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    Sticky: Re: RS 2.6 Issues and Problems:

    To the best of my knowledge there is only one version of 2.6. If the problem has only appeared from a recent re-installation and you didn't see it before, then it is possible the final step to 2.6...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Are you sure you're playing v2.6?

    There was a bug; it was definitely fixed whilst I was testing.
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    Re: Help with Citizenship in 2.6

    The slide you want is this one.....
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    Re: Too Many Bad Traits?

    I've met several 'Generals' like that - seems realistic to me.;)
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    Re: Help with Citizenship in 2.6

    The old picture guides are still there and still valid - the rules for citizenship haven't changed.

    I therefore suspect that the thing you are missing is the 'Market'. :)
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    Re: Too Many Bad Traits?

    The traits system remains as it was designed, before a good understanding was gained about Probability and Statistics.

    The triggers for many of the low level general traits are indeed random - and...
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    Sticky: Re: Economic System, explanations elusive?

    Yes, afaik it is.
  8. Re: I want to play RSII on RTW v. 1.3, not 1.1.2 like I'm doing now

    I assume from what you wrote that this is on a 'Mac'? I thought I'd better confirm?
  9. Re: Force Ai to always attack first. (?)

    You want a weaker enemy to attack you, knowing that they will lose even faster.....:laughter:

    The AI may be limited, but it's not entirely stupid.

    A different mindset is required for a...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Hmmm - now I'm sure that was all fixed, for I found that during testing and I was fairly sure it was all done and released in 2.6. TBF I was concentrating and testing with Romans, but I hope that it...
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    Re: Rome2 vs RSII - Where are we?

    I tried R2 a bit more after Patch 14 (and had dabbled earlier), but have now even turned off Steam from starting (it does seem to cause my PC issues) - which may give you a clue.

    I've even been...
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    Sticky: Re: RS 2.6 Issues and Problems:

    You can turn shadows off - which makes quite a difference.

    The other thing I do is to lower the graphics colour palette back down to 16-bit. With the fairly simple palette that this older game...
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    Sticky: Re: RS2's Future and Mod Ideas:

    But which factions do you get rid of to make room for them?:( With the possible exception of the latter, the others are relatively inconsequential and, as part of the 'Free Peoples' are already...
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    Sticky: Re: Roma Surrectum 2.6 patch

    Then that's great - but I still don't know - I was under the impression (but I don't play them) that lots of Mods were 'interfered' with by the 'exe' change via Steam. Me - disks - all the way and...
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    Re: Game Crash every 2 battles

    You will probably need to reduce many settings to lower levels as the CPU speed is low.

    However, it's much more likely that post-battle CTDs are due to Anti-Virus and/or simply Windows protecting...
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    Re: 7/22/14 Steam RTW update?

    :whistling See above post re 'cynicism' - it's absolutely 'good business'...........:laughter:
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    Sticky: Re: RS 2.6 Issues and Problems:

    Are you sure? For, after some testing some time ago when I puzzled over this; I realised that all Sea Trade has to be a two-way thing. A port will only be able to use it's upgraded value as long as...
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    Re: RS2.6 questions & answers

    So things are processing and displaying faster? Have there been any changes to the PC? Do you run with Steam?
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    Sticky: Re: RS2's Future and Mod Ideas:

    It is indeed a balance - the only rivers that should be there are those that are strategically significant (ie should and would impose a serious delay to crossing). Bear in mind, however, that the...
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    Sticky: Re: Economic System, explanations elusive?

    It's just the Money Cap - having too much money (just as in RL) would simply result in (hyper-) inflation - the Money Cap is just a simple way of coping with that.
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    Re: [Research] Roman Armies

    Is this the right link?
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    Sticky: Re: RS2's Future and Mod Ideas:

    There is no such facility in RTW - so there won't be such a thing in any of the Mods either.:no:

    There are also too few factions in RTW - it is only slightly reasonable with small tribes of...
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    Re: Roman Calvary

    For those that are interested - it's also entirely accurate.

    During the 'Middle Republic' Rome and their Socii Allies (3x as much) provided their own cavalry. In Rome's case, these were the...
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    Re: [Research] Roman Overhaul

    On the first - I don't think we are. Most, I believe, of Caesar's references are compatible (the term doesn't appear in the Gallic Wars at all and in fact only seems to appear (quick check) in the...
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    Re: RS2.6 questions & answers

    Right - with Rome2 on Steam and with Steam supported Mods (provided they are designed to work together and/or modify separate files), then yes - you can have both 'selected' and whenever you play...
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    Re: RS2.6 questions & answers

    I'm not sure I understand - you can only play one game at a time (well, normally). That said, with different installs, you could possibly get two different games running side-by-side in different...
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    Re: [Research] Roman Overhaul

    A possibility, but both elements are suppositions - the legion disgraced by Agrippa is only identified as the Augustan by Dio (54.11.5) and could, in theory, be either I, II Augusta (which actually...
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    Re: [Research] Roman Overhaul

    - During the 'Middle Republic' (the Polybian period) we have 'centuries' of 60 heavy infantry supported by 20 light infantry/velites

    - During the 'Late Republic' we have references to...
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    Re: 7/22/14 Steam RTW update?

    The cynical part of me might well suggest that it's entirely deliberate.....

    Can't have better experiences playing Mods on original RTW when there's actual money to be made on...
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    Re: RS2.6 questions & answers

    Yes - have a separate install for both.:)
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    Sticky: Re: Roma Surrectum 2.6 patch

    Correct me if I'm wrong - but I got the impression that Steam/CA actually changed the .exe's/executables - ie RTW/BI/Alex.exe's. If it's changes to base code that only interface with original files,...
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    Re: [Research] Roman Navies and Siege equiqment

    This is a suitable place to ask (as the stickied Research thread is locked) - as it's a young thread.

    A lot of the 'research' posted is actually just a massive collection of everything that can be...
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    Re: [Research] Roman Overhaul

    The numbers quoted for the extraordinarii could be related to the similar numbers of the triarii, but their use certainly leans much more strongly to the future 'cohort' idea and that they could then...
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    Re: [Research] Roman Overhaul

    I'm sorry it's taken a while to get back to you; but I was firstly busy elsewhere; and then wanted to go back and check sources:

    Extraordinarii:

    I would still maintain, and the sources support...
  35. Re: Quick question about legate retinue

    The Patricians only have 3 levels (which don't change with the Marian Reforms & Roman Fortress like the Equestrian ones do (the Plebeian ones remain the same throughout)): Tribunus to Legatus to...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Not that I know of - I would be curious to know if other TWC RTW Mods are suffering because of a Steam update (which won't actually be Steam's fault, I suspect, but is to do with enabling Multi-Play...
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    Re: RS2.6 questions & answers

    The Cimbri invasion is directly linked (iirc) to the growth of Akragas - and if you are 'enhancing' that settlement's growth, then that will bring the invasion forward.
  38. Re: Just me, or did the Ptolmeaic army at Raphia get buffed?

    Goodness! We can't have an 'authentic' experience for the player, surely! Players have to win, don't they?:whistling

    :) Thanks for my Wednesday chuckle.
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    Sticky: Re: RS 2.6 Issues and Problems:

    The obvious, for me, answer is to buy the discs. Done purely to make more money (although they will highlight the anti-piracy virtues); as an old timer PC guy I just hate the entire Steam concept. ...
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    Re: Enemy stacks

    There are tweaks and changes (I don't know if CA ever published the changes) between RTW (v1.5); BI (v1.6); and Alex (v1.9) in the coding and, we therefore assume, the AI. It would be interesting to...
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