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    Re: Disciples: Total War

    Does the game crash when launching the mod, or when trying to enter the campaign/battle?
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    Re: Disciples: Total War

    I have already answered this question. See the posts above.
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    Re: Disciples: Total War

    Before the beta, we still do not reach.)
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    Re: Disciples: Total War

    No, I can not say. Mod is ready for about 40-45 %.


    Thank you too. I hope that we will post the beta version of the mod before the release of Disciples IV from Kalypso.)


    If we talk about...
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    Re: Disciples: Total War

    Disciples: Total War version 0.4 demo [fully in Russian]
    (Mod works only with version M2TW Kingdoms 1.05.)

    https://i.imgur.com/3fcV4j9.jpg
    Preview:...
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    Re: Disciples: Total War

    Created channel mod in discord.
    https://discordapp.com/invite/mgehzpb
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    Re: Disciples: Total War

    This is not the final version, for now only a demo that will be released soon.
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    Re: Disciples: Total War

    Work on eventpics completed. All cultures use the same eventpics.

    https://i.imgur.com/ET2V97F.jpg
    https://i.imgur.com/kI10Mbj.jpg
    https://i.imgur.com/dWHaxwf.jpg
    https://i.imgur.com/t6FTeeB.jpg...
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    Re: Disciples: Total War

    In the sense of "real mod"? Not understood.
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    Re: Disciples: Total War

    Yes. But only for the beta version. (from 1.0 and up)
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    Re: Disciples: Total War

    After a long period of silence, the DTW team informs you that the work on the mod continues. Work is underway on eventpics. (total of 143)


    https://i.imgur.com/51DAxoT.jpg...
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    Re: Disciples: Total War

    Ents (neutrals and alliance of elves)

    https://i.imgur.com/aniKSHW.jpg
    https://i.imgur.com/FMWKvLA.jpghttps://i.imgur.com/ScpMsWM.jpg
    https://i.imgur.com/fZ6TXsq.jpg...
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    Re: Disciples: Total War

    Imps (neutrals and legions of damned)

    https://i.imgur.com/CwVTtJQ.jpg
    https://i.imgur.com/yPwAREk.jpg
    https://i.imgur.com/Mt2E2q7.jpg
    https://i.imgur.com/tVBU4y3.jpg
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    Re: Morrowind: Total War

    If you do the beta, the availability of translation into Russian will not interfere.
    P.s
    By the way, he gave permission.
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    Re: Morrowind: Total War

    I would like the mod to be and in russian language too.
  16. Re: The Trade Coalition (Goblin cartels) as a playable faction - we need help with the symbols/banners!

    Could be better to use the yellow color for the goblins symbol and banners? (The color of the faction is also yellow.)
  17. Re: The Trade Coalition (Goblin cartels) as a playable faction - we need help with the symbols/banners!

    For goblins, you can use a symbol from an old alpha by placing it in a shield.
    You also need to make a banners on the tactical map.
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    Re: Disciples: Total War

    Are you a developer of Titanium, sub-mod for Stainless Steel?
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    Re: Disciples: Total War

    The presence of artistic talent is not necessarily. Be able to work with 3D models, textures, or to understand 2D, is all this more important for us.

    Yes, it would be nice to make a mod on the...
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    Re: Disciples: Total War

    Peasants (neutrals and empire)

    https://i.imgur.com/0LzYjay.jpg
    https://i.imgur.com/7wln05X.jpg
    https://i.imgur.com/wxKQ2C7.jpg
    https://i.imgur.com/RTLzptd.jpg
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    Re: Disciples: Total War

    New load screens and splash. Briefings of Disciples 3 were used to create load screens.

    New splash

    https://i.imgur.com/ntas0TA.jpg

    New load screens

    https://i.imgur.com/4hUcmBE.jpg...
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    Re: Disciples: Total War

    Guard Duke's (Bodyguards)

    https://i.imgur.com/niI5BnV.jpg
    https://i.imgur.com/UGrdrA3.jpg
    https://i.imgur.com/UGrdrA3.jpg
    https://i.imgur.com/EE3J704.jpg
    https://i.imgur.com/cMeweeK.jpg...
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    Re: Disciples: Total War

    Stylistically, (as in like the rest) I like Disciples II more. But the third part in terms of graphics and atmosphere is not bad at all.
    Thanks.)
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    Re: Disciples: Total War

    Blind Guardians (Bodyguards)
    Former temporary model of unit replaced by new one.


    https://i.imgur.com/Y4NUAGL.jpg
    https://i.imgur.com/F0GyYqs.jpg
    https://i.imgur.com/ooHyk43.jpg...
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    Re: Disciples: Total War

    I can not agree with you.
    Disciples 3, although very different stylistically from the previous game of the series, is visually not inferior to her. (music in Disciples 2, though better) Simply in...
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    Re: Disciples: Total War

    Fat imps
    Former temporary model of unit replaced by new one. https://i.imgur.com/PsC0Fi8.jpghttps://i.imgur.com/6tgREEZ.jpghttps://i.imgur.com/VYcQShC.jpghttps://i.imgur.com/xd2W72k.jpg
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    Re: Disciples: Total War

    Former temporary models of units replaced by new ones.

    Stone...
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    Re: Disciples: Total War

    Goblins
    Model of the unit, transferred by comrade Irongor (imtw). The former temporary model is replaced by this one. ...
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    Re: Disciples: Total War

    Work on the landscape is complete.
    (Removal of superfluous stones and palms, eternal winter in the lands of the dwarves, corrected swamps and forests of dark elves, etc.)

    Marshlands of Lizardmen...
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    Re: Disciples: Total War

    Temporary models of generals/captains on the tactical map are ready
    All models of generals/captains on the tactical map replaced with temporary (reworked).https://i.imgur.com/f7w5LpB.jpg
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    Re: Disciples: Total War

    Possessed, from the straightedge of Legions of the Damned. The binding to the skeleton of animation was completed and the unit's retexture was...
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    Re: Disciples: Total War

    Temporary models of characters/agents on the strategic map are ready
    All models of characters/agents on the strategic map replaced with temporary (reworked).

    https://i.imgur.com/L2m7RHD.jpg
    P.s...
  33. Re: Fleur de Lis (New global mod in the Middle Ages)

    Congratulations on exit the TWC!)
    Will princesses of Muslim countries be in fashion?
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    Re: Disciples: Total War

    Voice acting for characters/agents on a strategic map is ready.
    Replicas for characters/agents of the strategic card are take mainly from Disciples 2 and partly from Disciples 3. Voice acting done...
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    Sticky: Re: Bug reports and Technical help!

    Reinstalled the mod and patch 4gb. The battle goes well. When I tried to go into the campaign for the first time, I saw the blurred cities of the enemy and the invisible commanders / agents of the...
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    Sticky: Re: Warcraft: Total War (WTW) Original Thread

    The map in many places is poorly worked out and needs to be reworked. Remove, at least the, high mountains from the landscape, simply by altering the map of heights. (In the Third Age for example,...
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    Re: Disciples: Total War

    In the demo version there will be 22 units, they are all ready for use. (7 of them are made completely, the rest use temporary models, which will later be replaced.)

    ...
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    Re: Disciples: Total War

    A landscape is ready for the lands of the Damned and Undead. From the stones and palm trees, until we do not know, how to get rid of.

    Scorched lands (Legions of the Danmed)
    ...
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    Re: Disciples: Total War

    All guardians of capitals will be as separate units. I specially made them generals because only to them, can be remove movement on the strategic map.
    Ashkael and Ashgan actually govern as...
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    Re: Disciples: Total War

    Time frame for mod:
    The duration of the campaign is 780 moves. (65 years)
    One move = one month

    Start date:
    Five years after the events Disciples II: Rise of Elves

    Final date:
    A fall of...
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