Does the game crash when launching the mod, or when trying to enter the campaign/battle?
Type: Posts; User: Farin Frostgeir; Keyword(s):
Does the game crash when launching the mod, or when trying to enter the campaign/battle?
I have already answered this question. See the posts above.
Before the beta, we still do not reach.)
No, I can not say. Mod is ready for about 40-45 %.
Thank you too. I hope that we will post the beta version of the mod before the release of Disciples IV from Kalypso.)
If we talk about...
Disciples: Total War version 0.4 demo [fully in Russian]
(Mod works only with version M2TW Kingdoms 1.05.)
https://i.imgur.com/3fcV4j9.jpg
Preview:...
Created channel mod in discord.
https://discordapp.com/invite/mgehzpb
This is not the final version, for now only a demo that will be released soon.
Work on eventpics completed. All cultures use the same eventpics.
https://i.imgur.com/ET2V97F.jpg
https://i.imgur.com/kI10Mbj.jpg
https://i.imgur.com/dWHaxwf.jpg
https://i.imgur.com/t6FTeeB.jpg...
In the sense of "real mod"? Not understood.
Yes. But only for the beta version. (from 1.0 and up)
After a long period of silence, the DTW team informs you that the work on the mod continues. Work is underway on eventpics. (total of 143)
https://i.imgur.com/51DAxoT.jpg...
Ents (neutrals and alliance of elves)
https://i.imgur.com/aniKSHW.jpg
https://i.imgur.com/FMWKvLA.jpghttps://i.imgur.com/ScpMsWM.jpg
https://i.imgur.com/fZ6TXsq.jpg...
Imps (neutrals and legions of damned)
https://i.imgur.com/CwVTtJQ.jpg
https://i.imgur.com/yPwAREk.jpg
https://i.imgur.com/Mt2E2q7.jpg
https://i.imgur.com/tVBU4y3.jpg
If you do the beta, the availability of translation into Russian will not interfere.
P.s
By the way, he gave permission.
I would like the mod to be and in russian language too.
Could be better to use the yellow color for the goblins symbol and banners? (The color of the faction is also yellow.)
For goblins, you can use a symbol from an old alpha by placing it in a shield.
You also need to make a banners on the tactical map.
Are you a developer of Titanium, sub-mod for Stainless Steel?
The presence of artistic talent is not necessarily. Be able to work with 3D models, textures, or to understand 2D, is all this more important for us.
Yes, it would be nice to make a mod on the...
Peasants (neutrals and empire)
https://i.imgur.com/0LzYjay.jpg
https://i.imgur.com/7wln05X.jpg
https://i.imgur.com/wxKQ2C7.jpg
https://i.imgur.com/RTLzptd.jpg
New load screens and splash. Briefings of Disciples 3 were used to create load screens.
New splash
https://i.imgur.com/ntas0TA.jpg
New load screens
https://i.imgur.com/4hUcmBE.jpg...
Guard Duke's (Bodyguards)
https://i.imgur.com/niI5BnV.jpg
https://i.imgur.com/UGrdrA3.jpg
https://i.imgur.com/UGrdrA3.jpg
https://i.imgur.com/EE3J704.jpg
https://i.imgur.com/cMeweeK.jpg...
Stylistically, (as in like the rest) I like Disciples II more. But the third part in terms of graphics and atmosphere is not bad at all.
Thanks.)
Blind Guardians (Bodyguards)
Former temporary model of unit replaced by new one.
https://i.imgur.com/Y4NUAGL.jpg
https://i.imgur.com/F0GyYqs.jpg
https://i.imgur.com/ooHyk43.jpg...
I can not agree with you.
Disciples 3, although very different stylistically from the previous game of the series, is visually not inferior to her. (music in Disciples 2, though better) Simply in...
Fat imps
Former temporary model of unit replaced by new one. https://i.imgur.com/PsC0Fi8.jpghttps://i.imgur.com/6tgREEZ.jpghttps://i.imgur.com/VYcQShC.jpghttps://i.imgur.com/xd2W72k.jpg
Former temporary models of units replaced by new ones.
Stone...
Goblins
Model of the unit, transferred by comrade Irongor (imtw). The former temporary model is replaced by this one. ...
Work on the landscape is complete.
(Removal of superfluous stones and palms, eternal winter in the lands of the dwarves, corrected swamps and forests of dark elves, etc.)
Marshlands of Lizardmen...
Temporary models of generals/captains on the tactical map are ready
All models of generals/captains on the tactical map replaced with temporary (reworked).https://i.imgur.com/f7w5LpB.jpg
Possessed, from the straightedge of Legions of the Damned. The binding to the skeleton of animation was completed and the unit's retexture was...
Temporary models of characters/agents on the strategic map are ready
All models of characters/agents on the strategic map replaced with temporary (reworked).
https://i.imgur.com/L2m7RHD.jpg
P.s...
Congratulations on exit the TWC!)
Will princesses of Muslim countries be in fashion?
Voice acting for characters/agents on a strategic map is ready.
Replicas for characters/agents of the strategic card are take mainly from Disciples 2 and partly from Disciples 3. Voice acting done...
Reinstalled the mod and patch 4gb. The battle goes well. When I tried to go into the campaign for the first time, I saw the blurred cities of the enemy and the invisible commanders / agents of the...
The map in many places is poorly worked out and needs to be reworked. Remove, at least the, high mountains from the landscape, simply by altering the map of heights. (In the Third Age for example,...
In the demo version there will be 22 units, they are all ready for use. (7 of them are made completely, the rest use temporary models, which will later be replaced.)
...
A landscape is ready for the lands of the Damned and Undead. From the stones and palm trees, until we do not know, how to get rid of.
Scorched lands (Legions of the Danmed)
...
All guardians of capitals will be as separate units. I specially made them generals because only to them, can be remove movement on the strategic map.
Ashkael and Ashgan actually govern as...
Time frame for mod:
The duration of the campaign is 780 moves. (65 years)
One move = one month
Start date:
Five years after the events Disciples II: Rise of Elves
Final date:
A fall of...