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    Re: Faction colors for uniforms

    thanks bud, doing the rebuild of my own pack files and actually just came across it in the db in exactly the place you said. Really happy to find it. I was getting worried.
  2. [WIP] Re: ETW: The Eastern Question (or, the Great Game)

    Looks exciting.
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    Re: Problem edit units

    I'm not an expert, but Alwyn has made a few tutorials on how to make simple mods for certain units. I have found them effective, although a bit of filling in the blanks does help.

    I had problems...
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    Faction colors for uniforms

    I've spent around 3 hours now looking for the place to find and modify the faction colors.

    My understanding based on what I have read is that there is a section in the packfiles which assigns RGB...
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    Re: 100% World Dom - The Rise of French Canada

    Experimented with the bows last night. I was successful in setting up several different bow ranges for different types of units. I was very disappointed to see that while some units can fire their...
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    Re: PFM serious problem

    well, back in the 90's, it was BBS games and muds... kind of different, but also kind of the same...
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    Re: PFM serious problem

    Yeah, if only I had been able to get into modding back when I had time. I was very active here a few years ago and I had time, but Steam refused to let me use any payment method without physically...
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    Re: PFM serious problem

    I've done that about 7 times already. I've never told it to use ATW and it was pointing fine to ETW. When I can get the PFM running, it's pointing to ATW, but all games are greyed out.

    BWAHAHAHA!...
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    Re: PFM serious problem

    This is my lappy. MSI Dominator G 6QD
    i7-6820, 16gb DDR4, GTX 970M Dual SSD C:Drive in RAID1 (software) - total 256gb - Steam and ETW both on C:

    I've removed PFM, removed the folder for Pack File...
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    Re: PFM serious problem

    Yeah I run that machine pretty Spartan. Going home to try some stuff now. Thanks.
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    PFM serious problem

    So yesterday I had a forced reboot with a Win10 update and Win10's stability has decreased... had a crash while using the PFM and ever since then I am unable to run PFM.

    4.1.2 throws exception e...
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    Re: 100% World Dom - The Rise of French Canada

    DURN IT OLL.

    PFM 4.1.2 has been going super-great... the other PFM's gave me all sorts of random troubles, but all of a sudden today, the PFM has gone completely unusable. Throwing an exception...
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    Re: 100% World Dom - The Rise of French Canada

    I will have a look at general units. I too noticed the oddities with the George Washington unit.

    I might add generals of a standard type, and a few very special generals in the startpos. If I can...
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    Horse Grenadier Guards

    So I was experimenting a little bit to see what these are like. Require 2 turns to recruit. 60 men. Dragoon type, so almost entirely useless.

    I got literally 0 shots off and threw 0 grenades....
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    Sticky: Re: EMPIRE TOTAL FACTIONS...... (Last updated 17/08/2011)

    Not sure if this is monitored still, but quebec has doubled up naval recruitment for ships that have normal and french units.

    I'm making other changes myself for my own purposes, but just a...
  16. [Released] Re: Immersive N American theatre: new French & Indian War Units and more

    Black Serpent - Thank you for doing this! In my opinion, this is one area where the CA team really failed (I guess one of many for some people) and honestly, while creating the Warpath DLC was good,...
  17. Thread: Chakram?

    by eschelar
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    Chakram?

    So I'm seeing that the Pack files under projectiles has chakkar. It actually looks like it it's implemented too. 50 Range.

    Has anyone tried to unlock this? Might be pretty amazing to make a Sikh...
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    Re: Sikh units for mughals

    They are region exclusive. I believe only two regions. The region listed in the pack file is "Sikh", but I think it's only Punjab and Hindustan. However, historically, the Sikhs *hated* the...
  19. Re: [Request] How to add a faction from Grand to Warpath Campagin?

    I'm building something you might find interesting. I'm working with the warpath units available in Grand Campaign. Because this is "restricted" DLC type stuff, I could not make it available publicly,...
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    Re: 100% World Dom - The Rise of French Canada

    Back from my business trip and getting dug in on this again. Going through the localisation.loc and amazed at how many interesting text strings I haven't encountered. I've had dozens of highly expert...
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    Re: 100% World Dom - The Rise of French Canada

    Here's a particularly amusing segment from the life of Frontenac on Wikipedia: New France had been under intermittent attack throughout the 17th century. The people however were not subdued and for...
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    Re: 100% World Dom - The Rise of French Canada

    Hey Onmy, so confused here... I'm using 4.1.2 and I'm looking in the units_stats_land and for some reason, I can't see all of the units. I can see in the filter that there are more units in the dbase...
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    Re: 100% World Dom - The Rise of French Canada

    I just finished making some notes above under the section of Denonville. He was a real jerk.

    Some of the events of 1698-1701 were, I believe extremely pivotal.

    In my envisioning of things,...
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    Re: 100% World Dom - The Rise of French Canada

    Been doing some reading on the history of Quebec and New France and truly astounded at how similar it is to my ideas for this campaign.

    There genuinely were extremely savage and war-like guys in...
  25. [Released] Re: THE NATIVE UNITS FROM warpath campaign TO GRAND campaign

    Yeah, my old workflow for working on muds and rpgs is a better idea than my workflow for working on Excel... Excel has a lot more tools for correction and debugging and undos... bad habits... tidying...
  26. [Released] Re: THE NATIVE UNITS FROM warpath campaign TO GRAND campaign

    Thanks guys, just saw this. I'll give this a go a bit later. Pretty exhausted now.

    I'll certainly try to add some new projectile types. It does make sense for at least one bow type to be 120 or...
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    Re: 100% World Dom - The Rise of French Canada

    Back when I started playing ETW, that was the crazy thing about the natives. They were very low morale, but had a horrible way of sneaking up behind enemy lines and pelting my units with arrows. Then...
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    Re: 100% World Dom - The Rise of French Canada

    I'll see what I can do. I usually update the campaign a few times throughout its progress, but time has become much more scarce.

    I could really use some help with my mods, if you could help me...
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    100% World Dom - The Rise of French Canada

    Concept behind this campaign is to play as Quebec, assuming a role as "friendly Canadians" who are friends with the natives, welcome people of diverse backgrounds, maintaining a firm border against...
  30. [Released] Re: THE NATIVE UNITS FROM warpath campaign TO GRAND campaign

    Yeah because of the way the tech tree works, the game treats the native factions very differently. It's probably a huge job to repair that and make them able to use western techs and boats and such....
  31. [Released] Re: THE NATIVE UNITS FROM warpath campaign TO GRAND campaign

    Got some pretty good progress here. Quebec is currently able to recruit a large number of the native troops. Still trying to figure out how to organize it so it is clean and organized. I think I will...
  32. [Released] Re: THE NATIVE UNITS FROM warpath campaign TO GRAND campaign

    yep, I think you're right. I've been mucking about with it too and I've been building my own mod similar to this. I also saw the Cherokee unit problem.

    I won't be able to upload it because if I...
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    [Tutorial] Re: How to create a custom unit - a complete guide

    Hey Alwyn, I'm trying to download your sample mod file, but it's blocking it under suspicion of malware. Chrome isn't giving me an option to download anyways... any ideas? (Edge downloads them just...
  34. [Released] Re: Minor & Emergent Factions Unit Pack [v1.0, July 2016]

    In all the campaigns I have played, I've never seen a Lugger recruited by the pirates. Found them the other day in the db and was surprised to find an actual entry in the wiki on them. Seems like a...
  35. [Released] Re: THE NATIVE UNITS FROM warpath campaign TO GRAND campaign

    I believe that the native.pack file is movie type. I saw your suggestion about this in your instructive threads. My own mods are following those instructions. I will examine more closely tonight...
  36. [Tutorial] Re: How to mod the AOR (area of recruitment) of a unit

    Super helpful stuff Alwyn.

    I'm dipping my toes in the modding pond. I'm really hoping to set it up so my Quebec campaign can recruit natives.

    I've made some progress on it, especially using the...
  37. [Released] Re: THE NATIVE UNITS FROM warpath campaign TO GRAND campaign

    Trying to find a way to enable recruiting the Warpath units in a Grand Campaign as Quebec with ETF 2.1.

    I've got it running, but I can't see an option to recruit Warpath units anywhere by any...
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    [Tool] Re: Mod Manager 1.5 (fixed download link)

    I'm in Win10 running Mod Manager 1.5. It says it's working, but I have no idea if it is or not. There are no tick boxes and the mod I'm trying to work with is the Warpath units in Grand Campaign. It...
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    Sticky: Re: EMPIRE TOTAL FACTIONS...... (Last updated 17/08/2011)

    Pretty excited to see this. I tried out the Mughals and... dang, they got some great units that would have made my Sun Baked steel a bit more enjoyable... Dervishes recruitable, Islamic swordsmen...
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    Re: 100% World Dom - Sun-Baked Steel

    Oh I don't disagree. I'm sure it would be hard. I just don't think I'd find any way to make it interesting enough to persist through to the end. I tend to do the vast majority of my naval expansion...
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