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    Poll: Re: Total War: WARHAMMER officially confirmed!

    What they would do if they were smart is make a TW Medieval III, with more depth regarding building fortresses, siege equipment, tactics, empire building etc. Imagine being able to build better...
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    Sticky: Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Very impressive. Good to see the work continues.
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    Poll: Re: Total War: WARHAMMER officially confirmed!

    Well said, I feel exactly the same.
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    Sticky: Re: RELEASED (pre-alpha)

    I'm most certainly going to try this out. Looks superb. One question, where is the music (the drums) in the trailer from? It sends shivers down my spine. Sensational.
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    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    Please give a lot of attention to the period of the Crusades, both sides big armies and a sophisticated infrastructure. Also would love to see the Teutonic Knights.
  6. Re: Increased Unit Sizes (2.3.2 version) Europa Barbarorum Style Unit Sizes

    Very useful, TuCot, thank you. +1
  7. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    But how do I know which files are localisation files? I've removed DME UPC6.3, but which ones also need to be deleted

    When I try to load a campaign for Denmark for instance, I get CTD. Mind you,...
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    Poll: Re: News from Broken Crescent 2.4

    Broken Crescent is the only reason why MTW is still on my pc. Please don't give up on it. I'm willing to donate 10 or 20 dollars if that would help. Well, not such a small amount of course, but...
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Veterans look great, Templar. You are doing a great job.
  10. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I haven't played NTW for quite a while now and would really give it a go again. What I would like to know is whether this mod makes it possible to have armies with 40 units, like Darth Vaders mod.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Glad you're back, Templar. Now give it all you got. ;-)

    Those Hospitallers are looking great.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Anything to share, Templar? Just curious.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    First things first, Templar, sure. We'll wait, but please, please, please, don't give up on this project. :)
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    A bigger Crusades mod sounds very interesting, Templar. How about the screens?
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    Re: Sons of God - An Ultimate Crusades mod

    Have been hoping for something like this for a long, long time.
  16. Re: Jerusalem Rising Submod Alpha for Broken Crescent - Released

    I haven't heard any Gregorian music yet. And I would have noticed, I think, since I love that kind of music.
  17. Re: Jerusalem Rising Submod Alpha for Broken Crescent - Released

    Templar, thank you for all your work. Haven't time today to play the whole mod, but at least I can say those horse animations work fine and look superb. Well done!
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    I have no idea how to do this, Templar. Anyone else perhaps with some skill and time to kill?
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    As always very impressed with your work, Templar. Thanks for the update. Those horses are magnificent and so is the rest of your work. Those templars look like they have been fighting for days and...
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Doesn't seem that way. So are you working on horses now and is Jerusalem Rising still going to happen? You don't owe us any answer of course, but it would be nice to stay informed. We are looking...
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    But you could throw us a bone, Templar. :)
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Indeed, take your time, Templar. We aren't going anywhere. :)
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    I doubt that, Lodewijk. I'm sure there is a good reason. I will be back when Templar turns up again.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Any progress yet, Templar? A short message would be welcome.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Templar is almost done, but real life has it's own idea about our spare time. And it isn't long overdue, the estimated date was 10th October, so that is still quite recent. I didn't ask my question...
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Any progress, Templar? Again no pressure, just curious.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Ahaa! That must have inspired them! The ruines they show in Hobbit 2 are practically the same as Shahr-e Gholghola.
    ...
  28. Re: Baltic: TW submod [New units, battle rebalance and bugfixes]

    Thank you, Neige Noir, I'm going to try it. Thanks for your dedication. +1 rep.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    I'm very impressed with your work, Templar. Can't wait to lead them into battle.

    +1 rep for you.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Well said.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    I haven't, but my wife has. She is from Afghanistan. First thing she said was that this area was conquered by Genghis Khan. Looks like a ruin right out of LOTR.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Would really be great.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Those templars look great, Templar. Please take your time, I wasn't trying to rush you, just curious. First things first, I fully understand.
  34. Re: DCI: Last Alliance - WIP. OotMM roster updated 19th August 2013

    I'm certainly waiting full of anticipation. When the darkness, rain and storm of autumn is upon us again I always start to think of LOTR even more. And I'm certain there are many people like me.
  35. Re: Baltic: TW submod [New units, battle rebalance and bugfixes]

    Neige Noire, apart from the fact that downloading is very slow, I can't dl it with Firefox and after dl with Internet Explorer I can't open the file. Please advise. Thank you.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Templar, still planning the release for Friday?
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    11th October sounds great. Silesian Noble, can't you help to add Crac des Chevaliers? I really miss that fortress in all crusades mods.
  38. Re: DCI: Last Alliance - WIP. OotMM roster updated 19th August 2013

    Great job, guys, keep going!
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    It is clear that this is going to be the best Crusades mod there is. Very good, Kensai, I love the way you are handling this. I love the Grand Master idea. This game can use some fresh ideas.

    May...
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    O, we will, we will...:thumbsup2
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