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    Re: NEW DBM development:Testing phase of DBM 2.0

    yes as I mentioned the official build is close to release, but my modding time is super limited lately..
    I'm left with a couple of retexturing to do, then there will be a proper installer for the...
  2. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    yes, to sum up those were fantasy textures (saturation and colors are stronger) which were included in the UP project (not in the very last version,, but in the latest ones).. the idea was to have...
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    Re: Permission to use unit models

    hi there..

    although I'm moderator of BC, I'd like that Mr.Crow gives the final permission.. most unit models and graphics were done by him, so it's good to see what he says, although the free...
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    Re: Beta 2.0 bugs reports and fixes

    hey guys, I'm basically done.. just doing some retexturing of a couple of units and waiting Gig to be back in action for the installer, he knows Steam mechanics much better than me.. xD

    this is...
  5. Re: Gothic TW: CoM - DISCUSSION THREAD (please address here for comments. I'll happily answer)

    hey Mr_Nygren, sorry for the late answer...

    the big problem is my dropbox is full (stuff for my job, cannot delete it xD )
    that's why I chose other hosting sites like Mega, Mediafire and...
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    Re: Beta 2.0 bugs reports and fixes

    ok, yes we already knew about the issue the Steam players found with the graphics while launching the campaign..

    Just finishing the very last editings, the final version 2.0 (no other big update...
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    Re: Georgian Army New Roster and New Units.

    ehmehm it's not the right thread for the question..

    here only BC talks ;) :thumbsup2
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    Re: Georgian Army New Roster and New Units.

    sorry for the delay in replying..

    I'm not personally modding BC at the moment, so please try to ask around for some unit maker in order to achieve new skins as you posted..

    Still dealing with...
  9. Sticky: Re: [DOWNLOAD] BELLUM CRUCIS 7.0 - Download link and Translation

    haha, I got that you seek Cilicia as playable :D

    btw, it was a minor state in the BC timeframe, never had a very "primary" influence over the Middle-East, but in any case there are already AOR...
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    Re: Medieval 2 Total War bug

    HA! ... I was not aware of this sort of difference in vanilla settlements between retail and steam versions... ( I mean speaking of this bones assignations)..

    CA never stops to surprise,...
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    Re: NEW DBM development:Testing phase of DBM 2.0

    mmh I see, I hoped you could draw textures to ease your research and create according to the materials you use..

    btw, ok, for a matter of priorities, I'm not gonna do other reskins apart all the...
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    Re: NEW DBM development:Testing phase of DBM 2.0

    mmh, interesting material...

    ok I do believe you are a very expert historian of Armenia/Georgia, so yes sure you may feel free to reskin the units we currently have, but not create new ones...
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    Re: NEW DBM development:Testing phase of DBM 2.0

    if we look to the Metz Hayk (Armenians) roster of the game, actually we already have Albanian and Iberian (Of Caucasus) units, many of them AOR ideated..

    I think there won't be other ones than...
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    Re: NEW DBM development:Testing phase of DBM 2.0

    yes I see what you mean, for the other cultures there are new portraits in the current 2.0 testing which do not come from RTW...

    I mean, I could make all of them trasparent by editing one-by-one...
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    Re: NEW DBM development:Testing phase of DBM 2.0

    mmh, never thought to have the blank background for the characters..

    ook, great then!! (so now all cards are of the same type).. gonna add it to the latest works we have for the major release..
    ...
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    Re: Fall of an Empire

    Ok, I see of course... although genuine sharing of resources is a good thing for both mods, I suppose..

    I'll give a call to IBII team, from time to time I check their status..

    Looking forward...
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    Re: Fall of an Empire

    I thought you may want to join forces with the Invasio Barbarorum II team, maybe??

    The mod focuses on the invasions of Attila and fall of WRE, more or less very aligned with the purpose of this...
  18. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Grazie mille!!

    Although RL is time-comsuming lately, for any doubt, question or help in translation, just let me know and I will assist you gladly! ;)
  19. Thread: Skynet AI

    by rafmc1989
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    Sticky: [Resource] Re: Skynet AI

    the default label is one of the labels contained in any AI system... it is assigned to a faction in descr_strat, together with other assignable labels the AI in question has.. :thumbsup2
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    Re: Historical Figures and when they appear

    mmh, yes now that I remember the capital holding was a requirement for their spawning.. in any case there is a major character per faction, they can do difference though! :D
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    Re: NEW DBM development:Testing phase of DBM 2.0

    mmh, the last one was DBM 1.2, before the new 2.0..

    Still I cannot detect the real cause of the graphics issue for some players.. as of me, team-mates and other testers it went all well..
    ...
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    Re: Historical Figures and when they appear

    hehe I see your point Pal, the development team chose in the past to give emphasis to these historical figures by spawning great armies with them, so they do difference...
    well, I mean, usually the...
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    Re: Piter AI (new CAI)

    yes, the one which counts, only and exclusively, is the one of "Ufficiale directory", after you have the Piter CAI and that one deleted, you'll be ok..

    of course you may also like to merge with...
  24. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    looking rapidly, the db max sett level difference are falsepositive ones to be ignored, they do nothing.. (usually checking done by engine for unique settlements, the customized)..

    While, there is...
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    [Tutorial] Re: A Guide for Missions

    yes, finally!

    I had the test... just as you said, the condition in the c_s recognizes the missions I mentioned, so with the counters now I can decide what mission is triggered by the non-playable...
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    Sticky: [Tutorial] Re: AI Personalities

    I hoped to test some of the suggested ones, but still I hadn't a sufficient gameplay with many turns to build up an idea...:(

    hoping some more info will come up later on..!
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    Re: Piter AI (new CAI)

    sure, feel free to ask any question you may have ;)
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    [Tutorial] Re: A Guide for Missions

    reallyyy!! this would save my whole plan about those missions issued by non-playable characters, thanks Withwnar...

    Actually, I never saw such condition before while playing mods, gonna test asap...
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    Re: Piter AI (new CAI)

    ook good and clear explanation thanks! + rep! ;)

    Yes, the one the game uses is the rwm included in Ufficiale directory (so when it regenerates you can start again to play)...

    For the other too,...
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    [Tutorial] Re: A Guide for Missions

    A couple of question about some added missions of kingdoms expansion:

    teutonic_captureconvert
    teutonic_convert
    teutonic_assassinate_general
    teutonic_assassinate_priest

    I suspect it's not...
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    Re: Piter AI (new CAI)

    ok, given I cannot see by myself (not modding BC atm), please re-install again...

    yes you delete the .rwm the first time before playing, in the path we mentioned, then it regenerates... While you...
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    Re: Piter AI (new CAI)

    when you use the Piter CAI, after you unzipped and copy-pasted, you just need to delete the mentioned map.rwm in the path I specified... the other rwm you see are just irrelevant, the engine does not...
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    Re: Piter AI (new CAI)

    the correct path to find the newly generated file is this:

    mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale directory.

    BC 7.0 came with a single official campaign, minor and...
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    Re: NEW DBM development:Testing phase of DBM 2.0

    I got some feedback about the graphics issue...

    well, albeit it's still not 100% clear to me, I also have other players who are playing normally (CD users, basically). I do have a mid-high end...
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    Re: Non-functional vegetation categories

    mmh, interesting topic out there!!

    yes some testing with the "ignored categories" would be great to have even more variety!!

    I'll try to experiment a little too... :thumbsup2
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    Re: Piter AI (new CAI)

    mmh, putting the great CAI of Piter requires starting from the startgame again, in any case, so you get the rwm regenerated...

    While about the switching capital costs, mmh I think (from what I...
  37. Thread: Unit Guide?

    by rafmc1989
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    Re: Unit Guide?

    Yes, basically, BC follows the same dynamics of SS too... you have militias who usually have 1hp, while professionals and elites have 2hp..

    Moreover, if you see the export_descr_unit, you'll soon...
  38. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    mmh, isa0005, as far as I know, it's still fully in ITA, no sign of translations.. :/
  39. Thread: Unit Guide?

    by rafmc1989
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    Re: Unit Guide?

    Generally speaking, the shaping of EDU related to the units of a mod relies on the mechanics of the mod itself, the vision of the developers (how they want units to be), and the type of units...
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    Re: NEW DBM development:Testing phase of DBM 2.0

    mmh, yes, Mega can create this sort of limits for big sized files... in any case, ok, the next official will come with several download links.. :thumbsup2
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