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  1. Re: 1212 AD (Attila submod)- is it possible to make minor factions playable?

    I tried with sultanate of Oman but didn t manage to find a way via startpos.esf (I never get an answer last year when I asked here also, I guess we will need to wait for a mod one day haha)
  2. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Hi,
    I ve seen some maps (see one of them below) with factions such as Uyunids - Rasulids - Arles - Banu Ghanya displayed but not in the actual mod

    https://ibb.co/rGq3PGg

    Are they totally...
  3. How to edit (and find) startpos fron 1212 AD steam mod

    Hi all,

    i already managed time ago to make some factions playable in ETW
    Now I m trying to do the same for ATW but that time for the 1212 ad kingdom mod specifically

    The thing is when I use...
  4. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Hey
    I was trying to make a faction playable for 1212 ad kingdom mod, but in the startpos only vanilla name are displayed
    (same issue with th assembly kit, I can do what I need only for vanilla...
  5. Re: Complete noob here wondering how to access the DB files of the 1212 ad mod

    Up
    Hi, I have the same issue trying to make a faction playable for 1212 kingdom mod, but in the startpos only vanilla name are display (even though I take the startpos from the mod folder)
    (same...
  6. Play - unlock malikate of Oman in the Grand campaign

    Hi, bonjour, salam,

    The forum is not really active I might end up without answer but let see

    I m trying to unlock Oman as a playable faction via the Assembly kit
    I m following this tuto :...
  7. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98j (Updated)

    Please don't do this, there were some black africans slave in the arab/berbere armies, some were even part of the armies of Tariq ibn Ziyab and Musa ibn Nusayr.
    But they were not numerousous enough...
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    Re: Medieval cities

    For arabic faction, the settelments from Cordoba (charlemagne DLC) can do the job for the moment and can be used even for Marinids and Hafside in the long shot I think, it s already done by CA and it...
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    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    Hi team, as I said in another thread:
    Regarding campaign:
    _ Change the riot, unrest (fixed that with Bran submod in the meantime)
    _ Change the diplomacy - all campaigns end up muslims against...
  10. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Hello,

    Great mod and great job on units and event.
    After playing 2 campaign with the Abbasid Khalifat and Marinids I have the same feedback about unrest.
    I spent my two campaigns only fighting...
  11. Re: Medieval Kingdoms Total War: Sultanate of Oman

    Beautifull result
  12. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Option B is more logical, better ordered and visually pleasing.
  13. Replies
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    309,186

    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    Why does the sky should be darker ? The weather outside does not change according to the time. there were beautiful sunny days in Europe in the middle ages! (and very bad weather some time during...
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    3,590

    Re: A Summary of the Silmarillion in Pictures

    Great

    How sad this picture is

    http://i.imgur.com/fOjRcmX.jpg
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    2,646

    Re: Haradrim Culture: Language and Names

    Still better than the current arabs names that as nothing to do here. By the way, haradrim as nothing to do neither with the arabs but some modders and Peter Jackson seem to have an other opinion of...
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    3,625
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    482,345

    Re: Tolkien General Discussion II

    What do you think of this one ?
    http://steamey.deviantart.com/gallery/41578982/Tolkien
  17. Thread: Screenshots

    by Gondolin
    Replies
    5,867
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    2,046,553

    Sticky: Re: Screenshots

    You did good Makus.
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