Type: Posts; User: Geoffrey of Villehardouin; Keyword(s):
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The Kings College database of medieval prosopography has Batatzes.
http://db.pbw.kcl.ac.uk/jsp/person.jsp?personKey=153098 Emperor Ioannes III Batatzes.
Wikipedia uses both spellings, Batatzes...
December 18, 2014, 06:56 PM
Sorry to backtrack a bit, on the spelling of Byzantine names and in the interests of consistency:
Medieval Latin texts have Nicephorus Bryennius and Joannes (Joannis in the genitive), rather than...
December 15, 2014, 06:42 PM
I have mixed feelings about that idea, but probably it is the best way to go. I am partly against it, since we have no fabrics surviving from that period. The styles you have chosen are of Muslim...
December 14, 2014, 01:13 PM
There is so much money to go around and with the introduction of the Euro there are so many Euros to go around. That is the basic equation. In the end there is that money, unless the European Central...
December 14, 2014, 10:18 AM
Much as the Ghorids and Ghaznavids can make a fortune out of sacking the cities of Hindustan, while sending the idolaters to the netherworld, so the Rajputs have a rightful cause in defending their...
December 11, 2014, 07:30 PM
That seems about right. I checked some of the connections to future rulers. Click to enlarge.
Whoever chose the music for the various factions did a good job indeed.
At least in my campaigns, most battles are sieges. Horse archers are probably the worst kind of unit to bring to a siege.
December 10, 2014, 12:01 PM
Andronikos Palaiologos from Wikipedia. His father Georgios was a well known general of Alexios Komnenos and was also Anna Komnena's and Ioannes Komnenos' uncle. Anna Komnena got some of the...
December 10, 2014, 11:34 AM
The Khwarezm campaign is certainly a tough one.
Other than that, part of the excitement in this or any other mod is in getting under the skin of a particular faction and reading on their history.
December 09, 2014, 11:50 AM
It is not really a bug. If you play one of the Eastern factions it would be near hopeless if the Mongols were any stronger. I think I posted somewhere a campaign screenshot where on lifting the fog...
December 09, 2014, 11:27 AM
Fighting with Zombie generals would be too much fun. I'd be in favour of Havuk's tactic: offer him money. If he will not join your faction and would rather fight to death defending his city, you...
December 09, 2014, 11:16 AM
Nice designs and colours for the new flags and banners.
December 08, 2014, 12:40 PM
This is not always straightforward to solve. If you use the Gracul AI, it will be about as aggressive as it can possibly be.
Consider that all factions but yours belong to the AI. The AI is not...
December 06, 2014, 07:50 AM
I have not read all the posts but it cannot be accidental the south has problems the north does not have. This may not be the fault of an individual, but it is unlikely that in an economic union in...
November 27, 2014, 12:28 PM
Most players' favourite factions are their own nationalities, so probably not many Bohemians have heard of our mod.
Strategy at the campaign level has partly to do with who your allies and enemies...
November 27, 2014, 11:53 AM
Other mods do not matter. The problem is either the path (have you checked it is correct?) or missing files. The files may be měssing because of a problem in the download. Alternatively they may have...
November 26, 2014, 11:39 AM
This post should have your answer. Check you have the correct path and the mod should launch correctly.
If not, then some file may be missing for some reason and you may have to re-download...
November 25, 2014, 12:32 PM
The full wisdom on supply is here. As far as the supply wagons go, if you are in foreign land, after one turn of foraging your general begins to acquire bad traits (decreased range and low morale) as...
November 25, 2014, 11:36 AM
There is an economy script that slows down income from trade as your empire grows. This was meant to simulate the fact that a large empire is more costly to run. At some point, the way this script...
Rusichi has some of the best looking unit models and good battle balance (and battle AI) but perhaps the most passive campaign AI in any mod and a problematic building cue. In my first and last...
November 20, 2014, 01:54 PM
Little things could still be tweaked a little. Velocities of cannon and muskets for this period tended to be higher when the shot leaves the gun than what we have on the projectiles file as the...
November 18, 2014, 02:18 PM
It is possible it was not downloaded correctly. Please try again. As far as I remember, there was nothing special about that file.
November 18, 2014, 12:19 PM
Sticky: Re: SS Screenshot Thread
Thou shall not pass!
November 18, 2014, 11:56 AM
Baden is a nice faction and near the four main Catholic factions, which can be fun. Are you playing on very hard? Diplomacy is difficult on the harder levels and your Protestant friends betray you,...
November 17, 2014, 11:51 AM
As Byzantineboy said, the AI will not attack you if you are at war and you are about as strong or stronger than the strongest AI factions. An AI faction will invade if it is 50% stronger than you...
November 17, 2014, 11:24 AM
Human player = AI + 77,000 florins free cash
November 16, 2014, 12:18 PM
There have been a couple of threads on difficulties with launching the mod on Steam. There are similar threads in some other mod forums.
See if this helps.
November 16, 2014, 12:09 PM
I am very sorry I had missed your post. You must have been frustrated enough to search over the huge map for that offending character. Your problem is rare but happens in some campaigns when an AI...
November 12, 2014, 12:48 PM
SS can be a shock until you get used to it, like everything else in life. Two to three full stacks is about right in mid-campaign, with maybe half-stack garrisons in a couple of exposed settlements....
November 11, 2014, 12:43 PM
Personally, I think the AOR is fine. Perhaps some of the rare tribal units could be made more easily available. If the game is difficult, there is the option to play on easy. There are experienced...
November 11, 2014, 12:15 PM
Since human relations with most AI factions tend to be poor, the AI diplomats' only realistic option available often would be to try to bribe your general or settlement, so no scroll comes up. If the...
November 11, 2014, 11:51 AM
Is the mod installed in C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\mods\1648_2 ?
November 10, 2014, 05:35 PM
Battle of Wimpfen
I have found no contemporary accounts of the Battle of Wimpfen. In the two accounts of the Battle of Wimpfen by later authors that I could find, neither explicitly mentions a...
November 09, 2014, 06:02 PM
Thanks for the suggestion Csatadi. OIM2 units seem to be popular.
Certainly those units in your video-clip were fabulous looking.
November 05, 2014, 09:13 AM
As our musket expert, would you be able to give us a max range estimate and velocity for the bullet of a period musket?
Also, would anyone happen to know offhand if the experience chevrons of a...
November 02, 2014, 08:49 AM
Guthrie says culverin and demi-culverin had an "effective" range up to 1500m. He states the point blank ranges I think somewhere and some of the info in the OP comes from him. I will check what he...
November 02, 2014, 07:42 AM
Sadly I have no time for an AAR, but I finished a short Qingzhou campaign a couple of months ago, and it was fun not least because of the relative AI spam and the difficulty in making progress...
October 31, 2014, 02:16 PM
It is not a mod. The units were never released. They were apparently only made for this video. As far as I am aware, some different Hungarian units by the same unit maker were released as an...
October 29, 2014, 01:41 PM
I am still not sure if we argue anything differently or we do not understand each other. Pike and shot formations were pike and shot formations. Just because pike and shot can get separated in the...
October 28, 2014, 02:59 PM
To quote from the OP:
"In this period cavalry was no match for the infantry. The musketeers had more firepower and range and the pikemen had more and longer pointing sticks. Even the heaviest...
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