pack file manager. but I gave up for now, modifying the authentictext.pack doesnt affect the ingame names for some reason. it just occasionally breaks :wub:. I asked a bunch of times now and nobody...
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pack file manager. but I gave up for now, modifying the authentictext.pack doesnt affect the ingame names for some reason. it just occasionally breaks :wub:. I asked a bunch of times now and nobody...
well, but its not working the way it should. I posted a bunch of times about it, and it seems a simple matter, just no one has been answering for days now...
could you have a look at my earlier...
hey Sama, its about mistakes in the authentic files. but is there no way to just mod the file ourselves? with credit to Gunny and all of course? because, I mean, I dont want to put the work of...
its weird, Im doing something wrong here... I replaced the authenticText.pack in "options" with a one containing all the corrected names, which first made all ingame names appear as the non-localized...
well, the latter I would cosign, I have to say. Ive played every TW game since the first Rome, and not only was the AI exploitable to the max in every single one - it also basically didnt evolve in...
are you sure its not the other one? how did you confirm that? and does the second one just have no function whatsoever?
the plural goes for italian I guess, as in "coscrittI", and for everything...
no I had asked in the Great War forums first, since that was what I wanted to mod the AI for.
and, well, up until now I didnt know whether the AI itself was actually moddable, but I didnt claim...
wow thats quite awful. I guess these options do not include ability use? have the AI go into loose formation when under artillery fire?
thanks for the answer, been waiting for days for someone to...
what exactly do you mean? some of them, like cecchino for instance have already been translated in the authentic names version - but wrong. same for the german units. so were jsut correcting them,...
man, no responses whatsoever... not even that its IMpossible to mod the battle ai, which wouldve been at least something...
I tried changing the names in the optional authentic names pack files, but that doesnt change the names in game for some reason... I might get behind this though, and then Ill correct anything I can...
cool, maybe some time someone will take the time to change them :) Ill look into posting any correction I might spot further...
well, while Id say the pyjama ninjas and the explosive shells are still concessions to gameplay value in so far as they might improve the fun factor through variety or be there for balancing reasons...
so, hi guys,
I wonder why I cant find ANYTHING concerning modification of the battle AI. I really wanna look into that, because I wanna mod the battle ai in the Great War mod, but I cant even find...
very helpful. chances are, since they made the mistakes already, you should correct them and not only mention theyre there.
same goes for german units though:
Panzerjäger instead of Panzer Jäger...
deleting Bdizls minimod DID actually help things a bit. started France again to have a comparison, and the Germans actually have had five or six full armies with equipment ahead of mine within the...
yeah, it is. although theres a bug with pistols sounding like artillery :D dont know where exactly thats coming from though.
word. I wish someone would teach me the basics of modding the TW ai, Id love to get on that...
also, your signature? TW has never been about realism. a realistic war game would be unplayable, no...
no, just install 5.0 and 5.1.4 over that.
its no good :( I tried Russia now and took Lemberg, Warsaw and Königsberg with the stuff Russia starts with, and theres no resistance anywhere to be seen from there til Strasbourg.
its mostly...
its no good :( I tried Russia after I reverted from your minimod and took Lemberg, Warsaw and Königsberg with the stuff Russia starts with, and theres no resistance anywhere to be seen from there til...
I replaced the files your minimod added with the ones from 1.4 again... now trench warfare takes only about ten rounds instead of thirty to forty! is that how its supposed to work..?
I installed both :D 1.4 first, your mod after that. does that mean I messed something up? at least the starting funds were changed and I think I had more troops too...
would you say your mod (if...
hey people!
first off thanks a bunchfor the awesome mod! I still struggle with my suspension of disbelief kinda, concerning how the engine doesnt support WW1 warfare (yeah bet youve never ehard...
going back to normal unit sizes from classic seems to have fixed it. I miss the eight gun batteries though, any chance to make classic work..? is the problem known?
at least now it seems to always crash on the last AI nations turn at around turn 20 or so. :wub:, I wanna play!
if youre still struggling with that, some basic advice: have more artillery than the other guy. thin theirs with concentrated fire until you got a decent advantage in gun count and fire away. use...
so here goes a bit of feddback from me:
obviously the greatest problem is the engine of NTW is by default incompatible with WW1 warfare. but that goes for every TW title, and is a problem of WW1...
hey people.
my first campaign playing this mod I got 50 or so turns in with the Osmanli without any issues. that was yesterday, today I started first a French, then a German campaign, and both...
hey Darth Salat,
this mod is the one thing keeping Rome II PLAYABLE for experienced TW players, that otherwise find no enjoyment whatsoever in campaigns providing no challenge at all. I mean it...