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  1. Re: [Request] Reduced/removed yearly winter effects?

    Have you noticed any cutscene bugs or anything that this mod breaks? It says it could be buggy.
  2. [Request] Reduced/removed yearly winter effects?

    Well I haven't noticed it but I haven't played for that long either but I think I've noticed a changed. For some reason it feels like my settlements only produce half of the food it used to afew...
  3. [Request] Halved food consumption/more food production mod

    I'd like a mod that makes all food buildings produce more food, or maybe half the consumption of food. I already have a mod for the broken Squalor system, but this game tries so very hard to make it...
  4. Re: Occupation and Diplomatic Options (Confederations, etc.)

    I remember playing with the feature as far as Empire Total War and it worked. I've never had any serious problems with the AI using the feature. I think the reason they took the feature out though...
  5. Re: Occupation and Diplomatic Options (Confederations, etc.)

    Hmmm... I think that CA put the 'concept' of the original region giving in the game but they locked it so hard a nun would be put to shame. I still believe that a single developer could probably take...
  6. Re: Occupation and Diplomatic Options (Confederations, etc.)

    Well it's been about a month and I haven't touched the game once. Has there been any news on the region giving feature? This feature being removed is the biggest thing that ruins Atilla for me, it's...
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    Re: Sebidee's Mods for Attila (6 mods)

    Hahahaha I just noticed that after I grabbed the exact two main mods I wanted from this list. Which were the same two mods that were linked over the others.
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    Re: RSG Attila Mini Overhaul MOd

    I actually like this. I don't want a whole entire overhaul of the game like Radious does. I don't want changes to units or a reworked economy or building structure. I like mini-overhauls like this...
  9. Re: [SEEKING HELP] Willing to Pay someone for Mod Advice

    There's one thing that I take interest and notice in in this comment. "Increase public order". Not many people in this community has mentioned changing how much public order a building gives, and I...
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    Re: MacklesMod: Attila Projects

    Epic whody what?

    INTERESTED.

    Better, stronger garrisons? I finally might have one of the very last missing puzzle pieces for this game being complete in my eyes?
  11. Re: RSG_Infuential Faction Leader and RSG_ Proper Taxation mods for Attila Total War

    Very good job! They both look promising. Thanks RSG!
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    Re: Is a mod like this possible?

    Interesting. Take the terms "Total War" out of the game and see what happens? Having it so you can't occupy every settlement you defeat without having a high enough Imperium? I mean... it sounds...
  13. Re: [Mod Request] More food, less squalor penalties

    Keep up the good work! And jeesus, file manager hates you :(
  14. Re: [Request] Half the Loyalty Penalties? Or increase Faction leader influence?

    Next time bring a valid argument and remember, please remember - for the sake of remembering. To shut up.

    If you've read a word of English you'd know what my king was doing. And if you've played...
  15. Re: [Request] Half the Loyalty Penalties? Or increase Faction leader influence?

    Holy crap.

    Saxony, the once great (currently great) nation is saved! Civil War? A thing of the past! We shall drink our.... grape juice and coffee tonight in celebration to the great God-King...
  16. Re: [Mod Request] More food, less squalor penalties

    Been hoping for the same thing. At the very least, I've made a deal with a friend to make a Attila mod for this but it won't be made until Monday hopefully*. But I'm still hoping someone can do...
  17. Re: [Request] Half the Loyalty Penalties? Or increase Faction leader influence?

    Thank you so much RSG.
  18. Re: [Request] Half the Loyalty Penalties? Or increase Faction leader influence?

    Yep, and it was stupid because usually my kings army was the pointman in my military. He was right there charging into most battles and he was the one who went down to Italy and took Roma. But they...
  19. Re: Mod request: No diplomatic penalty for being a big empire

    Is there a way to get this mod but only around 50-75% off, not 100% penalty removal?
  20. Re: [Request] Half the Loyalty Penalties? Or increase Faction leader influence?

    I kind of find it stupid that anyone with a higher influence over the faction leader gets penalties to loyalty because they think they're "better". Well why the hell can't I just make them king lol?...
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    Re: [Request] Upkeep cost

    NICE! Very good job, I have to test this right way. I have no idea what screwed up between Rome 2 and this game but in this game I do NOTHING but lose money every single round, but in Rome 2 with the...
  22. Re: Occupation and Diplomatic Options (Confederations, etc.)

    Were the Visigoth in horde mode? I have heard you can gift regions to hordes - although I've never seen it in game, and there would be nearly no way to know if a faction has done it in game either...
  23. [Request] Half the Loyalty Penalties? Or increase Faction leader influence?

    Is there any mod or any super easy way of rearranging the loyalty system for this game? I currently have around 7-10 generals and governors that are constantly having wavering loyalty. There's almost...
  24. Re: [Request] Nerf Immigrant Unhappiness Penalties

    How/when do you start getting immigration penalties? I'm playing as Saxons but I have yet received any (that I know of). I'm not sure what the immigration problem system is for Attila. Is it like...
  25. Re: Occupation and Diplomatic Options (Confederations, etc.)

    Sadly... I'm beyond turn 100, and if there is anything I've learned. The AI is too flushing stupid for that. This applies to nearly everything. The AI horde in this case is to freaking stupid to take...
  26. Sticky: Re: Magnar Mechanics - Attila Mods (18 mods released)

    Can we get a mod that only doubles the amount of units in garrisons? I would much rather like a garrison to have 14-15 units instead of just 7. Anything can take any garrison easy. Like too easy it's...
  27. Re: CA Business Practice Complaint and Discussion Thread

    I have one complaint as of right now. I made a thread on the official TW Forums about requesting them to add unrestricted region giving and trading into Attila or at the very LEAST unlocking the...
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    Re: Turn Per Year Mods

    Thanks! I love it!
  29. Re: Occupation and Diplomatic Options (Confederations, etc.)

    Is Saxony one of those barbarian type cultures? That's who I've been playing as. I can open a confederacy with Angles, and I think that's part of your mod. I know you can only make a confederacy if...
  30. Re: [Request] Anyone tested with the region giving yet?

    That is because the Huns are a horde faction. CA has made it so you can half-ashed do this mechanic but it's still technically fake and personally a slap to the face. I want unrestricted region...
  31. Re: [Request] Anyone tested with the region giving yet?

    Well there's no actual input that a modder has mentioned this so I guess it's time to move this to the official Total War / CA forums also. I won't stop fighting for this mechanic until something is...
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    Re: Modding the Economy

    I think I missed a memo somewhere where bank loans were a thing... Hmmm... Clearly I haven't played enough Total War... Gotta find my restroom bucket apparently lol.
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    Re: [MOD] Sanitation Mods

    This mod isn't made to affect squalor, it just makes any building that gives sanitation - to give more of that sanitation. I've found that it pretty much balanced out just about all of my settlements...
  34. Re: [Request] Anyone tested with the region giving yet?

    Exactly, it's not a real system... It's more like a cheap fake gimmicky system - but the underlying mechanic is still there somewhere. In Rome 2 the entire mechanic was completely stripped out. This...
  35. [Request] Anyone tested with the region giving yet?

    Just wondering if anyone has actually tangled with the region giving in this game yet. I know giving and trading regions aren't in the game but there's a fake version of it for giving regions to...
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    Re: (Submod) Incressed Governor Limit

    Lol sorry, I responded to the wrong message with the wrong context. I am le sleepy apparently.
  37. Re: [Request] Lowered to no public unhappiness from buildings.

    I honestly agree. I've been waiting days for a mod that lowered the squalor/food negatives by half, and I want that same mod to increase public order effects on buildings by half. Or if not half,...
  38. Re: Occupation and Diplomatic Options (Confederations, etc.)

    That is something I'm honestly wondering. I want to say that it isn't save-compatible, because I have it installed and activated using the mod manager... but it still feels like something is missing....
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    Re: (Submod) Incressed Governor Limit

    This mod doesn't increase the number of stacks under a general in an army. It mainly allows you to make more generals to make more armies. It's not overpowered, and it does actually add a more...
  40. Re: Occupation and Diplomatic Options (Confederations, etc.)

    Negative. For any settlement owned by a faction at the start of the Grand Campaign should count, and to be honest - I would be happy with "Previous owner before currently defeated owner".

    For...
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