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    Re: Polish Kingdom

    Yes, Polish Kingdom name will definitelly be changed :) I'm trying to find a title that will fit to all factions in my mod and it's not as easy at it may seem to be ;)
  35. Re: Building that blocks other other ones capabilities?

    If I make two buildings with "farming_level 1" capability, this bonus will multiplay or will remain at level one? As for armour upgrading buildings, I think they eventually have to be in one tree. I...
  36. Re: Building that blocks other other ones capabilities?

    I wonder if buildings that are upgrading armours have to be in one tree, or can be split to several ones?
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    Re: Polish Kingdom

    More detailed provinces of the Tsardom of Bulgaria :)


    http://i68.tinypic.com/9sbg5j.jpg

    http://i64.tinypic.com/2hque6r.jpg

    http://i67.tinypic.com/2gxl6om.jpg
    ...
  38. Re: Building that blocks other other ones capabilities?

    Are " " allowed in the characters/cities names?
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    And what's with campaign?
  40. Re: Building that blocks other other ones capabilities?

    That's not good. Maybe I'll explain what I want to achive. One building tree that will enable recruitment of three units types, one of first level, two at second and so on. And another one will block...
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