Hi mate, I really don't understand the point in creating a priest that would not have the converting capability ... That is the only use of them. Removing it makes them useless ... What do you want...
Type: Posts; User: Titus le Chmakus; Keyword(s):
Hi mate, I really don't understand the point in creating a priest that would not have the converting capability ... That is the only use of them. Removing it makes them useless ... What do you want...
:laughter: Gigantus does not need any more rep he IS the rep
Of course it works ! Withwnar has given you the code !!! That guy knows the code better than the devs :yes:
Thanks Warcraft for enquiering ! I'm completly out of the game for now as the models need to be done first ! So I'll get back in business when my 2 fellows will have finished !
Is it a copy/paste error or did you forget the first { ?
Well if you set a high armour rating, your units will potentially be very hard to kill. But as there is a random factor, they won't be invincible. A very weak unit can still kill some of them.
If...
Here is a little explanation on how the game calculates the fights.
For every attack a single soldier does (not talking of the unit, just the single guy), the game takes values to calculate the...
Yeah all these values are modifyers. It is counted in the success for all the calculations the CPU makes for fighting. These values are multipliers. You take the normal value and muliply it with the...
Did you not forget to add the descriptions ? I mean for your trait Condottiere, did you think about adding to the file export_vnvs, located in your data/text, the following :
...
Yeah thanks for that, it might be useful to mee too !!!
Yeah you just cannot do that, your script won't work. Let me explain.
If you search in Docudemon (the bible of M2TW modding, made by the devs to explain), you will see a line Exports in the Event...
Is there a counter for these ingame ? Or are they shown but unused in reality ?
And are you sure some of these won't affect other parts of the game ? What is linked to Magic ? I mean if you set a...
Yeah so in fact
monitor_event SettlementTurnStart SettlementName Milan
and GovernorInResidence ; maybe this line is unnecessasry because next line checks Governor Attribute which will...
Ok now much better !
monitor_event FactionTurnStart
set_event_counter governor_present 0
end_monitor
monitor_event SettlementTurnStart
and GovernorInResidence
Yeah no worries, I'm not an expert as the 2 legends we have here !
Do you want to use a certain building or a certain building tree ? It is not the same at all. And do you want to use Traits or...
You mean that the game will not check the building level to allow recruitment or not ? If the monitors are all true, the recruitment will be enabled, no matter of any building level ?
That makes...
How about something like ?
monitor_event FactionTurnStart
set_event_counter governor_present 0
end_monitor
monitor_event SettlementTurnStart
and GovernorInResidence
Can't he add a "HasAncType" and set his Ancillary type to Recruitment ?
monitor_event FactionTurnEnd FactionIsLocal
set_event_counter governor_present 1
end_monitor
monitor_event...
Yeah, I did Gigantus's version and it works too
Nope, I have double checked ingame looking at the sea export lines in the trade pannel.
Lvl 1, 2 and 3 ports -> 1 export line
Lvl 4 ports -> 2 export lines
Lvl 1 wharf -> 2 export lines
Lvl 2...
I do have a disc version and the trade_fleet bonus does not work as it should.
The hardcode limit is 1 fleet for the port (no matter the level) + 1 fleet per wharf level.
As far as I remember, wasn't it 1 export line for the port (no matter of its level) + 1 per wharf level ?
Nope, it is all bugged. It does not work as it should. I tried everything a while ago and had to revert back to the vanilla as nothing works ...
Yep, but I found a way to have them different, thanks to Withwnar. I have set the descr_rebel to the units I want, so that the game picks up among these units when a settlement goes rebel and then I...
Increase the King's purse in the descr_strat for the factions you want to have more money ... That will give them more money every turn.
It does nothing. It is just here if you want only the units/characters with label to be affected by some triggers. For example, if you have a label "Fool", then when you create a script, only the...
Oops you're right ! I was testing with factions only having very bad relations but not At War ...
Is there a way to make that factions having standings below -0.1 not asking for trade rights and...
Hi
Is there a way of forbidding trade with enemies ? When your status is at war with another faction, they would refuse any trade rights and would not deal with any other enemy faction (even...
Warcrafthero pointed out that it might be linked to my diplomacy. So I tried removing all my diplomatic section in my descr_strat and it worked, the problem solved. So I decided to triple check my...
Nope. These are damages to buildings, not to troops.
If you set units damages to 63 (the hared coded maximum limit), it will depend on how may HP the opponent has. It is impossible to set damages...
You can't. 63 is the max. And it does not guarantee of having a super unit. What do you want to do exactly ?
Well you have to understand how the system works. When you attack, you roll a random 1-max attack stat set in EDU. If you make it 63, it will roll 1-63. The defense rolls a 1-max defense stat set in...
Thanks Warcraft ! But I tought you would miraculously have a solution to my crash :crying::shothead:
Well I'm not sure it is due to the battle terrain. My mod leader tried to remove all the height and the terrain to make the whole map flat and grassy, it still CTD at the very same moment ...
And...
My conclusion came from the last two lines in the error log, it may however not involve a player. In that case it could have to do with triggers (check for the highlighted phrase to see) with a high...
Thanks icenii, we try to do our best !
Thanks and sorry for my late reply, I was on holidays !
I will pass this on to my graphic team as I have no clue of what you are talking about !
How do you know it is a battle crash ?
It always crashes with other factions on the stratmap ... Mostly Russia & Byzantium, but I cannot determine why !?
I have already done bovi's checker but I...
Hi
Can you please have a look at mine ? I still haven't found any valid solution ... I don't even know what causes this crash ...
359046
Thanks
Yeah well unfortunatly, we're only 3 people working on such a huge project ... So it is very long to see the end of the tunnel ... But same as this https://www.facebook.com/BaldursGateReloaded we...