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    [GPotW] Re: GPOTW 257 - Submissions

    https://i.imgur.com/1zypsba.jpg
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    [GPotW] Re: GPOTW 256 - Submissions

    https://i.imgur.com/pjiaUCe.jpg
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    [UESW] Re: UESW 564 - Submissions

    https://i.imgur.com/28CzzHf.jpg
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    [PotW] Re: POTW 677 - Submissions

    https://i.imgur.com/rxOmpEZ.jpeg
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    Re: Next TW game (kind of) leaked: Rome I Remastered.

    This is the biggest most important news from the ama, so much more can be modded than before for Rome Total War. I really hope modding gets a rebirth for rtw.


    https://i.imgur.com/HutZFaV.png
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    Re: Total War Rome: Remastered

    This is the biggest most important news from the ama, so much more can be modded than before for Rome Total War. I really hope modding gets a rebirth for rtw.

    https://i.imgur.com/HutZFaV.png
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    Re: Total War Rome: Remastered

    "deleted"
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    Re: Next TW game (kind of) leaked: Rome I Remastered.

    This is going to be a great nostalgia to play, looking forward to the awakening of new mods for RTW.
  9. Re: The Winners of POTW 563 & UESW 461 & GPOTW 122

    Thanks everyone! All credit to the beauty of the game, look forward to finding more pretty shots :)
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    Re: DLC expansion Ideas

    I wonder if any western nations will enter in?
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    Re: CG Workshop

    Some digital paintings I've done over time its just something i enjoy doing, starting to become more active on the site in the last few days been about two years out now :D Seeing my last post here...
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    Re: POTW 563 - Submissions

    https://i.imgur.com/D3CAW3a.jpg
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    Re: UESW 461 - Submissions

    https://i.imgur.com/AFK6Oz4.jpg
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    Sticky: Re: Sig Service/Avatar Service/Userbar Service

    any requests going? getting back into being online on TWC...been a good two years or so :)
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    Re: Star Citizen / Squadron 42

    Any love here for the game?
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    Star Citizen / Squadron 42

    VppjX4to9s4

    p1L7Pp7j2lg
  17. Re: Strange that hardly anyone has mentioned the "broken" multiplayer game on TWC?

    yep......I mean I dont think to buy the TW games for the multiplayer and i dare say most people think the same.
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    still doesnt work for me in trying to load mods, i think i'll have to resort to waiting until the mod manager comes annoyingly. Got the itch to dabble in modding things here and there :D
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    still not able to launch mods dont seem to be coming through, its definitely saved as unicode https://i.imgur.com/MUGfPsB.png
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    how are you loading the mods? im making adjustments but they arent showing in-game
  21. Sticky: Re: Three Kingdoms and Picture and Video Thread

    Such a beautiful game.

    Red Skies at Night

    https://i.imgur.com/AFK6Oz4.jpg


    https://i.imgur.com/D3CAW3a.jpg
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    Re: Is it good?

    Its very polished and the best released TW game I've played in a while, definitely up there and will be great with mods due to come.
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    Re: Total War Saga: Thrones of Britannia

    That is an archive of the post that is sent to the front page. Not a public discussion thread its locked to admin content posters, i should know I was one for a while.
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    Re: Veni Vidi Vici Total War(VVVTW)

    Shame this never saw the light of day.:gramps:
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    Total War Saga: Thrones of Britannia

    Front page post should have an internal discussion thread... Anyway discuss ahead!



    -Fu0UPnk4kc
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    Re: CG Workshop

    Well its sure been a while since I was online.....

    Latest showreel, still old work though I need to update it soon...Probably in the new year.
    https://player.vimeo.com/video/201267925 (cant...
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    Re: CG Workshop

    I've been very busy with my final year at university so keeping my online presence has been impossible. Anyhow, here is my animation showreel which I'll be making a new one soon as its a bit old.
    ...
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    Re: CG Workshop

    Having done various animations these past two months I thought I'd do something different.


    MK 1 Tank - Advance!

    http://i.imgur.com/0SNFNyg.jpg

    Development

    Scene
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    Re: TRR - Mods

    They are now updated.
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    Re: TRR - Mods

    I don't understand what you are talking about, from what I've read you want me to scale everything up beacuse the units are too small for you?


    Which one.
  31. Re: Mighty's work on custom settlements

    Perhaps you should just familiarize yourself with the software and modelling techniques with simple projects before doing something so ambitious.
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    Re: TRR - Mods

    I tried that but as I suspected you cant have two files with the same entries in the game, the other re-size mod I used has unedited entries in the data table, which correspond with the ones I've...
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    Re: TRR - Mods

    Deleted.
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    Re: CG Workshop

    Went back to this animation and improved it by making some adjustments and adding things in.



    https://vimeo.com/168697466
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    Re: TRR - Mods

    Updated OP:

    Added

    Bigger Various Units

    Removed Ladders (Barebones seige)
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    Re: TRR - Mods

    It doesn't really bother me, just wanted to tell others. Its only when walking through the gatehouse, other than that there are no problems.
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    Re: TRR - Mods

    Updated OP:

    Released Bigger Giants, Terrorgheists and Arachnarok Spiders mod
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    Re: TRR - Mods

    Updated: Fixed issues with Goblin Spiders.
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    TRR - Mods

    Like I did for Attila, I will be releasing a series of mods.

    Bigger Giants

    As the title suggests, giants are now much bigger on the battlefield, this effects both Chaos and Greenskin giants.
    ...
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    Re: The Free-LC roadmap.

    There are some files in the data packs that suggest or hint factions such as Estalia or Marienburg could be a DLC. A total speculation so don't take it at all as worth.
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