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  1. Replies
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    Re: Official FOTE Unit Cards Released

    Thanks..
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    Re: Official FOTE Unit Cards Released

    Just for artistic purposes, thanks for commenting.
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Good job
  4. Replies
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Follow Ahiga guide but remember you can rotate, change angle of view and zoom in and out of the 3D model. You can also select different animations to get different poses for the soldier.
    Ta
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    Re: Official FOTE Unit Cards Released

    Hi Nicolae,
    Not sure what you mean? If you are referring to the cards being shown side on that decision was made to enable the player to see more of the units shield.
    Thanks.
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    You need to load a default CA uniform and then customise the equipment and clothing as desired. You can import your own meshes, textures and animations and utilize them as needed. Next make sure the...
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    Re: Official FOTE Unit Cards Released

    Ta.
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    Re: Official FOTE Unit Cards Released

    I have re worked all the unit cards, except the artillery for the WRE. My cards should appear distinct from vanilla as shown above.
    You need the FOTE mod pack plus my WRE unit pack installed and...
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    Re: Official FOTE Unit Cards Released

    Thank you. ERE roster coming soon!!
  10. Thread: Roman Britain Mod

    by char
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    Re: [Beta Release] Roman Britain

    Great idea, thanks for the mod.
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    Re: Official FOTE Unit Cards Released

    Thank you. A lot of effort goes in to the making of the cards, it is good to know someone has tried them.
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Should be !!
  13. Replies
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Great work mate
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    Official FOTE Unit Cards Released

    Welcome to the unit card release thread.

    This is where you can download new unit cards per faction as they are released (unit cards will also be released via sticky builds).

    I proudly present...
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Just a quick preview of the unit cards for the FOTE mod.

    These cards are for the WRE finished roster.
    Please note a conscious design feature is to show all infantry units using swords with a red...
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Thanks Gaius!!
  17. Replies
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Hello All,

    Just a sneak preview of the unit cards for FOTE. The aim is for a cleaner looking card that has easily identifiable shield patterns for the infantry.

    Hopefully the units will be...
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    I thought Bucellarii contained a mix of people drawn from both inside and outside the empire, and as such Roman's could be found in such units along with other groups depending on availability to the...
  19. Re: A more "historical" starting army for the Romans?

    I thought the legion held in reserve at Strasbourg was the elite one. As you know this legion was armed with the spatha as its primary weapon and probably fought in the old legionary manner by using...
  20. Re: [PREVIEW] ROMA VICTA! The AoD2 reconstruction of Rome

    Glad to see AOD2 is still cooking. Congratulations and good luck with the mod!!!
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    Re: Medieval 2: Kingdoms

    Glad it's sorted.
  22. Re: [A/R2:TW GEMFX - Version 1.0.8.1 for Attila] dxgi.dll is making the game un-launchable

    Try re installation of Dx9 and then net framework. Worked for me. Good luck.
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    Re: Medieval 2: Kingdoms

    If you go into the sweetfx/gem folder can you see any dx9 or dx 10 dll or d3d files ?
    If you can, delete them and re launch game. I would back up the entire folder first, just in case.
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    I'm no expert and I'm sure others are better able to answer the question but I assume this kind of trooper was active near the end and just after the Roman occupation of Britain.I expect the East...
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Bucellarii for the western Roman empire would be good. Lack of Imperial Authority, any magnate has to have a private army of retainers. Mail equipped horse archers, essential.
    Any thoughts FOE team?...
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    Re: Medieval 2: Kingdoms

    Have you ticked the compatibility box in the GEM configuration launcher. Failing this you could try disabling any depth of field or blur shaders running through GEM. These can hammer frame rate...
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    Re: Roman Late Cavalry Mod

    Cracking work but I hope you add a late Roman horse archer unit, that is playable in campaign.
    Thanks
  28. Replies
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    Re: R2:TW GEM - Graphic Enhancement Mod (Update2: Version 2.2)

    Anyone notice that CA patch 3 seems to have negated a lot of GEM effects ?
    My game now looks closer to the Vanilla look I had pre mod than to the modded look I had set up using GEM.
    The Gem...
  29. Replies
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    Re: R2:TW GEM - Graphic Enhancement Mod (Update1: Version 2.1)

    Fraps will run with GEM/Sweet Fx
    Launch Rome2
    Drop to desktop(windows key/ect)
    Launch Fraps
    Switch to Rome2
    Hit F10 to capture image

    Fraps is great for modding

    Regards all
  30. Replies
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    [Tutorial] Re: How to save your DDS files in correct format

    Could you tell me where the vanilla unit texture files are located in the Rome2 data pack ?
    Thanks
  31. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Nice mod
  32. Replies
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    Re: R2:TW GEM - Graphic Enhancement Mod (Update1: Version 2.1)

    Thanks for the shader LuciferHawk

    The mod improves Rome2 no end, only drawback a slight drop in frame rate but I suspect that is down to my GFX card.

    Great job.
  33. Replies
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    Re: R2:TW GEM - Graphic Enhancement Mod (Update1: Version 2.1)

    If you need Fraps then try this

    Load Rome2 and go into the game, then hit the Window key (or the key that returns you to desktop)
    Rome2 should still be running in the background, now start Fraps...
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    Re: modding Cretian Archers for the Romans

    You need to edit more files.
    Try downloading this unit editor and follow the built in help guide.
    ...
  35. [Tutorial] Re: How to create and use a mod pack in 5 easy steps using PFM 3.0

    Thanks
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    Re: Cataphracts for Roman

    You can edit the unit, using the Rome Unit Editor, and enable cataphracts for the Roman faction in your game.
    ...
  37. [Tutorial] Re: How to create and use a mod pack in 5 easy steps using PFM 3.0

    Nice guide
    I have extracted the file I want to change but PFM does not tell me the location it is extracted to ?
    I cant import the file to my mod.
    can you confirm where file is located, I get no...
  38. Replies
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    Re: R2:TW GEM - Graphic Enhancement Mod (Fix3: Version 2.03, added GEM HD)

    Thanks
  39. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Quick question
    When adding custom unit do I assign the same unique I'd to the unique unit and unique buildings.
    Also is the new TSv located in the temp folder ?
  40. Replies
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    Re: R2:TW GEM - Graphic Enhancement Mod (Fix3: Version 2.03, added GEM HD)

    Just installed Gem and sweet fx. Cracking mod.
    Does anyone know the default gamma and brightness settings for vanilla rome2?
    Ta
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