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  1. Replies
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    Re: Mordheim City of the Dammed

    Was excited for it until I saw its 1v1.. was hoping for more
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    Re: Merging a texture file

    No just a single model, but many of them.

    I figured it would be that way. However, since the 3d modeling field seems to jump leaps and bounds in a couple years I thought I'd ask if someone ever...
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    Merging a texture file

    Forgive me if there is a tutorial on this.. I missed it.

    So its been like 3-4yrs since I've touched 3ds or milkshape, and I must not be wording this right as my searches arent coming up very...
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    Re: Skyrim: Total War [WIP]

    Just stumbled upon this. Really like your mountains. The amount of work you guys did on the height levels and textures is great. I saw you had a settlement at a really high elevation. I know there...
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    Re: Battle of Londinium Panorama

    Hmm.. this seems just like that one time, at band camp!
  6. Thread: PATCH 1.1 LOG

    by Slor
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    Re: PATCH 1.1 LOG

    Out of curiosity for the wip 1.1patch were you actually able to fix the east/west gates for Roman cities? I've dabbled with it a few times in IWTE to no avail
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    Re: Too many farming penalties?

    I liked their 'realistic' -farming input system at first, because as explained above it made total sense. However, i feel it kinda breaks the game once you reach a certain point. If your enemy isnt...
  8. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Really love the BC mod, great gameplay experience that takes M2TW to a whole new level. Hope somebody takes the time to convert to english, because the text really does matter in this mod.
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    Sticky: Re: Launcher & String and CTD issues(post here)

    After that litte M2TW patch the other day I can no longer siege anything. This is odd since as Epirus I conquered like half the map. I've tried with multiple factions and I get the same errors.. a...
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    Re: Campaign Map graphics, specially mountains

    The PI team created a great map and those mountains do roll together nicely. However, at no fault of their own, those low mountains(when close like that) throw off extreme pathing problems for the AI...
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    [Resource] Re: Creating a World - Bare Geomod

    Well this is the first region/settlement for the map so nothing else is on it yet. It looked like it was best to validate/debug after every region, but maybe since its the first it wont work? Other...
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    [Resource] Re: Creating a World - Bare Geomod

    Thanks that worked. Another question before calling it a night. I tried placing a new region and I followed the steps from Naks tutorial, but when running the debugger it gives me invalid city...
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    [Resource] Re: Creating a World - Bare Geomod

    I have a problem in Geomod.. which i've never used before, but was bored so I gave it a shot. The map I took off of Demis and used the tutorial on will show up in Geomod and not even run into any...
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    Re: Custom settlements?

    The program you are looking for is IWTE which can be found here on twcenter. IWTE looks quite daunting and is alot of information, but is actually quite easy. The hard part is designing/texturing....
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    Re: Custom settlements?

    I dout I will be able to do it. IWTE is quite easy I've found, but I hate uv mapping everything and I'm pitiful at texturing. The models I made are pretty kool though. May throw them on the database...
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    Re: Custom settlements?

    I've thought about doing it a few times myself. Kind of had the itch and may try it again. Modeling is the easy part. Took me a slightly less than a week to make a Parthenon(3sections to fit...
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    [Tutorial] Re: Merging parts of models in MilkShape 3D

    Not very experienced using MS3D, but I have a question about merging just objects/groups. Say you want to create one file that has multiple styles(maybe 5 or more different types) of fences, but you...
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    Re: Weapon sounds priority problem

    solved voices were the problem had to redo paths
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    Sticky: Re: [PItalica2] Bug/CTD Reports Thread

    I dont think this is much of a bug, but I've noticed alot of sounds overlapping/meshing(ex: weapon hit clang happening so many times per second that it just starts sounds like chop) together. Its a...
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    Weapon sounds priority problem

    Im not sure what I did, but in battles im getting a metal clang overload in combat. You cannot hear voices or anything else in battle except for weapon hit clang. I've went back and adjusted...
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    Custom battlemap building quetion

    I usually do just scripting stuff, but I've been kind of interested in making a custom town set in the roman/greek style era. After reading over KK's IWTE it looks fairly simple yet still very time...
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    [Tutorial] Re: Converting RTW units to M2TW

    Is there any process like this to convert RTW buildings to MTW2? Would seem like a awesome time saving tool/tutorial. I dont even have RTW installed to look at file types or anything, but I figured...
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    Custom settlements?

    Been a while since I've been around this mod and I dont remember if you guys have done or planned on working on any for this mod?
  24. Re: Your top three issues with RTW 2 (constructive criticism)

    woops
  25. Re: Your top three issues with RTW 2 (constructive criticism)

    Aside from the overwhelming graphical problems and deficiencies, and the many bugs.

    1. New Region system: Good idea, flawed execution. Too many provinces for one region. Very little info in the...
  26. Re: Slowing down settlement defenses rate of fire

    Thanks!
  27. Slowing down settlement defenses rate of fire

    Can someone point me to the right file for this please. I've found this before, but twenter search is bogus for me. Currently the mod I'm playing has rapid fire tower arrows and I just want to turn...
  28. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    This has to be the best medieval 2 mod ever, and I never even knew about it because its barely listed here on twcenter.

    I tweaked the descr_strat a bit to make hostilities just like they are in...
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