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  1. Replies
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    Re: 4TPY & 12TPY Submods for SS6.4

    Sorry I haven't checked this forum in awhile and for some reason TWCenter hasn't been emailing me of PMs or subscribed threads even though I'd set it to do so, though I checked this thread on a whim...
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    Re: [Submod] Female Generals

    There's a handful of non-DEI "enable female generals for all factions" mods out there on the Steam workshop.
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    Re: New to DeI, looking for Greek advice

    Haha alright I'll dial it back a level and see how it feels before I get too far in. :salute:
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    Re: New to DeI, looking for Greek advice

    I decided to go with Macedon. The main peculiarity I've run into right off the bat is the changes to public order; garrisoned armies reducing public order instead of increasing it was an early-on...
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    Re: 4TPY & 12TPY Submods for SS6.4

    I've added a new upload on a different site, maybe it will work better. The link is only temporary however, it's hard to find a free uploading site without an expiry on the link.
    ...
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    New to DeI, looking for Greek advice

    Coming back to Rome 2 after a long, long time. I'm looking to play a Greek faction, I'd prefer to play Athens and go for a whole "unite Greece & bring culture to an uncivilized world" kind of theme,...
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    Re: 4TPY & 12TPY Submods for SS6.4

    I can put the file up somewhere else if you have any suggestions on a better hosting site.
  8. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    I've started my first ever Mongol campaign, and I've noticed that in every battle I initiate, my army is flagged so that it will be entirely wiped out and my general killed if I lose the battle - in...
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    Sticky: Re: Turns per Year and Gunpodwer

    A bit late, but this should do it.
    https://www.twcenter.net/forums/showthread.php?811200-4TPY-amp-12TPY-Submods-for-SS6-4
  10. Idle thoughts on a (very) late era campaign

    I've been toying with the idea of trying my hand at a 1400AD campaign.

    The 15th century was an immensely interesting period historically speaking. Heavy plate armour is arguably at its peak....
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    4TPY & 12TPY Submods for SS6.4

    DESCRIPTION

    I created the 12TPY version for personal use, and as it seems to regularly get requested on these forums, I've uploaded it here along with a 4TPY version for those who wish it.

    This...
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    Re: After all these years this Mod still rocks!

    It really still is the best.

    A couple weeks ago I got my annual Total War itch. After seeing a video on YouTube about the "Medieval 1212" mod for Attila Total War and how it was "the next best...
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    Re: Is there a 5 or 12 turn per year mod?

    I threw together a 12TPY submod for my own use, it requires the Late Era campaign and Stainless Steel 6.4 (Bugfix Compilation v1.27). Also it will create permanent watchtowers regardless of the...
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    Re: 1220 - Late campaign modifications

    As a big Byzantine player, this excites me. Finally a proper Latin Empire to send scurrying from my lands!

    Mixed feelings about losing Sicily as its own faction though. Is that due to a limit on...
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    Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    An exciting time to poke my head into twcenter for my annual Medieval 2 playthrough. I'm thinking Byzantines this year.
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    [Resource] Re: 12 turns per year with proper aging

    I've noticed an issue with this, in that the season often does not set correctly. It still takes 12 turns for a year to pass (which is the important part) but often it will come up as winter in the...
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    [Resource] Re: 12 turns per year with proper aging

    I can confirm it works, I edited it into my own campaign file and it functions fine. Have been using it for a year.
  18. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Rate of fire is probably what you're looking for. As far as I know, a ballista bolt that actually hits a unit should one-shot it like a cannon or catapult would, so if you're suffering a lack of...
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    Re: Weird problem with Late Era campaign

    A lot of units aren't recruitable on turn one, castrophilikae for Byzantium is one example, but there are a number of others I've noticed for other factions as well. As soon as you pass your turn to...
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    Cannon & Plate Start

    As the title implies, I'm looking for a submod that starts the late era campaign with cannons and plate armor available. My searching thus far has only yielded old/broken mods for earlier versions of...
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    Re: New appreciation for this game...

    It's the best TW since Medieval 2 IMHO. Not flawless, mind you, but most of the glaring flaws can be modded out fairly easily.
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    Re: Petition CA to optimize and patch Attila

    While I realize this comment isn't particlarly helpful; I've never found Attila: Total War to run poorly, and I'm playing on a 5 year old rig. What kind of rigs are people trying to play this on that...
  23. Re: How to edit start date to get gunpowder much earlier?

    Looking at it closer I may be incorrect. It seems that Turn# is used to determine when an event occurs, not Year. Based on that, changing the start year or turns-per-year won't affect how long you...
  24. Re: How to edit start date to get gunpowder much earlier?

    In the desc_strat file (located where jurcek indicated) there is a line towards the topish:

    start_date 1220 summer

    That's a Late Era campaign example, obviously. For Early Era it will state the...
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    Re: More turns-per-year submod?

    Got the modder's resource version working.

    If anyone wants the 12tpy files for SS6.4 (no other changes except the passing of years and slowed aging of generals) just send me a holler.
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    [Resource] Re: 12 turns per year with proper aging

    Aha, here we are.

    For some reason, perhaps due to an error on my end when trying to get the Steam version of Stainless Steel to work, the campaign_script and desc_strat files have two different...
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    [Resource] Re: 12 turns per year with proper aging

    I actually already have that line of code in mine copy, it's just at the end of the 12tpy segment instead of the end. It looks like what that piece of code highlighted does is check if the new month...
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    Re: More turns-per-year submod?

    Not quite sure if I want the extra turn time that looks to be involved in BGR5 though I'm considering giving it a try.

    I did find the 12tpy resource in the second link you posted in my own...
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    [Resource] Re: 12 turns per year with proper aging

    Thanks for quick reply.

    Where are you meaning to edit, and on which script?

    I assume you mean changing the campaign_script like this?



    ;=================== AGEING SCRIPT...
  30. Replies
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    [Resource] 12TPY With Stainless Steel 6.4

    Hey, I'm hoping someone can give me a small nudge in the right direction with this. I have some scripting experience so if someone is able to help me narrow down why I can't get this to work I should...
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    More turns-per-year submod?

    Hey all,

    I've been looking around for a few hours, but the search function for TWC forums is really limited.

    I'm looking for a submod for Stainless Steel that offers more turns per year so that...
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    Re: Functional 4TPY and Byzantine reskin submods?

    Anyone?
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    Functional 4TPY and Byzantine reskin submods?

    Can anyone point me to functional submods for four-turns-per-year campaign and/or a byzantine reskin?

    I see a few old ones up by SoulFirez in the submods forums but there don't seem to be any...
  34. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    Decided to give this mod a try, I've always liked KGCM but the removal of some of my favourite units from vanilla or other mods was a big deterrent for me. I haven't gotten far enough into my...
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    Re: Mod went from 'Amazing' to 'Meh'

    Though to be honest build680's submod above looks better than the one I linked, might try that one first.
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    Re: Mod went from 'Amazing' to 'Meh'

    Haven't tried this mod yet myself but it's intended to add back all the vanilla units that KGCM removes. Forum post contains a list of those units.
    ...
  37. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Sounds like the modders don't check this forum much but hopefully there's someone floating around that knows the answer.

    I'm wondering what are the requirements to build knightly order Chapter...
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    Faction Invades Me But Still "At Peace"

    Hi all,

    I just recently got Empire: Total War and am playing an un-modded campaign as Spain. I've had Charleston, Carolinas for awhile since taking it from the British and had a decent army...
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